aboutsummaryrefslogtreecommitdiff
path: root/backends
diff options
context:
space:
mode:
authorKostas Nakos2006-09-09 16:48:35 +0000
committerKostas Nakos2006-09-09 16:48:35 +0000
commitbf0b82326f27a9b4035aa0f2bc95241f68b929f3 (patch)
tree5c209fcf2050f026c278e99db3dc99e3d330d8b3 /backends
parent2db1dc882b4024fff417644035ed3eeff6f08e1b (diff)
downloadscummvm-rg350-bf0b82326f27a9b4035aa0f2bc95241f68b929f3.tar.gz
scummvm-rg350-bf0b82326f27a9b4035aa0f2bc95241f68b929f3.tar.bz2
scummvm-rg350-bf0b82326f27a9b4035aa0f2bc95241f68b929f3.zip
cleanup
svn-id: r23851
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/wince/wince-sdl.cpp151
1 files changed, 58 insertions, 93 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index a5e08243bd..d7c969500a 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -913,7 +913,7 @@ bool OSystem_WINCE3::update_scalers() {
_scaleFactorYd = 5;
_scalerProc = PocketPCLandscapeAspect;
_modeFlags = 0;
- _adjustAspectRatio = true;
+ _adjustAspectRatio = true;
} else {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
@@ -964,14 +964,14 @@ bool OSystem_WINCE3::update_scalers() {
bool OSystem_WINCE3::setGraphicsMode(int mode) {
switch (_transactionMode) {
- case kTransactionActive:
- _transactionDetails.mode = mode;
- _transactionDetails.modeChanged = true;
- return true;
- case kTransactionCommit:
- break;
- default:
- break;
+ case kTransactionActive:
+ _transactionDetails.mode = mode;
+ _transactionDetails.modeChanged = true;
+ return true;
+ case kTransactionCommit:
+ break;
+ default:
+ break;
}
Common::StackLock lock(_graphicsMutex);
@@ -1322,14 +1322,10 @@ void OSystem_WINCE3::internUpdateScreen() {
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
-
if (_adjustAspectRatio)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
SDL_FillRect(_hwscreen, &blackrect, 0);
-
_currentShakePos = _newShakePos;
-
_forceFull = true;
}
@@ -1339,12 +1335,8 @@ void OSystem_WINCE3::internUpdateScreen() {
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
-
_forceFull = true;
}
@@ -1379,8 +1371,6 @@ void OSystem_WINCE3::internUpdateScreen() {
_toolbarHandler.forceRedraw();
}
- //else
- // undrawMouse();
// Only draw anything if necessary
if (_numDirtyRects > 0) {
@@ -1392,88 +1382,66 @@ void OSystem_WINCE3::internUpdateScreen() {
bool toolbarVisible = _toolbarHandler.visible();
int toolbarOffset = _toolbarHandler.getOffset();
- if (_scalerProc == Normal1x && !_adjustAspectRatio && 0) {
- for (r = _dirtyRectList; r != last_rect; ++r) {
- dst = *r;
-
- // Check if the toolbar is overwritten
- if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset) {
- _toolbarHandler.forceRedraw();
- }
-
- if (_overlayVisible) {
- // FIXME: I don't understand why this is necessary...
- dst.x--;
- dst.y--;
- }
- dst.y += _currentShakePos;
- if (SDL_BlitSurface(origSurf, r, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
- } else {
- for (r = _dirtyRectList; r != last_rect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to acces the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
+ for (r = _dirtyRectList; r != last_rect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
- for (r = _dirtyRectList; r != last_rect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int orig_dst_y = 0;
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
- // Check if the toolbar is overwritten
- if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset) {
- _toolbarHandler.forceRedraw();
- }
+ for (r = _dirtyRectList; r != last_rect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
- if (dst_y < _screenHeight) {
- dst_h = r->h;
- if (dst_h > _screenHeight - dst_y)
- dst_h = _screenHeight - dst_y;
+ // Check if the toolbar is overwritten
+ if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset)
+ _toolbarHandler.forceRedraw();
- dst_y *= _scaleFactorYm;
- dst_y /= _scaleFactorYd;
+ if (dst_y < _screenHeight) {
+ dst_h = r->h;
+ if (dst_h > _screenHeight - dst_y)
+ dst_h = _screenHeight - dst_y;
- if (_adjustAspectRatio)
- dst_h = real2Aspect(dst_h);
+ dst_y *= _scaleFactorYm;
+ dst_y /= _scaleFactorYd;
- // clip inside platform screen (landscape,bottom only)
- if (_orientationLandscape && !_zoomDown && dst_y+dst_h > _screenHeight)
- dst_h = _screenHeight - dst_y;
+ if (_adjustAspectRatio)
+ dst_h = real2Aspect(dst_h);
- if (!_zoomDown)
- _scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + dst_y * dstPitch, dstPitch, r->w, dst_h);
- else {
- _scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + (dst_y - 240) * dstPitch, dstPitch, r->w, dst_h);
- }
+ // clip inside platform screen (landscape,bottom only)
+ if (_orientationLandscape && !_zoomDown && dst_y+dst_h > _screenHeight)
+ dst_h = _screenHeight - dst_y;
+ if (!_zoomDown)
+ _scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ else {
+ _scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + (dst_y - 240) * dstPitch, dstPitch, r->w, dst_h);
}
- r->x = r->x * _scaleFactorXm / _scaleFactorXd;
- if (!_zoomDown)
- r->y = dst_y;
- else
- r->y = dst_y - 240;
- r->w = r->w * _scaleFactorXm / _scaleFactorXd;
- if (!_adjustAspectRatio)
- r->h = dst_h * _scaleFactorYm / _scaleFactorYd;
- else
- r->h = dst_h;
}
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
+
+ r->x = r->x * _scaleFactorXm / _scaleFactorXd;
+ if (!_zoomDown)
+ r->y = dst_y;
+ else
+ r->y = dst_y - 240;
+ r->w = r->w * _scaleFactorXm / _scaleFactorXd;
+ if (!_adjustAspectRatio)
+ r->h = dst_h * _scaleFactorYm / _scaleFactorYd;
+ else
+ r->h = dst_h;
}
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
@@ -1539,9 +1507,6 @@ void OSystem_WINCE3::internUpdateScreen() {
drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse
}
-
- //drawMouse();
-
// Finally, blit all our changes to the screen
if (_numDirtyRects > 0)
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
@@ -1967,7 +1932,7 @@ void OSystem_WINCE3::hideOverlay() {
void OSystem_WINCE3::drawMouse() {
// FIXME
- if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse)
+ if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse)
internDrawMouse();
}