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author | Marcus Comstedt | 2003-11-03 22:26:25 +0000 |
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committer | Marcus Comstedt | 2003-11-03 22:26:25 +0000 |
commit | caead57eb300c7e9cceabd17213426ac1e36c3d4 (patch) | |
tree | 4fe1084903b4fbeb4a74ce7271a89851f37bbc08 /backends | |
parent | 2ed4f2c7fb2dc495517ff9f0e214c99b2004d331 (diff) | |
download | scummvm-rg350-caead57eb300c7e9cceabd17213426ac1e36c3d4.tar.gz scummvm-rg350-caead57eb300c7e9cceabd17213426ac1e36c3d4.tar.bz2 scummvm-rg350-caead57eb300c7e9cceabd17213426ac1e36c3d4.zip |
Now compiles again...
svn-id: r11116
Diffstat (limited to 'backends')
-rw-r--r-- | backends/dc/selector.cpp | 93 |
1 files changed, 50 insertions, 43 deletions
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp index f6420ffd10..1a0818ff22 100644 --- a/backends/dc/selector.cpp +++ b/backends/dc/selector.cpp @@ -22,8 +22,10 @@ #include <common/stdafx.h> #include <common/scummsys.h> -#include "base/engine.h" -#include <common/gameDetector.h> +#include <base/engine.h> +#include <base/gameDetector.h> +#include <base/plugins.h> +#include <backends/fs/fs.h> #include "dc.h" #include "icon.h" #include "label.h" @@ -138,8 +140,9 @@ struct Game struct Dir { - char name[256]; + char name[252]; char deficon[256]; + FilesystemNode *node; }; static Game the_game; @@ -147,38 +150,41 @@ static Game the_game; static bool checkName(const char *base, char *text = 0) { GameDetector g; - const VersionSettings *gnl = version_settings; + GameSettings gs = g.findGame(base); - do { - if (!scumm_stricmp(base, gnl->filename)) { - if(text != NULL) - strcpy(text, gnl->gamename); - return true; - } - } while ((++gnl)->filename); + if (gs.gameName) { + if(text != NULL) + strcpy(text, gs.description); + return true; + } return false; } -static const char *checkDetect(const char *fname) +static const char *checkDetect(const FilesystemNode *entry) { - GameDetector g; - const VersionSettings *gnl = version_settings; - - do { - if (!scumm_stricmp(fname, gnl->detectname)) - return gnl->filename; - } while ((++gnl)->filename); - return false; + FSList files; + files.push_back(*entry); + GameList candidates; + + const PluginList &plugins = PluginManager::instance().getPlugins(); + PluginList::ConstIterator iter = plugins.begin(); + for (iter = plugins.begin(); iter != plugins.end(); ++iter) { + candidates.push_back((*iter)->detectGames(files)); + } + if (candidates.isEmpty()) + return NULL; + return candidates[0].gameName; } -static bool isGame(const char *fn, char *base) +static bool isGame(const FilesystemNode *entry, char *base) { + const char *fn = entry->displayName().c_str(); if(!strcasecmp(fn, "00.LFL") || !strcasecmp(fn, "000.LFL")) { *base = '\0'; return true; } - if(const char *dtct = checkDetect(fn)) { + if(const char *dtct = checkDetect(entry)) { strcpy(base, dtct); return true; } @@ -217,10 +223,10 @@ static bool checkExe(const char *dir, const char *f) return true; } -static bool isIcon(const char *fn) +static bool isIcon(const FilesystemNode *entry) { - int l = strlen(fn); - if(l>4 && !strcasecmp(fn+l-4, ".ICO")) + int l = entry->displayName().size(); + if(l>4 && !strcasecmp(entry->displayName().c_str()+l-4, ".ICO")) return true; else return false; @@ -263,27 +269,26 @@ static int findGames(Game *games, int max) { Dir *dirs = new Dir[MAX_DIR]; int curr_game = 0, curr_dir = 0, num_dirs = 1; - strcpy(dirs[0].name, "/"); + dirs[0].node = FilesystemNode::getRoot(); while(curr_game < max && curr_dir < num_dirs) { + strncpy(dirs[curr_dir].name, dirs[curr_dir].node->path().c_str(), 252); + dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; - DIR *dirp = opendir(dirs[curr_dir++].name); - if(dirp) { - struct dirent *entry; - while((entry = readdir(dirp))) - if(entry->d_size < 0) { - if(num_dirs < MAX_DIR && strcasecmp(entry->d_name, "install")) { - strcpy(dirs[num_dirs].name, dirs[curr_dir-1].name); - if(strlen(dirs[num_dirs].name)+strlen(entry->d_name)<255) { - strcat(dirs[num_dirs].name, entry->d_name); - strcat(dirs[num_dirs].name, "/"); - num_dirs++; - } + FSList *fslist = dirs[curr_dir++].node->listDir(FilesystemNode::kListAll); + if (fslist != NULL) { + for (FSList::ConstIterator entry = fslist->begin(); entry != fslist->end(); + ++entry) { + if (entry->isDirectory()) { + if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(), + "install")) { + if ((dirs[num_dirs].node = entry->clone()) != NULL) + num_dirs ++; } } else - if(isIcon(entry->d_name)) - strcpy(dirs[curr_dir-1].deficon, entry->d_name); + if(isIcon(&*entry)) + strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str()); else if(curr_game < max && - isGame(entry->d_name, games[curr_game].filename_base)) { + isGame(&*entry, games[curr_game].filename_base)) { strcpy(games[curr_game].dir, dirs[curr_dir-1].name); if(!*games[curr_game].filename_base) { int i; @@ -312,13 +317,15 @@ static int findGames(Game *games, int max) printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n", games[curr_game].text, games[curr_game].dir, games[curr_game].filename_base, - dirs[curr_dir-1].name, entry->d_name); + dirs[curr_dir-1].name, entry->displayName().c_str()); #endif curr_game++; } } - closedir(dirp); + } + delete fslist; } + delete dirs[curr_dir-1].node; } for(int i=0; i<curr_game; i++) if(!loadIcon(games[i], dirs, num_dirs)) |