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author | dhewg | 2011-03-25 00:35:47 +0100 |
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committer | dhewg | 2011-03-25 00:41:01 +0100 |
commit | b4a6c89662700b448db41d1e0c99cdf39a2dc5e0 (patch) | |
tree | 46f26f682617952760342740c39d666459a0c82b /backends | |
parent | b9e4d77ade60a3293f426f6d01e176e33d729f95 (diff) | |
download | scummvm-rg350-b4a6c89662700b448db41d1e0c99cdf39a2dc5e0.tar.gz scummvm-rg350-b4a6c89662700b448db41d1e0c99cdf39a2dc5e0.tar.bz2 scummvm-rg350-b4a6c89662700b448db41d1e0c99cdf39a2dc5e0.zip |
ANDROID: Always set the surface properties
Didn't happen on the shortcut, which led to wrong properties and
surface functions scribbling over memory
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/android/texture.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index 407ba0419d..573f8f83e1 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -231,6 +231,8 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) { GLESBaseTexture::allocBuffer(w, h); + _surface.pitch = w * _pixelFormat.bytesPerPixel; + if (_surface.w == oldw && _surface.h == oldh) { fillBuffer(0); return; @@ -243,7 +245,6 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) { assert(_pixels); _surface.pixels = _pixels; - _surface.pitch = w * _pixelFormat.bytesPerPixel; fillBuffer(0); @@ -364,6 +365,8 @@ void GLESPaletteTexture::allocBuffer(GLuint w, GLuint h) { GLESBaseTexture::allocBuffer(w, h); + _surface.pitch = _texture_width; + if (_surface.w == oldw && _surface.h == oldh) { fillBuffer(0); return; @@ -375,7 +378,6 @@ void GLESPaletteTexture::allocBuffer(GLuint w, GLuint h) { assert(_texture); _surface.pixels = _texture + _paletteSize; - _surface.pitch = _texture_width; fillBuffer(0); @@ -490,6 +492,9 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) { GLESBaseTexture::allocBuffer(w, h); + _surface.bytesPerPixel = 1; + _surface.pitch = w; + if (_surface.w == oldw && _surface.h == oldh) { fillBuffer(0); return; @@ -503,8 +508,6 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) { // fixup surface, for the outside this is a CLUT8 surface _surface.pixels = _pixels; - _surface.bytesPerPixel = 1; - _surface.pitch = w; fillBuffer(0); |