diff options
author | johndoe123 | 2014-01-30 20:18:55 +0100 |
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committer | johndoe123 | 2014-01-30 20:18:55 +0100 |
commit | cf51529cfd0fedb33b1b0c70beb59997b21cfc5b (patch) | |
tree | 1df30e23c7f1eac7ca4a8ddfba40c89c2577dda7 /backends | |
parent | 542197a891eac799855571fe2849e0dca43bdd2b (diff) | |
parent | 462f7c1c24a48b7555316a3afae357bad14cc14b (diff) | |
download | scummvm-rg350-cf51529cfd0fedb33b1b0c70beb59997b21cfc5b.tar.gz scummvm-rg350-cf51529cfd0fedb33b1b0c70beb59997b21cfc5b.tar.bz2 scummvm-rg350-cf51529cfd0fedb33b1b0c70beb59997b21cfc5b.zip |
Merge remote-tracking branch 'origin/master' into bbvs
Diffstat (limited to 'backends')
139 files changed, 4024 insertions, 2692 deletions
diff --git a/backends/events/maemosdl/maemosdl-events.cpp b/backends/events/maemosdl/maemosdl-events.cpp index dcdf0384e3..eaf2f48b60 100644 --- a/backends/events/maemosdl/maemosdl-events.cpp +++ b/backends/events/maemosdl/maemosdl-events.cpp @@ -188,7 +188,7 @@ bool MaemoSdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &even bool MaemoSdlEventSource::toggleClickMode() { _clickEnabled = !_clickEnabled; - ((SurfaceSdlGraphicsManager *) _graphicsManager)->displayMessageOnOSD( + _graphicsManager->displayMessageOnOSD( _clickEnabled ? _("Clicking Enabled") : _("Clicking Disabled")); return _clickEnabled; diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp index e2ef7f6bf6..e84a8f8c01 100644 --- a/backends/events/sdl/sdl-events.cpp +++ b/backends/events/sdl/sdl-events.cpp @@ -391,8 +391,17 @@ bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) { return false; case SDL_VIDEORESIZE: - if (_graphicsManager) + if (_graphicsManager) { _graphicsManager->notifyResize(ev.resize.w, ev.resize.h); + + // If the screen changed, send an Common::EVENT_SCREEN_CHANGED + int screenID = ((OSystem_SDL *)g_system)->getGraphicsManager()->getScreenChangeID(); + if (screenID != _lastScreenID) { + _lastScreenID = screenID; + event.type = Common::EVENT_SCREEN_CHANGED; + return true; + } + } return false; case SDL_QUIT: diff --git a/backends/fs/amigaos4/amigaos4-fs.cpp b/backends/fs/amigaos4/amigaos4-fs.cpp index fe388c2a6e..bd8bf1978a 100644 --- a/backends/fs/amigaos4/amigaos4-fs.cpp +++ b/backends/fs/amigaos4/amigaos4-fs.cpp @@ -81,6 +81,7 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode(const Common::String &p) { _sDisplayName = ::lastPathComponent(_sPath); _pFileLock = 0; _bIsDirectory = false; + _bIsValid = false; // Check whether the node exists and if it is a directory struct ExamineData * pExd = IDOS->ExamineObjectTags(EX_StringNameInput,_sPath.c_str(),TAG_END); @@ -305,12 +306,6 @@ bool AmigaOSFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b AbstractFSNode *AmigaOSFilesystemNode::getParent() const { ENTER(); - if (!_bIsDirectory) { - debug(6, "Not a directory"); - LEAVE(); - return 0; - } - if (_pFileLock == 0) { debug(6, "Root node"); LEAVE(); @@ -332,19 +327,25 @@ AbstractFSNode *AmigaOSFilesystemNode::getParent() const { } bool AmigaOSFilesystemNode::isReadable() const { + if (!_bIsValid) + return false; + // Regular RWED protection flags are low-active or inverted, thus the negation. // moreover pseudo root filesystem (null _pFileLock) is readable whatever the // protection says - bool readable = !(_nProt & EXDF_READ) || _pFileLock == 0; + bool readable = !(_nProt & EXDF_OTR_READ) || _pFileLock == 0; return readable; } bool AmigaOSFilesystemNode::isWritable() const { + if (!_bIsValid) + return false; + // Regular RWED protection flags are low-active or inverted, thus the negation. // moreover pseudo root filesystem (null _pFileLock) is never writable whatever // the protection says (because of the pseudo nature) - bool writable = !(_nProt & EXDF_WRITE) && _pFileLock !=0; + bool writable = !(_nProt & EXDF_OTR_WRITE) && _pFileLock !=0; return writable; } @@ -367,8 +368,14 @@ AbstractFSList AmigaOSFilesystemNode::listVolumes() const { dosList = IDOS->NextDosEntry(dosList, LDF_VOLUMES); while (dosList) { if (dosList->dol_Type == DLT_VOLUME && - dosList->dol_Name && - dosList->dol_Task) { + dosList->dol_Name) { + + // Original was + // dosList->dol_Name && + // dosList->dol_Task) { + // which errored using SDK 53.24 with a 'struct dosList' has no member called 'dol_Task' + // I removed dol_Task because it's not used anywhere else + // and it neither brought up further errors nor crashes or regressions. // Copy name to buffer IDOS->CopyStringBSTRToC(dosList->dol_Name, buffer, MAXPATHLEN); diff --git a/backends/fs/amigaos4/amigaos4-fs.h b/backends/fs/amigaos4/amigaos4-fs.h index c5ca61476f..7ce9981479 100644 --- a/backends/fs/amigaos4/amigaos4-fs.h +++ b/backends/fs/amigaos4/amigaos4-fs.h @@ -43,7 +43,13 @@ */ class AmigaOSFilesystemNode : public AbstractFSNode { protected: + /** + * The main file lock. + * If this is NULL but _bIsValid is true, then this Node references + * the virtual filesystem root. + */ BPTR _pFileLock; + Common::String _sDisplayName; Common::String _sPath; bool _bIsDirectory; diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp index 760e5316e7..f234c1e300 100644 --- a/backends/fs/wii/wii-fs-factory.cpp +++ b/backends/fs/wii/wii-fs-factory.cpp @@ -33,6 +33,9 @@ #ifdef USE_WII_DI #include <di/di.h> #include <iso9660.h> +#ifdef GAMECUBE +#include <ogc/dvd.h> +#endif #endif #ifdef USE_WII_SMB @@ -125,6 +128,14 @@ bool WiiFilesystemFactory::failedToMount(FileSystemType type) { return false; } +#ifdef USE_WII_DI +#ifndef GAMECUBE + const DISC_INTERFACE* dvd = &__io_wiidvd; +#else + const DISC_INTERFACE* dvd = &__io_gcdvd; +#endif +#endif + void WiiFilesystemFactory::mount(FileSystemType type) { switch (type) { case kDVD: @@ -133,7 +144,7 @@ void WiiFilesystemFactory::mount(FileSystemType type) { break; printf("mount dvd\n"); - if (ISO9660_Mount()) { + if (ISO9660_Mount("dvd", dvd)) { _dvdMounted = true; _dvdError = false; printf("ISO9660 mounted\n"); @@ -179,7 +190,7 @@ void WiiFilesystemFactory::umount(FileSystemType type) { printf("umount dvd\n"); - ISO9660_Unmount(); + ISO9660_Unmount("dvd:"); _dvdMounted = false; _dvdError = false; diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp index 4a19e18240..43f4f592b7 100644 --- a/backends/fs/wii/wii-fs.cpp +++ b/backends/fs/wii/wii-fs.cpp @@ -80,9 +80,9 @@ void WiiFilesystemNode::clearFlags() { void WiiFilesystemNode::setFlags(const struct stat *st) { _exists = true; - _isDirectory = S_ISDIR(st->st_mode); - _isReadable = (st->st_mode & S_IRUSR) > 0; - _isWritable = (st->st_mode & S_IWUSR) > 0; + _isDirectory = ( (st->st_mode & S_IFDIR) != 0 ); + _isReadable = ( (st->st_mode & S_IRUSR) != 0 ); + _isWritable = ( (st->st_mode & S_IWUSR) != 0 ); } WiiFilesystemNode::WiiFilesystemNode() { @@ -106,7 +106,7 @@ WiiFilesystemNode::WiiFilesystemNode(const Common::String &p) { _displayName = lastPathComponent(_path, '/'); struct stat st; - if (!stat(_path.c_str(), &st)) + if(stat(_path.c_str(), &st) != -1) setFlags(&st); else clearFlags(); @@ -152,33 +152,45 @@ bool WiiFilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hi if (_path.empty()) return getDevopChildren(list, mode, hidden); - DIR_ITER* dp = diropen (_path.c_str()); + DIR* dp = opendir (_path.c_str()); + DIR* tmpdir; if (dp == NULL) return false; - char filename[MAXPATHLEN]; - struct stat st; + struct dirent *pent; - while (dirnext(dp, filename, &st) == 0) { - if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0) + while ((pent = readdir(dp)) != NULL) { + if (strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0) continue; Common::String newPath(_path); if (newPath.lastChar() != '/') - newPath += '/'; - newPath += filename; - - bool isDir = S_ISDIR(st.st_mode); - + newPath += '/'; + newPath += pent->d_name; + + bool isDir = false; + tmpdir = opendir(newPath.c_str()); + if(tmpdir) + { + isDir = true; + closedir(tmpdir); + } + if ((mode == Common::FSNode::kListFilesOnly && isDir) || (mode == Common::FSNode::kListDirectoriesOnly && !isDir)) continue; - + + struct stat st; + st.st_mode = 0; + st.st_mode |= ( isDir ? S_IFDIR : 0 ); + st.st_mode |= S_IRUSR; + st.st_mode |= S_IWUSR; + list.push_back(new WiiFilesystemNode(newPath, &st)); } - dirclose(dp); + closedir(dp); return