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author | D G Turner | 2012-04-20 21:50:26 +0100 |
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committer | D G Turner | 2012-04-21 01:55:03 +0100 |
commit | c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8 (patch) | |
tree | a44139027882ddadd54678b4f9a7b11812bdd89a /backends | |
parent | c5363006edf0744adfd0b48a67389213b8bea9ba (diff) | |
download | scummvm-rg350-c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8.tar.gz scummvm-rg350-c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8.tar.bz2 scummvm-rg350-c4b08c0b98331af3d92d3d2fce6b55b3b25adcc8.zip |
CRUISE: Move cursor update to upper "idle" loop in main function.
This is the first part of the patch supplied by Ignaz Forster on
bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for
avoiding blocking graphical updates during user wait loops.
Hotspots passed during the idle loop do _not_ give any user feedback
without this patch.
The original patch has been split to allow for better understanding of
the changes and to allow fine grained bisection if this introduces any
regressions.
Diffstat (limited to 'backends')
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