aboutsummaryrefslogtreecommitdiff
path: root/backends
diff options
context:
space:
mode:
authorJamieson Christian2003-05-17 17:20:27 +0000
committerJamieson Christian2003-05-17 17:20:27 +0000
commitc88e0b5301d49c916b1cb90d61d877cb6d67c162 (patch)
treee8d1bdf8254d1c83e0381689438844c2fe97465c /backends
parenta6d1c3e15123d8092108f92a5bd3a6c057588783 (diff)
downloadscummvm-rg350-c88e0b5301d49c916b1cb90d61d877cb6d67c162.tar.gz
scummvm-rg350-c88e0b5301d49c916b1cb90d61d877cb6d67c162.tar.bz2
scummvm-rg350-c88e0b5301d49c916b1cb90d61d877cb6d67c162.zip
Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjorn for the material that led to the solution.
svn-id: r7610
Diffstat (limited to 'backends')
-rw-r--r--backends/midi/adlib.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/midi/adlib.cpp b/backends/midi/adlib.cpp
index 59bb789f67..769ad3e0d2 100644
--- a/backends/midi/adlib.cpp
+++ b/backends/midi/adlib.cpp
@@ -928,7 +928,7 @@ void MidiDriver_ADLIB::send (uint32 b) {
uint32 MidiDriver_ADLIB::property (int prop, uint32 param) {
switch (prop) {
- case PROP_SMALLHEADER: // Indicates older game, use different operator volume algorithm
+ case PROP_OLD_ADLIB: // Older games used a different operator volume algorithm
_game_SmallHeader = (param > 0);
return 1;
}