true; } diff --git a/backends/fs/wii/wii-fs.h b/backends/fs/wii/wii-fs.h index 11679d0c36..f785101099 100644 --- a/backends/fs/wii/wii-fs.h +++ b/backends/fs/wii/wii-fs.h @@ -51,7 +51,7 @@ public: * * @param path Common::String with the path the new node should point to. */ - WiiFilesystemNode(const Common::String &path); + WiiFilesystemNode(const Common::String &p); WiiFilesystemNode(const Common::String &p, const struct stat *st); virtual bool exists() const; diff --git a/backends/graphics/opengl/debug.cpp b/backends/graphics/opengl/debug.cpp new file mode 100644 index 0000000000..d5d73fb5ec --- /dev/null +++ b/backends/graphics/opengl/debug.cpp @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/debug.h" +#include "backends/graphics/opengl/opengl-sys.h" + +#include "common/str.h" +#include "common/textconsole.h" + +#ifdef OPENGL_DEBUG + +namespace OpenGL { + +namespace { +Common::String getGLErrStr(GLenum error) { + switch (error) { + case GL_INVALID_ENUM: + return "GL_INVALID_ENUM"; + case GL_INVALID_VALUE: + return "GL_INVALID_VALUE"; + case GL_INVALID_OPERATION: + return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: + return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: + return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: + return "GL_OUT_OF_MEMORY"; + } + + return Common::String::format("(Unknown GL error code 0x%X)", error); +} +} // End of anonymous namespace + +void checkGLError(const char *expr, const char *file, int line) { + GLenum error; + + while ((error = glGetError()) != GL_NO_ERROR) { + // We cannot use error here because we do not know whether we have a + // working screen or not. + warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line); + } +} +} // End of namespace OpenGL + +#endif diff --git a/backends/graphics/opengl/debug.h b/backends/graphics/opengl/debug.h new file mode 100644 index 0000000000..ff6b678870 --- /dev/null +++ b/backends/graphics/opengl/debug.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H +#define BACKENDS_GRAPHICS_OPENGL_DEBUG_H + +#define OPENGL_DEBUG + +#ifdef OPENGL_DEBUG + +namespace OpenGL { +void checkGLError(const char *expr, const char *file, int line); +} // End of namespace OpenGL + +#define GLCALL(x) do { (x); OpenGL::checkGLError(#x, __FILE__, __LINE__); } while (false) +#else +#define GLCALL(x) do { (x); } while (false) +#endif + +#endif diff --git a/backends/graphics/opengl/extensions.cpp b/backends/graphics/opengl/extensions.cpp new file mode 100644 index 0000000000..4482ef82b5 --- /dev/null +++ b/backends/graphics/opengl/extensions.cpp @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/extensions.h" +#include "backends/graphics/opengl/opengl-sys.h" + +#include "common/tokenizer.h" + +namespace OpenGL { + +bool g_extNPOTSupported = false; + +void initializeGLExtensions() { + const char *extString = (const char *)glGetString(GL_EXTENSIONS); + + // Initialize default state. + g_extNPOTSupported = false; + + Common::StringTokenizer tokenizer(extString, " "); + while (!tokenizer.empty()) { + Common::String token = tokenizer.nextToken(); + + if (token == "GL_ARB_texture_non_power_of_two") { + g_extNPOTSupported = true; + } + } +} + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/glerrorcheck.h b/backends/graphics/opengl/extensions.h index 2d5491bdfd..87452429e2 100644 --- a/backends/graphics/opengl/glerrorcheck.h +++ b/backends/graphics/opengl/extensions.h @@ -8,28 +8,34 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#if !defined(DEBUG) +#ifndef BACKENDS_GRAPHICS_OPENGL_EXTENSIONS_H +#define BACKENDS_GRAPHICS_OPENGL_EXTENSIONS_H -// If not in debug, do nothing -#define CHECK_GL_ERROR() do {} while (false) +namespace OpenGL { -#else +/** + * Checks for availability of extensions we want to use and initializes them + * when available. + */ +void initializeGLExtensions(); -// If in debug, check for an error after a GL call -#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__) +/** + * Whether non power of two textures are supported + */ +extern bool g_extNPOTSupported; -void checkGlError(const char *file, int line); +} // End of namespace OpenGL #endif diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp deleted file mode 100644 index ca674563df..0000000000 --- a/backends/graphics/opengl/gltexture.cpp +++ /dev/null @@ -1,225 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/scummsys.h" - -#if defined(USE_OPENGL) - -#include "backends/graphics/opengl/gltexture.h" -#include "backends/graphics/opengl/glerrorcheck.h" - -#include "common/rect.h" -#include "common/array.h" -#include "common/util.h" -#include "common/tokenizer.h" - -// Supported GL extensions -static bool npot_supported = false; -static bool glext_inited = false; - -/*static inline GLint xdiv(int numerator, int denominator) { - assert(numerator < (1 << 16)); - return (numerator << 16) / denominator; -}*/ - -static GLuint nextHigher2(GLuint v) { - if (v == 0) - return 1; - v--; - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - return ++v; -} - -void GLTexture::initGLExtensions() { - - // Return if extensions were already checked - if (glext_inited) - return; - - // Get a string with all extensions - const char *ext_string = (const char *)glGetString(GL_EXTENSIONS); - CHECK_GL_ERROR(); - Common::StringTokenizer tokenizer(ext_string, " "); - // Iterate all string tokens - while (!tokenizer.empty()) { - Common::String token = tokenizer.nextToken(); - if (token == "GL_ARB_texture_non_power_of_two") - npot_supported = true; - } - - glext_inited = true; -} - -GLTexture::GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type) - : - _bytesPerPixel(bpp), - _internalFormat(internalFormat), - _glFormat(format), - _glType(type), - _textureWidth(0), - _textureHeight(0), - _realWidth(0), - _realHeight(0), - _refresh(false), - _filter(GL_NEAREST) { - - // Generate the texture ID - glGenTextures(1, &_textureName); CHECK_GL_ERROR(); -} - -GLTexture::~GLTexture() { - // Delete the texture - glDeleteTextures(1, &_textureName); CHECK_GL_ERROR(); -} - -void GLTexture::refresh() { - // Delete previous texture - glDeleteTextures(1, &_textureName); CHECK_GL_ERROR(); - - // Generate the texture ID - glGenTextures(1, &_textureName); CHECK_GL_ERROR(); - _refresh = true; -} - -void GLTexture::allocBuffer(GLuint w, GLuint h) { - _realWidth = w; - _realHeight = h; - - if (!_refresh) { - if (npot_supported && _filter == GL_LINEAR) { - // Check if we already allocated a correctly-sized buffer - // This is so we don't need to duplicate the last row/column - if (w == _textureWidth && h == _textureHeight) - return; - } else { - // Check if we already have a large enough buffer - if (w <= _textureWidth && h <= _textureHeight) - return; - } - } - - if (npot_supported) { - _textureWidth = w; - _textureHeight = h; - } else { - _textureWidth = nextHigher2(w); - _textureHeight = nextHigher2(h); - } - - // Select this OpenGL texture - glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR(); - - // Set the texture parameters - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR(); - - // Allocate room for the texture - glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat, - _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); - - _refresh = false; -} - -void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) { - // Skip empty updates. - if (w * h == 0) - return; - - // Select this OpenGL texture - glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR(); - - // Check if the buffer has its data contiguously - if ((int)w * _bytesPerPixel == pitch) { - glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, - _glFormat, _glType, buf); CHECK_GL_ERROR(); - } else { - // Update the texture row by row - const byte *src = (const byte *)buf; - GLuint curY = y; - GLuint height = h; - do { - glTexSubImage2D(GL_TEXTURE_2D, 0, x, curY, - w, 1, _glFormat, _glType, src); CHECK_GL_ERROR(); - curY++; - src += pitch; - } while (--height); - } - - // If we're in linear filter mode, repeat the last row/column if the real dimensions - // doesn't match the texture dimensions. - if (_filter == GL_LINEAR) { - if (_realWidth != _textureWidth && x + w == _realWidth) { - const byte *src = (const byte *)buf + (w - 