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authorAlejandro Marzini2010-07-23 06:57:23 +0000
committerAlejandro Marzini2010-07-23 06:57:23 +0000
commitbbdb87a83151e1fdf6770523f0a90fe825e88965 (patch)
treef138be84ddd577f713151caa3c71de6742f23a62 /backends
parentef880dd5daa205aefd425dae5dcf32e94d1f6723 (diff)
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OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
svn-id: r51193
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/opengl/gltexture.cpp19
-rw-r--r--backends/graphics/opengl/gltexture.h3
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp54
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp4
4 files changed, 62 insertions, 18 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
index c5dc2f2507..98291edfac 100644
--- a/backends/graphics/opengl/gltexture.cpp
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -104,6 +104,10 @@ void GLTexture::refresh() {
_refresh = true;
}
+void GLTexture::refreshBuffer() {
+ updateBuffer(_surface.pixels, _surface.pitch, 0, 0, _surface.w, _surface.h);
+}
+
void GLTexture::allocBuffer(GLuint w, GLuint h) {
_realWidth = w;
_realHeight = h;
@@ -133,7 +137,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
if (_surface.w != _textureWidth || _surface.h != _textureHeight)
_surface.create(_textureWidth, _textureHeight, _bytesPerPixel);
else if (_refresh)
- updateBuffer(_surface.pixels, _surface.pitch, 0, 0, _surface.w, _surface.h);
+ refreshBuffer();
_refresh = false;
}
@@ -147,7 +151,7 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
if (buf != _surface.pixels)
memcpy(_surface.getBasePtr(x, y), buf, h * pitch);
} else {
- const byte* src = static_cast<const byte*>(buf);
+ const byte *src = static_cast<const byte *>(buf);
do {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
@@ -159,8 +163,15 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
}
}
-void GLTexture::fillBuffer(byte x) {
- memset(_surface.pixels, x, _surface.h * _surface.pitch);
+void GLTexture::fillBuffer(uint32 x) {
+ if (_bytesPerPixel == 1)
+ memset(_surface.pixels, x, _surface.w * _surface.h);
+ else {
+ for (int i = 0; i < _surface.w * _surface.h; i++) {
+ memcpy(_surface.pixels, &x, _bytesPerPixel);
+ }
+ }
+
glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h,
_glFormat, _glType, _surface.pixels); CHECK_GL_ERROR();
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
index 4a3ba5da8e..abdb7eceaa 100644
--- a/backends/graphics/opengl/gltexture.h
+++ b/backends/graphics/opengl/gltexture.h
@@ -59,9 +59,10 @@ public:
virtual ~GLTexture();
virtual void refresh();
+ virtual void refreshBuffer();
virtual void allocBuffer(GLuint width, GLuint height);
- virtual void fillBuffer(byte x);
+ virtual void fillBuffer(uint32 x);
virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
GLuint w, GLuint h);
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 8cc1e1ac29..5bb496d1ba 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -168,8 +168,7 @@ void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::Pi
// Avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
- newFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
- //newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
else
newFormat = *format;
@@ -327,7 +326,30 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
}
void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
- _gameTexture->updateBuffer(buf, pitch, x, y, w, h);
+ if (_screenFormat == Graphics::PixelFormat::createFormatCLUT8()) {
+ // Create a temporary RGBA888 surface
+ byte *surface = new byte[w * h * 3];
+
+ // Convert the paletted buffer to RGBA888
+ const byte *src = buf;
+ byte *dst = surface;
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ dst[0] = _gamePalette[src[j] * 4];
+ dst[1] = _gamePalette[src[j] * 4 + 1];
+ dst[2] = _gamePalette[src[j] * 4 + 2];
+ dst += 3;
+ }
+ src += pitch;
+ }
+
+ // Update the texture
+ _gameTexture->updateBuffer(surface, w * 3, x, y, w, h);
+
+ // Free the temp surface
+ delete[] surface;
+ } else
+ _gameTexture->updateBuffer(buf, pitch, x, y, w, h);
}
Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
@@ -335,7 +357,7 @@ Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
}
void OpenGLGraphicsManager::unlockScreen() {
- _gameTexture->refresh();
+ _gameTexture->refreshBuffer();
}
void OpenGLGraphicsManager::fillScreen(uint32 col) {
@@ -545,17 +567,18 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
bpp = 2;
glFormat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
bpp = 2;
- glFormat = GL_RGB;
+ glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
bpp = 2;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
} else if (pixelFormat == Graphics::PixelFormat::createFormatCLUT8()) { // CLUT8
- bpp = 1;
- glFormat = GL_COLOR_INDEX;
+ // If uses a palette, create as RGBA888, then convert
+ bpp = 3;
+ glFormat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
} else {
error("Not supported format");
@@ -621,14 +644,23 @@ void OpenGLGraphicsManager::loadTextures() {
byte bpp;
GLenum format;
GLenum type;
+#ifdef USE_RGB_COLOR
getGLPixelFormat(_screenFormat, bpp, format, type);
+#else
+ getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, format, type);
+#endif
_gameTexture = new GLTexture(bpp, format, type);
}
- _overlayFormat = Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
+ _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
- if (!_overlayTexture)
- _overlayTexture = new GLTexture(2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+ if (!_overlayTexture) {
+ byte bpp;
+ GLenum format;
+ GLenum type;
+ getGLPixelFormat(_overlayFormat, bpp, format, type);
+ _overlayTexture = new GLTexture(bpp, format, type);
+ }
if (!_cursorTexture)
_cursorTexture = new GLTexture(4, GL_RGBA, GL_UNSIGNED_BYTE);
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 4b77cf6f17..aa0a9aa717 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -127,8 +127,8 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (!_screenResized) {
- _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+ _videoMode.hardwareWidth = _videoMode.overlayWidth;
+ _videoMode.hardwareHeight = _videoMode.overlayHeight;
}
_screenResized = false;