1) * _bytesPerPixel; - GLuint curY = y; - GLuint height = h; - - do { - glTexSubImage2D(GL_TEXTURE_2D, 0, x + w, - curY, 1, 1, _glFormat, _glType, src); CHECK_GL_ERROR(); - - curY++; - src += pitch; - } while (--height); - } - - if (_realHeight != _textureHeight && y + h == _realHeight) { - glTexSubImage2D(GL_TEXTURE_2D, 0, x, y + h, - w, 1, _glFormat, _glType, (const byte *)buf + pitch * (h - 1)); CHECK_GL_ERROR(); - } - } -} - -void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { - // Select this OpenGL texture - glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR(); - - // Calculate the texture rect that will be drawn - const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth); - const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight); - const GLfloat texcoords[] = { - 0, 0, - texWidth, 0, - 0, texHeight, - texWidth, texHeight, - }; - glTexCoordPointer(2, GL_FLOAT, 0, texcoords); CHECK_GL_ERROR(); - - // Calculate the screen rect where the texture will be drawn - const GLshort vertices[] = { - x, y, - (GLshort)(x + w), y, - x, (GLshort)(y + h), - (GLshort)(x + w), (GLshort)(y + h), - }; - glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR(); - - // Draw the texture to the screen buffer - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); CHECK_GL_ERROR(); -} - -#endif diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h deleted file mode 100644 index 6ef80923ae..0000000000 --- a/backends/graphics/opengl/gltexture.h +++ /dev/null @@ -1,131 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H -#define BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H - -#include "common/scummsys.h" - -#ifdef WIN32 -#if defined(ARRAYSIZE) && !defined(_WINDOWS_) -#undef ARRAYSIZE -#endif -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#undef ARRAYSIZE -#endif - -// HACK: At this point in Windows platforms, common/util.h has been included -// via common/rect.h (from backends/graphics/sdl/sdl-graphics.h), via -// backends/graphics/openglsdl/openglsdl-graphics.h. Thus, we end up with -// COMMON_UTIL_H defined, and ARRAYSIZE undefined (bad!). Therefore, -// ARRAYSIZE is undefined in openglsdl-graphics.cpp. This is a temporary -// hackish solution fo fix compilation under Windows. -#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H) -#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) -#endif - -#if defined(TIZEN) -#include <FGraphicsOpengl.h> -using namespace Tizen::Graphics::Opengl; -#elif defined(USE_GLES) -#include <GLES/gl.h> -#elif defined(SDL_BACKEND) -#include <SDL_opengl.h> -#else -#include <GL/gl.h> -#endif - -#include "graphics/surface.h" - -/** - * OpenGL texture manager class - */ -class GLTexture { -public: - /** - * Initialize OpenGL Extensions - */ - static void initGLExtensions(); - - GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type); - ~GLTexture(); - - /** - * Refresh the texture after a context change. The - * process will be completed on next allocBuffer call. - */ - void refresh(); - - /** - * Allocates memory needed for the given size. - */ - void allocBuffer(GLuint width, GLuint height); - - /** - * Updates the texture pixels. - */ - void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, - GLuint w, GLuint h); - - /** - * Draws the texture to the screen buffer. - */ - void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); - - /** - * Get the texture width. - */ - GLuint getWidth() const { return _realWidth; } - - /** - * Get the texture height. - */ - GLuint getHeight() const { return _realHeight; } - - /** - * Get the bytes per pixel. - */ - uint getBytesPerPixel() const { return _bytesPerPixel; } - - /** - * Set the texture filter. - * @filter the filter type, GL_NEAREST or GL_LINEAR - */ - void setFilter(GLint filter) { _filter = filter; } - -private: - const byte _bytesPerPixel; - const GLenum _internalFormat; - const GLenum _glFormat; - const GLenum _glType; - - GLuint _realWidth; - GLuint _realHeight; - GLuint _textureName; - GLuint _textureWidth; - GLuint _textureHeight; - GLint _filter; - bool _refresh; -}; - -#endif diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 84be83d524..a97f680f15 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -8,102 +8,90 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#include "common/scummsys.h" - -#if defined(USE_OPENGL) #include "backends/graphics/opengl/opengl-graphics.h" -#include "backends/graphics/opengl/glerrorcheck.h" -#include "common/config-manager.h" -#include "common/file.h" -#include "common/mutex.h" +#include "backends/graphics/opengl/texture.h" +#include "backends/graphics/opengl/debug.h" +#include "backends/graphics/opengl/extensions.h" + #include "common/textconsole.h" #include "common/translation.h" +#include "common/algorithm.h" +#include "common/file.h" #ifdef USE_OSD #include "common/tokenizer.h" +#include "common/rect.h" #endif -#include "graphics/font.h" + +#include "graphics/conversion.h" +#ifdef USE_OSD #include "graphics/fontman.h" +#include "graphics/font.h" +#endif + +namespace OpenGL { OpenGLGraphicsManager::OpenGLGraphicsManager() - : + : _currentState(), _oldState(), _transactionMode(kTransactionNone), _screenChangeID(1 << (sizeof(int) * 8 - 2)), + _outputScreenWidth(0), _outputScreenHeight(0), _displayX(0), _displayY(0), + _displayWidth(0), _displayHeight(0), _defaultFormat(), _defaultFormatAlpha(), + _gameScreen(nullptr), _gameScreenShakeOffset(0), _overlay(nullptr), + _overlayVisible(false), _cursor(nullptr), + _cursorX(0), _cursorY(0), _cursorHotspotX(0), _cursorHotspotY(0), _cursorHotspotXScaled(0), + _cursorHotspotYScaled(0), _cursorWidthScaled(0), _cursorHeightScaled(0), _cursorKeyColor(0), + _cursorVisible(false), _cursorDontScale(false), _cursorPaletteEnabled(false) #ifdef USE_OSD - _osdTexture(0), _osdAlpha(0), _osdFadeStartTime(0), _requireOSDUpdate(false), + , _osdAlpha(0), _osdFadeStartTime(0), _osd(nullptr) #endif - _gameTexture(0), _overlayTexture(0), _cursorTexture(0), - _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false), - _shakePos(0), - _overlayVisible(false), _overlayNeedsRedraw(false), - _transactionMode(kTransactionNone), - _cursorNeedsRedraw(false), _cursorPaletteDisabled(true), - _cursorVisible(false), _cursorKeyColor(0), - _cursorDontScale(false), - _formatBGR(false), - _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0) { - - memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); - memset(&_videoMode, 0, sizeof(_videoMode)); - memset(&_transactionDetails, 0, sizeof(_transactionDetails)); - - _videoMode.mode = OpenGL::GFX_NORMAL; - _videoMode.scaleFactor = 2; - _videoMode.fullscreen = ConfMan.getBool("fullscreen"); - _videoMode.antialiasing = false; - - _gamePalette = (byte *)calloc(sizeof(byte) * 3, 256); - _cursorPalette = (byte *)calloc(sizeof(byte) * 3, 256); + { + memset(_gamePalette, 0, sizeof(_gamePalette)); } OpenGLGraphicsManager::~OpenGLGraphicsManager() { - free(_gamePalette); - free(_cursorPalette); - - _screenData.free(); - _overlayData.free(); - _cursorData.free(); - _osdSurface.free(); - - delete _gameTexture; - delete _overlayTexture; - delete _cursorTexture; + delete _gameScreen; + delete _overlay; + delete _cursor; +#ifdef USE_OSD + delete _osd; +#endif } -// -// Feature -// - bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) { - return - (f == OSystem::kFeatureAspectRatioCorrection) || - (f == OSystem::kFeatureCursorPalette); + switch (f) { + case OSystem::kFeatureAspectRatioCorrection: + case OSystem::kFeatureCursorPalette: + return true; + + case OSystem::kFeatureOverlaySupportsAlpha: + return _defaultFormatAlpha.aBits() > 3; + + default: + return false; + } } void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { switch (f) { - case OSystem::kFeatureFullscreenMode: - setFullscreenMode(enable); - break; - case OSystem::kFeatureAspectRatioCorrection: - _videoMode.aspectRatioCorrection = enable; - _transactionDetails.needRefresh = true; + assert(_transactionMode != kTransactionNone); + _currentState.aspectRatioCorrection = enable; break; case OSystem::kFeatureCursorPalette: - _cursorPaletteDisabled = !enable; - _cursorNeedsRedraw = true; + _cursorPaletteEnabled = enable; + updateCursorPalette(); break; default: @@ -113,1189 +101,1013 @@ void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) { switch (f) { - case OSystem::kFeatureFullscreenMode: - return _videoMode.fullscreen; - case OSystem::kFeatureAspectRatioCorrection: - return _videoMode.aspectRatioCorrection; + return _currentState.aspectRatioCorrection; case OSystem::kFeatureCursorPalette: - return !_cursorPaletteDisabled; + return _cursorPaletteEnabled; default: return false; } } -// -// Screen format and modes -// +namespace { -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"gl1", _s("OpenGL Normal"), OpenGL::GFX_NORMAL}, - {"gl2", _s("OpenGL Conserve"), OpenGL::GFX_CONSERVE}, - {"gl4", _s("OpenGL Original"), OpenGL::GFX_ORIGINAL}, - {0, 0, 0} +const OSystem::GraphicsMode glGraphicsModes[] = { + { "opengl_linear", _s("OpenGL"), GFX_LINEAR }, + { "opengl_nearest", _s("OpenGL (No filtering)"), GFX_NEAREST }, + { nullptr, nullptr, 0 } }; -const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() { - return s_supportedGraphicsModes; -} +} // End of anonymous namespace const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; + return glGraphicsModes; } int OpenGLGraphicsManager::getDefaultGraphicsMode() const { - return OpenGL::GFX_NORMAL; + return GFX_LINEAR; } bool OpenGLGraphicsManager::setGraphicsMode(int mode) { - assert(_transactionMode == kTransactionActive); + assert(_transactionMode != kTransactionNone); + + switch (mode) { + case GFX_LINEAR: + case GFX_NEAREST: + _currentState.graphicsMode = mode; + + if (_gameScreen) { + _gameScreen->enableLinearFiltering(mode == GFX_LINEAR); + } - setScale(2); + if (_cursor) { + _cursor->enableLinearFiltering(mode == GFX_LINEAR); + } - if (_oldVideoMode.setup && _oldVideoMode.mode == mode) return true; - switch (mode) { - case OpenGL::GFX_NORMAL: - case OpenGL::GFX_CONSERVE: - case OpenGL::GFX_ORIGINAL: - break; default: - warning("Unknown gfx mode %d", mode); + warning("OpenGLGraphicsManager::setGraphicsMode(%d): Unknown graphics mode", mode); return false; } - - _videoMode.mode = mode; - _transactionDetails.needRefresh = true; - - return true; } int OpenGLGraphicsManager::getGraphicsMode() const { - assert(_transactionMode == kTransactionNone); - return _videoMode.mode; -} - -void OpenGLGraphicsManager::resetGraphicsScale() { - setScale(1); + return _currentState.graphicsMode; } #ifdef USE_RGB_COLOR Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const { - return _screenFormat; + return _currentState.gameFormat; } #endif -void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) { - assert(_transactionMode == kTransactionActive); - -#ifdef USE_RGB_COLOR - Graphics::PixelFormat newFormat; - if (!format) - newFormat = Graphics::PixelFormat::createFormatCLUT8(); - else - newFormat = *format; - - assert(newFormat.bytesPerPixel > 0); - - // Avoid redundant format changes - if (newFormat != _videoMode.format) { - _videoMode.format = newFormat; - _transactionDetails.formatChanged = true; - _screenFormat = newFormat; - } -#endif - - // Avoid redundant res changes - if ((int)width == _videoMode.screenWidth && (int)height == _videoMode.screenHeight) - return; - - _videoMode.screenWidth = width; - _videoMode.screenHeight = height; - - _transactionDetails.sizeChanged = true; -} - -int OpenGLGraphicsManager::getScreenChangeID() const { - return _screenChangeCount; -} - -// -// GFX -// - void OpenGLGraphicsManager::beginGFXTransaction() { assert(_transactionMode == kTransactionNone); + // Start a transaction. + _oldState = _currentState; _transactionMode = kTransactionActive; - _transactionDetails.sizeChanged = false; - _transactionDetails.needRefresh = false; - _transactionDetails.needUpdatescreen = false; - _transactionDetails.filterChanged = false; -#ifdef USE_RGB_COLOR - _transactionDetails.formatChanged = false; -#endif - - _oldVideoMode = _videoMode; } OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { - int errors = OSystem::kTransactionSuccess; + assert(_transactionMode == kTransactionActive); - assert(_transactionMode != kTransactionNone); + uint transactionError = OSystem::kTransactionSuccess; + + bool setupNewGameScreen = false; + if ( _oldState.gameWidth != _currentState.gameWidth + || _oldState.gameHeight != _currentState.gameHeight) { + setupNewGameScreen = true; + } - if (_transactionMode == kTransactionRollback) { - if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { - errors |= OSystem::kTransactionFullscreenFailed; +#ifdef USE_RGB_COLOR + if (_oldState.gameFormat != _currentState.gameFormat) { + setupNewGameScreen = true; + } + + // Check whether the requested format can actually be used. + Common::List<Graphics::PixelFormat> supportedFormats = getSupportedFormats(); + // In case the requested format is not usable we will fall back to CLUT8. + if (Common::find(supportedFormats.begin(), supportedFormats.end(), _currentState.gameFormat) == supportedFormats.end()) { + _currentState.gameFormat = Graphics::PixelFormat::createFormatCLUT8(); + transactionError |= OSystem::kTransactionFormatNotSupported; + } +#endif - _videoMode.fullscreen = _oldVideoMode.fullscreen; - } else if (_videoMode.mode != _oldVideoMode.mode) { - errors |= OSystem::kTransactionModeSwitchFailed; + do { + uint requestedWidth = _currentState.gameWidth; + uint requestedHeight = _currentState.gameHeight; + const uint desiredAspect = getDesiredGameScreenAspect(); + requestedHeight = intToFrac(requestedWidth) / desiredAspect; - _videoMode.mode = _oldVideoMode.mode; - _videoMode.scaleFactor = _oldVideoMode.scaleFactor; + if (!loadVideoMode(requestedWidth, requestedHeight, #ifdef USE_RGB_COLOR - } else if (_videoMode.format != _oldVideoMode.format) { - errors |= OSystem::kTransactionFormatNotSupported; + _currentState.gameFormat +#else + Graphics::PixelFormat::createFormatCLUT8() +#endif + ) + // HACK: This is really nasty but we don't have any guarantees of + // a context existing before, which means we don't know the maximum + // supported texture size before this. Thus, we check whether the + // requested game resolution is supported over here. + || ( _currentState.gameWidth > (uint)Texture::getMaximumTextureSize() + || _currentState.gameHeight > (uint)Texture::getMaximumTextureSize())) { + if (_transactionMode == kTransactionActive) { + // Try to setup the old state in case its valid and is + // actually different from the new one. + if (_oldState.valid && _oldState != _currentState) { + // Give some hints on what failed to set up. + if ( _oldState.gameWidth != _currentState.gameWidth + || _oldState.gameHeight != _currentState.gameHeight) { + transactionError |= OSystem::kTransactionSizeChangeFailed; + } - _videoMode.format = _oldVideoMode.format; - _screenFormat = _videoMode.format; +#ifdef USE_RGB_COLOR + if (_oldState.gameFormat != _currentState.gameFormat) { + transactionError |= OSystem::kTransactionFormatNotSupported; + } #endif - } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { - errors |= OSystem::kTransactionSizeChangeFailed; - _videoMode.screenWidth = _oldVideoMode.screenWidth; - _videoMode.screenHeight = _oldVideoMode.screenHeight; - _videoMode.overlayWidth = _oldVideoMode.overlayWidth; - _videoMode.overlayHeight = _oldVideoMode.overlayHeight; - } + if (_oldState.aspectRatioCorrection != _currentState.aspectRatioCorrection) { + transactionError |= OSystem::kTransactionAspectRatioFailed; + } - if (_videoMode.fullscreen == _oldVideoMode.fullscreen && - _videoMode.mode == _oldVideoMode.mode && - _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { + if (_oldState.graphicsMode != _currentState.graphicsMode) { + transactionError |= OSystem::kTransactionModeSwitchFailed; + } - _oldVideoMode.setup = false; - } - } + // Roll back to the old state. + _currentState = _oldState; + _transactionMode = kTransactionRollback; - if (_transactionDetails.sizeChanged || _transactionDetails.needRefresh) { - unloadGFXMode(); - if (!loadGFXMode()) { - if (_oldVideoMode.setup) { - _transactionMode = kTransactionRollback; - errors |= endGFXTransaction(); + // Try to set up the old state. + continue; + } } - } else { - clearOverlay(); - _videoMode.setup = true; - _screenChangeCount++; + // DON'T use error(), as this tries to bring up the debug + // console, which WON'T WORK now that we might no have a + // proper screen. + warning("OpenGLGraphicsManager::endGFXTransaction: Could not load any graphics mode!"); + g_system->quit(); } + + // In case we reach this we have a valid state, yay. + _transactionMode = kTransactionNone; + _currentState.valid = true; + } while (_transactionMode == kTransactionRollback); + + if (setupNewGameScreen) { + delete _gameScreen; + _gameScreen = nullptr; + + GLenum glIntFormat, glFormat, glType; #ifdef USE_RGB_COLOR - } else if (_transactionDetails.filterChanged || _transactionDetails.formatChanged) { -#else - } else if (_transactionDetails.filterChanged) { + if (_currentState.gameFormat.bytesPerPixel == 1) { #endif - loadTextures(); - internUpdateScreen(); - } else if (_transactionDetails.needUpdatescreen) { - internUpdateScreen(); + const bool supported = getGLPixelFormat(_defaultFormat, glIntFormat, glFormat, glType); + assert(supported); + _gameScreen = new TextureCLUT8(glIntFormat, glFormat, glType, _defaultFormat); + _gameScreen->setPalette(0, 255, _gamePalette); +#ifdef USE_RGB_COLOR + } else { + const bool supported = getGLPixelFormat(_currentState.gameFormat, glIntFormat, glFormat, glType); + assert(supported); + _gameScreen = new Texture(glIntFormat, glFormat, glType, _currentState.gameFormat); + } +#endif + + _gameScreen->allocate(_currentState.gameWidth, _currentState.gameHeight); + _gameScreen->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR); + // We fill the screen to all black or index 0 for CLUT8. + if (_currentState.gameFormat.bytesPerPixel == 1) { + _gameScreen->fill(0); + } else { + _gameScreen->fill(_gameScreen->getSurface()->format.RGBToColor(0, 0, 0)); + } } - _transactionMode = kTransactionNone; - return (OSystem::TransactionError)errors; -} + // Update our display area and cursor scaling. This makes sure we pick up + // aspect ratio correction and game screen changes correctly. + recalculateDisplayArea(); + recalculateCursorScaling(); -// -// Screen -// + // Something changed, so update the screen change ID. + ++_screenChangeID; -int16 OpenGLGraphicsManager::getHeight() { - return _videoMode.screenHeight; + // Since transactionError is a ORd list of TransactionErrors this is + // clearly wrong. But our API is simply broken. + return (OSystem::TransactionError)transactionError; } -int16 OpenGLGraphicsManager::getWidth() { - return _videoMode.screenWidth; +int OpenGLGraphicsManager::getScreenChangeID() const { + return _screenChangeID; } -void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { - assert(colors); - +void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) { + Graphics::PixelFormat requestedFormat; #ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); + if (!format) { + requestedFormat = Graphics::PixelFormat::createFormatCLUT8(); + } else { + requestedFormat = *format; + } + _currentState.gameFormat = requestedFormat; #endif - // Save the screen palette - memcpy(_gamePalette + start * 3, colors, num * 3); - - _screenNeedsRedraw = true; - - if (_cursorPaletteDisabled) - _cursorNeedsRedraw = true; + _currentState.gameWidth = width; + _currentState.gameHeight = height; } -void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif +int16 OpenGLGraphicsManager::getWidth() { + return _currentState.gameWidth; +} - // Copies current palette to buffer - memcpy(colors, _gamePalette + start * 3, num * 3); +int16 OpenGLGraphicsManager::getHeight() { + return _currentState.gameHeight; } void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { - assert(x >= 0 && x < _screenData.w); - assert(y >= 0 && y < _screenData.h); - assert(h > 0 && y + h <= _screenData.h); - assert(w > 0 && x + w <= _screenData.w); - - // Copy buffer data to game screen internal buffer - const byte *src = (const byte *)buf; - byte *dst = (byte *)_screenData.getBasePtr(x, y); - for (int i = 0; i < h; i++) { - memcpy(dst, src, w * _screenData.format.bytesPerPixel); - src += pitch; - dst += _screenData.pitch; - } - - // Extend dirty area if not full screen redraw is flagged - if (!_screenNeedsRedraw) { - const Common::Rect dirtyRect(x, y, x + w, y + h); - _screenDirtyRect.extend(dirtyRect); - } + _gameScreen->copyRectToTexture(x, y, w, h, buf, pitch); } -Graphics::Surface *OpenGLGraphicsManager::lockScreen() { - return &_screenData; +void OpenGLGraphicsManager::fillScreen(uint32 col) { + // FIXME: This does not conform to the OSystem specs because fillScreen + // is always taking CLUT8 color values and use color indexed mode. This is, + // however, plain odd and probably was a forgotten when we introduced + // RGB support. Thus, we simply do the "sane" thing here and hope OSystem + // gets fixed one day. + _gameScreen->fill(col); } -void OpenGLGraphicsManager::unlockScreen() { - _screenNeedsRedraw = true; +void OpenGLGraphicsManager::setShakePos(int shakeOffset) { + _gameScreenShakeOffset = shakeOffset; } -void OpenGLGraphicsManager::fillScreen(uint32 col) { - if (_gameTexture == NULL) +void OpenGLGraphicsManager::updateScreen() { + if (!_gameScreen) { return; + } -#ifdef USE_RGB_COLOR - if (_screenFormat.bytesPerPixel == 1) { - memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch); - } else if (_screenFormat.bytesPerPixel == 2) { - uint16 *pixels = (uint16 *)_screenData.getPixels(); - uint16 col16 = (uint16)col; - for (int i = 0; i < _screenData.w * _screenData.h; i++) { - pixels[i] = col16; - } - } else if (_screenFormat.bytesPerPixel == 3) { - uint8 *pixels = (uint8 *)_screenData.getPixels(); - byte r = (col >> 16) & 0xFF; - byte g = (col >> 8) & 0xFF; - byte b = col & 0xFF; - for (int i = 0; i < _screenData.w * _screenData.h; i++) { - pixels[0] = r; - pixels[1] = g; - pixels[2] = b; - pixels += 3; + // Clear the screen buffer + GLCALL(glClear(GL_COLOR_BUFFER_BIT)); + + const GLfloat shakeOffset = _gameScreenShakeOffset * (GLfloat)_displayHeight / _gameScreen->getHeight(); + + // First step: Draw the (virtual) game screen. + glPushMatrix(); + + // Adjust game screen shake position + GLCALL(glTranslatef(0, shakeOffset, 0)); + + // Draw the game screen + _gameScreen->draw(_displayX, _displayY, _displayWidth, _displayHeight); + + glPopMatrix(); + + // Second step: Draw the overlay if visible. + if (_overlayVisible) { + _overlay->draw(0, 0, _outputScreenWidth, _outputScreenHeight); + } + + // Third step: Draw the cursor if visible. + if (_cursorVisible && _cursor) { + glPushMatrix(); + + // Adjust game screen shake position, but only when the overlay is not + // visible. + if (!_overlayVisible) { + GLCALL(glTranslatef(0, shakeOffset, 0)); } - } else if (_screenFormat.bytesPerPixel == 4) { - uint32 *pixels = (uint32 *)_screenData.getPixels(); - for (int i = 0; i < _screenData.w * _screenData.h; i++) { - pixels[i] = col; + + _cursor->draw(_cursorX - _cursorHotspotXScaled, _cursorY - _cursorHotspotYScaled, + _cursorWidthScaled, _cursorHeightScaled); + + glPopMatrix(); + } + +#ifdef USE_OSD + // Fourth step: Draw the OSD. + if (_osdAlpha > 0) { + Common::StackLock lock(_osdMutex); + + // Update alpha value. + const int diff = g_system->getMillis(false) - _osdFadeStartTime; + if (diff > 0) { + if (diff >= kOSDFadeOutDuration) { + // Back to full transparency. + _osdAlpha = 0; + } else { + // Do a fade out. + _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration; + } } + + // Set the OSD transparency. + GLCALL(glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f)); + + // Draw the OSD texture. + _osd->draw(0, 0, _outputScreenWidth, _outputScreenHeight); + + // Reset color. + GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f)); } -#else - memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch); #endif - _screenNeedsRedraw = true; } -void OpenGLGraphicsManager::updateScreen() { - assert(_transactionMode == kTransactionNone); - internUpdateScreen(); +Graphics::Surface *OpenGLGraphicsManager::lockScreen() { + return _gameScreen->getSurface(); } -void OpenGLGraphicsManager::setShakePos(int shakeOffset) { - assert(_transactionMode == kTransactionNone); - _shakePos = shakeOffset; +void OpenGLGraphicsManager::unlockScreen() { + _gameScreen->flagDirty(); } -void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect &rect) { +void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { } void OpenGLGraphicsManager::clearFocusRectangle() { } -// -// Overlay -// - -void OpenGLGraphicsManager::showOverlay() { - assert(_transactionMode == kTransactionNone); +int16 OpenGLGraphicsManager::getOverlayWidth() { + if (_overlay) { + return _overlay->getWidth(); + } else { + return 0; + } +} - if (_overlayVisible) - return; +int16 OpenGLGraphicsManager::getOverlayHeight() { + if (_overlay) { + return _overlay->getHeight(); + } else { + return 0; + } +} +void OpenGLGraphicsManager::showOverlay() { _overlayVisible = true; - - clearOverlay(); } void OpenGLGraphicsManager::hideOverlay() { - assert(_transactionMode == kTransactionNone); - - if (!_overlayVisible) - return; - _overlayVisible = false; - - clearOverlay(); } Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const { - return _overlayFormat; + return _overlay->getFormat(); } -void OpenGLGraphicsManager::clearOverlay() { - // Set all pixels to 0 - memset(_overlayData.getPixels(), 0, _overlayData.h * _overlayData.pitch); - _overlayNeedsRedraw = true; +void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { + _overlay->copyRectToTexture(x, y, w, h, buf, pitch); } -void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) { - const byte *src = (byte *)_overlayData.getPixels(); - byte *dst = (byte *)buf; - for (int i = 0; i < _overlayData.h; i++) { - // Copy overlay data to buffer - memcpy(dst, src, _overlayData.pitch); - dst += pitch; - src += _overlayData.pitch; - } +void OpenGLGraphicsManager::clearOverlay() { + _overlay->fill(0); } -void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { - assert(_transactionMode == kTransactionNone); - - if (_overlayTexture == NULL) - return; - - const byte *src = (const byte *)buf; - - // Clip the coordinates - if (x < 0) { - w += x; - src -= x * 2; - x = 0; - } - - if (y < 0) { - h += y; - src -= y * pitch; - y = 0; - } - - if (w > _overlayData.w - x) - w = _overlayData.w - x; - - if (h > _overlayData.h - y) - h = _overlayData.h - y; - - if (w <= 0 || h <= 0) - return; +void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) { + const Graphics::Surface *overlayData = _overlay->getSurface(); - // Copy buffer data to internal overlay surface - byte *dst = (byte *)_overlayData.getBasePtr(0, y); - for (int i = 0; i < h; i++) { - memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel); - src += pitch; - dst += _overlayData.pitch; - } + const byte *src = (const byte *)overlayData->getPixels(); + byte *dst = (byte *)buf; - // Extend dirty area if not full screen redraw is flagged - if (!_overlayNeedsRedraw) { - const Common::Rect dirtyRect(x, y, x + w, y + h); - _overlayDirtyRect.extend(dirtyRect); + for (uint h = overlayData->h; h > 0; --h) { + memcpy(dst, src, overlayData->w * overlayData->format.bytesPerPixel); + dst += pitch; + src += overlayData->pitch; } } -int16 OpenGLGraphicsManager::getOverlayHeight() { - return _videoMode.overlayHeight; -} - -int16 OpenGLGraphicsManager::getOverlayWidth() { - return _videoMode.overlayWidth; -} - -// -// Cursor -// - bool OpenGLGraphicsManager::showMouse(bool visible) { - if (_cursorVisible == visible) - return visible; - bool last = _cursorVisible; _cursorVisible = visible; - return last; } void OpenGLGraphicsManager::warpMouse(int x, int y) { - int scaledX = x; - int scaledY = y; - - int16 currentX = _cursorState.x; - int16 currentY = _cursorState.y; - + int16 currentX = _cursorX; + int16 currentY = _cursorY; adjustMousePosition(currentX, currentY); - // Do not adjust the real screen position, when the current game / overlay - // coordinates match the requested coordinates. This avoids a slight - // movement which might occur otherwise when the mouse is at a subpixel - // position. - if (x == currentX && y == currentY) + // Check whether the (virtual) coordinate actually changed. If not, then + // simply do nothing. This avoids ugly "jittering" due to the actual + // output screen having a bigger resolution than the virtual coordinates. + if (currentX == x && currentY == y) { return; + } - if (_videoMode.mode == OpenGL::GFX_NORMAL) { - if (_videoMode.hardwareWidth != _videoMode.overlayWidth) - scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth; - if (_videoMode.hardwareHeight != _videoMode.overlayHeight) - scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight; - - if (!_overlayVisible) { - scaledX *= _videoMode.scaleFactor; - scaledY *= _videoMode.scaleFactor; + // Scale the virtual coordinates into actual physical coordinates. + if (_overlayVisible) { + if (!_overlay) { + return; } + + // It might be confusing that we actually have to handle something + // here when the overlay is visible. This is because for very small + // resolutions we have a minimal overlay size and have to adjust + // for that. + x = (x * _outputScreenWidth) / _overlay->getWidth(); + y = (y * _outputScreenHeight) / _overlay->getHeight(); } else { - if (_overlayVisible) { - if (_displayWidth != _videoMode.overlayWidth) - scaledX = scaledX * _displayWidth / _videoMode.overlayWidth; - if (_displayHeight != _videoMode.overlayHeight) - scaledY = scaledY * _displayHeight / _videoMode.overlayHeight; - } else { - if (_displayWidth != _videoMode.screenWidth) - scaledX = scaledX * _displayWidth / _videoMode.screenWidth; - if (_displayHeight != _videoMode.screenHeight) - scaledY = scaledY * _displayHeight / _videoMode.screenHeight; + if (!_gameScreen) { + return; } - scaledX += _displayX; - scaledY += _displayY; + x = (x * _displayWidth) / _gameScreen->getWidth(); + y = (y * _displayHeight) / _gameScreen->getHeight(); + + x += _displayX; + y += _displayY; } - setMousePosition(scaledX, scaledY); - setInternalMousePosition(scaledX, scaledY); + setMousePosition(x, y); + setInternalMousePosition(x, y); +} + +namespace { +template<typename DstPixel, typename SrcPixel> +void applyColorKey(DstPixel *dst, const SrcPixel *src, uint w, uint h, uint dstPitch, uint srcPitch, SrcPixel keyColor, DstPixel alphaMask) { + const uint srcAdd = srcPitch - w * sizeof(SrcPixel); + const uint dstAdd = dstPitch - w * sizeof(DstPixel); + + while (h-- > 0) { + for (uint x = w; x > 0; --x, ++dst, ++src) { + if (*src == keyColor) { + *dst &= ~alphaMask; + } + } + + dst = (DstPixel *)((byte *)dst + dstAdd); + src = (const SrcPixel *)((const byte *)src + srcAdd); + } } +} // End of anonymous namespace void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { + Graphics::PixelFormat inputFormat; #ifdef USE_RGB_COLOR - if (format) - _cursorFormat = *format; - else - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); + if (format) { + inputFormat = *format; + } else { + inputFormat = Graphics::PixelFormat::createFormatCLUT8(); + } #else - assert(keycolor <= 255); - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); + inputFormat = Graphics::PixelFormat::createFormatCLUT8(); #endif - // Allocate space for cursor data - if (_cursorData.w != w || _cursorData.h != h || - _cursorData.format.bytesPerPixel != _cursorFormat.bytesPerPixel) - _cursorData.create(w, h, _cursorFormat); + // In case the color format has changed we will need to create the texture. + if (!_cursor || _cursor->getFormat() != inputFormat) { + delete _cursor; + _cursor = nullptr; - // Save cursor data - memcpy(_cursorData.getPixels(), buf, h * _cursorData.pitch); + GLenum glIntFormat, glFormat, glType; + + if (inputFormat.bytesPerPixel == 1) { + // In case this is not supported this is a serious programming + // error and the assert a bit below will trigger! + const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType); + assert(supported); + _cursor = new TextureCLUT8(glIntFormat, glFormat, glType, _defaultFormatAlpha); + } else { + // Try to use the format specified as input directly. We can only + // do so when it actually has alpha bits. + if (inputFormat.aBits() != 0 && getGLPixelFormat(inputFormat, glIntFormat, glFormat, glType)) { + _cursor = new Texture(glIntFormat, glFormat, glType, inputFormat); + } + + // Otherwise fall back to the default alpha format. + if (!_cursor) { + const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType); + assert(supported); + _cursor = new Texture(glIntFormat, glFormat, glType, _defaultFormatAlpha); + } + } + + assert(_cursor); + _cursor->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR); + } - // Set cursor info - _cursorState.w = w; - _cursorState.h = h; - _cursorState.hotX = hotspotX; - _cursorState.hotY = hotspotY; _cursorKeyColor = keycolor; + _cursorHotspotX = hotspotX; + _cursorHotspotY = hotspotY; _cursorDontScale = dontScale; - _cursorNeedsRedraw = true; - refreshCursorScale(); + _cursor->allocate(w, h); + if (inputFormat.bytesPerPixel == 1) { + // For CLUT8 cursors we can simply copy the input data into the + // texture. + _cursor->copyRectToTexture(0, 0, w, h, buf, w * inputFormat.bytesPerPixel); + } else { + // Otherwise it is a bit more ugly because we have to handle a key + // color properly. + + Graphics::Surface *dst = _cursor->getSurface(); + const uint srcPitch = w * inputFormat.bytesPerPixel; + + // Copy the cursor data to the actual texture surface. This will make + // sure that the data is also converted to the expected format. + Graphics::crossBlit((byte *)dst->getPixels(), (const byte *)buf, dst->pitch, srcPitch, + w, h, dst->format, inputFormat); + + // We apply the color key by setting the alpha bits of the pixels to + // fully transparent. + const uint32 aMask = (0xFF >> dst->format.aLoss) << dst->format.aShift; + if (dst->format.bytesPerPixel == 2) { + if (inputFormat.bytesPerPixel == 2) { + applyColorKey<uint16, uint16>((uint16 *)dst->getPixels(), (const uint16 *)buf, w, h, + dst->pitch, srcPitch, keycolor, aMask); + } else if (inputFormat.bytesPerPixel == 4) { + applyColorKey<uint16, uint32>((uint16 *)dst->getPixels(), (const uint32 *)buf, w, h, + dst->pitch, srcPitch, keycolor, aMask); + } + } else { + if (inputFormat.bytesPerPixel == 2) { + applyColorKey<uint32, uint16>((uint32 *)dst->getPixels(), (const uint16 *)buf, w, h, + dst->pitch, srcPitch, keycolor, aMask); + } else if (inputFormat.bytesPerPixel == 4) { + applyColorKey<uint32, uint32>((uint32 *)dst->getPixels(), (const uint32 *)buf, w, h, + dst->pitch, srcPitch, keycolor, aMask); + } + } + + // Flag the texture as dirty. + _cursor->flagDirty(); + } + + // In case we actually use a palette set that up properly. + if (inputFormat.bytesPerPixel == 1) { + updateCursorPalette(); + } + + // Update the scaling. + recalculateCursorScaling(); } void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { - assert(colors); + // FIXME: For some reason client code assumes that usage of this function + // automatically enables the cursor palette. + _cursorPaletteEnabled = true; - // Save the cursor palette memcpy(_cursorPalette + start * 3, colors, num * 3); - - _cursorPaletteDisabled = false; - _cursorNeedsRedraw = true; + updateCursorPalette(); } -// -// Misc -// - void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) { - assert(_transactionMode == kTransactionNone); - assert(msg); - #ifdef USE_OSD - // Split the message into separate lines. - _osdLines.clear(); + // HACK: Actually no client code should use graphics functions from + // another thread. But the MT-32 emulator still does, thus we need to + // make sure this doesn't happen while a updateScreen call is done. + Common::StackLock lock(_osdMutex); + // Slip up the lines. + Common::Array<Common::String> osdLines; Common::StringTokenizer tokenizer(msg, "\n"); - while (!tokenizer.empty()) - _osdLines.push_back(tokenizer.nextToken()); + while (!tokenizer.empty()) { + osdLines.push_back(tokenizer.nextToken()); + } - // Request update of the texture - _requireOSDUpdate = true; + // Do the actual drawing like the SDL backend. + const Graphics::Font *font = getFontOSD(); + Graphics::Surface *dst = _osd->getSurface(); + _osd->fill(0); + _osd->flagDirty(); - // Init the OSD display parameters, and the fade out + // Determine a rect which would contain the message string (clipped to the + // screen dimensions). + const int vOffset = 6; + const int lineSpacing = 1; + const int lineHeight = font->getFontHeight() + 2 * lineSpacing; + int width = 0; + int height = lineHeight * osdLines.size() + 2 * vOffset; + for (uint i = 0; i < osdLines.size(); i++) { + width = MAX(width, font->getStringWidth(osdLines[i]) + 14); + } + + // Clip the rect + width = MIN<int>(width, dst->w); + height = MIN<int>(height, dst->h); + + int dstX = (dst->w - width) / 2; + int dstY = (dst->h - height) / 2; + + // Draw a dark gray rect. + const uint32 color = dst->format.RGBToColor(40, 40, 40); + dst->fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color); + + // Render the message, centered, and in white + const uint32 white = dst->format.RGBToColor(255, 255, 255); + for (uint i = 0; i < osdLines.size(); ++i) { + font->drawString(dst, osdLines[i], + dstX, dstY + i * lineHeight + vOffset + lineSpacing, width, + white, Graphics::kTextAlignCenter); + } + + // Init the OSD display parameters. _osdAlpha = kOSDInitialAlpha; _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay; #endif } -// -// Intern -// +void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { + assert(_gameScreen->hasPalette()); -void OpenGLGraphicsManager::setFullscreenMode(bool enable) { - assert(_transactionMode == kTransactionActive); + memcpy(_gamePalette + start * 3, colors, num * 3); + _gameScreen->setPalette(start, num, colors); - if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) - return; + // We might need to update the cursor palette here. + updateCursorPalette(); +} - if (_transactionMode == kTransactionActive) { - _videoMode.fullscreen = enable; - _transactionDetails.needRefresh = true; - } +void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { + assert(_gameScreen->hasPalette()); + + memcpy(colors, _gamePalette + start * 3, num * 3); } -void OpenGLGraphicsManager::refreshGameScreen() { - if (_screenNeedsRedraw) - _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h); - - int x = _screenDirtyRect.left; - int y = _screenDirtyRect.top; - int w = _screenDirtyRect.width(); - int h = _screenDirtyRect.height(); - - if (_screenData.format.bytesPerPixel == 1) { - // Create a temporary RGB888 surface - byte *surface = new byte[w * h * 3]; - - // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_screenData.getBasePtr(0, y); - src += x * _screenData.format.bytesPerPixel; - byte *dst = surface; - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 3]; - dst[1] = _gamePalette[src[j] * 3 + 1]; - dst[2] = _gamePalette[src[j] * 3 + 2]; - dst += 3; - } - src += _screenData.pitch; +void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) { + _outputScreenWidth = width; + _outputScreenHeight = height; + + // Setup coordinates system. + GLCALL(glViewport(0, 0, _outputScreenWidth, _outputScreenHeight)); + + GLCALL(glMatrixMode(GL_PROJECTION)); + GLCALL(glLoadIdentity()); +#ifdef USE_GLES + GLCALL(glOrthof(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1)); +#else + GLCALL(glOrtho(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1)); +#endif + GLCALL(glMatrixMode(GL_MODELVIEW)); + GLCALL(glLoadIdentity()); + + uint overlayWidth = width; + uint overlayHeight = height; + + // WORKAROUND: We can only support surfaces up to the maximum supported + // texture size. Thus, in case we encounter a physical size bigger than + // this maximum texture size we will simply use an overlay as big as + // possible and then scale it to the physical display size. This sounds + // bad but actually all recent chips should support full HD resolution + // anyway. Thus, it should not be a real issue for modern hardware. + if ( overlayWidth > (uint)Texture::getMaximumTextureSize() + || overlayHeight > (uint)Texture::getMaximumTextureSize()) { + const frac_t outputAspect = intToFrac(_outputScreenWidth) / _outputScreenHeight; + + if (outputAspect > (frac_t)FRAC_ONE) { + overlayWidth = Texture::getMaximumTextureSize(); + overlayHeight = intToFrac(overlayWidth) / outputAspect; + } else { + overlayHeight = Texture::getMaximumTextureSize(); + overlayWidth = fracToInt(overlayHeight * outputAspect); } + } - // Update the texture - _gameTexture->updateBuffer(surface, w * 3, x, y, w, h); + // HACK: We limit the minimal overlay size to 256x200, which is the + // minimum of the dimensions of the two resolutions 256x240 (NES) and + // 320x200 (many DOS games use this). This hopefully assure that our + // GUI has working layouts. + overlayWidth = MAX<uint>(overlayWidth, 256); + overlayHeight = MAX<uint>(overlayHeight, 200); + + if (!_overlay || _overlay->getFormat() != _defaultFormatAlpha) { + delete _overlay; + _overlay = nullptr; + + GLenum glIntFormat, glFormat, glType; + const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType); + assert(supported); + _overlay = new Texture(glIntFormat, glFormat, glType, _defaultFormatAlpha); + // We always filter the overlay with GL_LINEAR. This assures it's + // readable in case it needs to be scaled and does not affect it + // otherwise. + _overlay->enableLinearFiltering(true); + } + _overlay->allocate(overlayWidth, overlayHeight); + _overlay->fill(0); - // Free the temp surface - delete[] surface; - } else { - // Update the texture - _gameTexture->updateBuffer((byte *)_screenData.getBasePtr(x, y), _screenData.pitch, x, y, w, h); +#ifdef USE_OSD + if (!_osd || _osd->getFormat() != _defaultFormatAlpha) { + delete _osd; + _osd = nullptr; + + GLenum glIntFormat, glFormat, glType; + const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType); + assert(supported); + _osd = new Texture(glIntFormat, glFormat, glType, _defaultFormatAlpha); + // We always filter the osd with GL_LINEAR. This assures it's + // readable in case it needs to be scaled and does not affect it + // otherwise. + _osd->enableLinearFiltering(true); } + _osd->allocate(_overlay->getWidth(), _overlay->getHeight()); + _osd->fill(0); +#endif - _screenNeedsRedraw = false; - _screenDirtyRect = Common::Rect(); + // Re-setup the scaling for the screen and cursor + recalculateDisplayArea(); + recalculateCursorScaling(); + + // Something changed, so update the screen change ID. + ++_screenChangeID; } -void OpenGLGraphicsManager::refreshOverlay() { - if (_overlayNeedsRedraw) - _overlayDirtyRect = Common::Rect(0, 0, _overlayData.w, _overlayData.h); - - int x = _overlayDirtyRect.left; - int y = _overlayDirtyRect.top; - int w = _overlayDirtyRect.width(); - int h = _overlayDirtyRect.height(); - - if (_overlayData.format.bytesPerPixel == 1) { - // Create a temporary RGB888 surface - byte *surface = new byte[w * h * 3]; - - // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_overlayData.getBasePtr(0, y); - src += x * _overlayData.format.bytesPerPixel; - byte *dst = surface; - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 3]; - dst[1] = _gamePalette[src[j] * 3 + 1]; - dst[2] = _gamePalette[src[j] * 3 + 2]; - dst += 3; - } - src += _screenData.pitch; - } +void OpenGLGraphicsManager::notifyContextChange(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha) { + // Initialize all extensions. + initializeGLExtensions(); - // Update the texture - _overlayTexture->updateBuffer(surface, w * 3, x, y, w, h); + // Disable 3D properties. + GLCALL(glDisable(GL_CULL_FACE)); + GLCALL(glDisable(GL_DEPTH_TEST)); + GLCALL(glDisable(GL_LIGHTING)); + GLCALL(glDisable(GL_FOG)); + GLCALL(glDisable(GL_DITHER)); + GLCALL(glShadeModel(GL_FLAT)); + GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)); - // Free the temp surface - delete[] surface; - } else { - // Update the texture - _overlayTexture->updateBuffer((byte *)_overlayData.getBasePtr(x, y), _overlayData.pitch, x, y, w, h); - } + // Default to black as clear color. + GLCALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); + GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f)); - _overlayNeedsRedraw = false; - _overlayDirtyRect = Common::Rect(); -} + // Setup alpha blend (for overlay and cursor). + GLCALL(glEnable(GL_BLEND)); + GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); -void OpenGLGraphicsManager::refreshCursor() { - _cursorNeedsRedraw = false; - - // Allocate a texture big enough for cursor - _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h); - - // Create a temporary RGBA8888 surface - byte *surface = new byte[_cursorState.w * _cursorState.h * 4]; - memset(surface, 0, _cursorState.w * _cursorState.h * 4); - - byte *dst = surface; - - // Convert the paletted cursor to RGBA8888 - if (_cursorFormat.bytesPerPixel == 1) { - // Select palette - byte *palette; - if (_cursorPaletteDisabled) - palette = _gamePalette; - else - palette = _cursorPalette; - - // Convert the paletted cursor to RGBA8888 - const byte *src = (byte *)_cursorData.getPixels(); - for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { - // Check for keycolor - if (src[i] != _cursorKeyColor) { - dst[0] = palette[src[i] * 3]; - dst[1] = palette[src[i] * 3 + 1]; - dst[2] = palette[src[i] * 3 + 2]; - dst[3] = 255; - } - dst += 4; - } - } else { - const bool gotNoAlpha = (_cursorFormat.aLoss == 8); - - // Convert the RGB cursor to RGBA8888 - if (_cursorFormat.bytesPerPixel == 2) { - const uint16 *src = (uint16 *)_cursorData.getPixels(); - for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { - // Check for keycolor - if (src[i] != _cursorKeyColor) { - _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]); - - if (gotNoAlpha) - dst[3] = 255; - } - dst += 4; - } - } else if (_cursorFormat.bytesPerPixel == 4) { - const uint32 *src = (uint32 *)_cursorData.getPixels(); - for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { - // Check for keycolor - if (src[i] != _cursorKeyColor) { - _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]); - - if (gotNoAlpha) - dst[3] = 255; - } - dst += 4; - } - } - } + // Enable rendering with vertex and coord arrays. + GLCALL(glEnableClientState(GL_VERTEX_ARRAY)); + GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); - // Update the texture with new cursor - _cursorTexture->updateBuffer(surface, _cursorState.w * 4, 0, 0, _cursorState.w, _cursorState.h); + GLCALL(glEnable(GL_TEXTURE_2D)); - // Free the temp surface - delete[] surface; -} + // We use a "pack" alignment (when reading from textures) to 4 here, + // since the only place where we really use it is the BMP screenshot + // code and that requires the same alignment too. + GLCALL(glPixelStorei(GL_PACK_ALIGNMENT, 4)); -void OpenGLGraphicsManager::refreshCursorScale() { - // Calculate the scale factors of the screen. - // We also totally ignore the aspect of the overlay cursor, since aspect - // ratio correction only applies to the game screen. - // TODO: It might make sense to always ignore scaling of the mouse cursor - // when the overlay is visible. - uint screenScaleFactorX = _videoMode.hardwareWidth * 10000 / _videoMode.screenWidth; - uint screenScaleFactorY = _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight; - - // Ignore scaling when the cursor should not be scaled. - if (_cursorDontScale) { - screenScaleFactorX = 10000; - screenScaleFactorY = 10000; - } + // Query information needed by textures. + Texture::queryTextureInformation(); - // Apply them (without any possible) aspect ratio correction to the - // overlay. - _cursorState.rW = (int16)(_cursorState.w * screenScaleFactorX / 10000); - _cursorState.rH = (int16)(_cursorState.h * screenScaleFactorY / 10000); - _cursorState.rHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000); - _cursorState.rHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000); - - // Only apply scaling when it's desired. - if (_cursorDontScale) { - screenScaleFactorX = 10000; - screenScaleFactorY = 10000; - } else { - // Make sure we properly scale the cursor according to the desired aspect. - int width, height; - calculateDisplaySize(width, height); - screenScaleFactorX = (width * 10000 / _videoMode.screenWidth); - screenScaleFactorY = (height * 10000 / _videoMode.screenHeight); + // Refresh the output screen dimensions if some are set up. + if (_outputScreenWidth != 0 && _outputScreenHeight != 0) { + setActualScreenSize(_outputScreenWidth, _outputScreenHeight); } - // Apply the scale cursor scaling for the game screen. - _cursorState.vW = (int16)(_cursorState.w * screenScaleFactorX / 10000); - _cursorState.vH = (int16)(_cursorState.h * screenScaleFactorY / 10000); - _cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000); - _cursorState.vHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000); -} + // TODO: Should we try to convert textures into one of those formats if + // possible? For example, when _gameScreen is CLUT8 we might want to use + // defaultFormat now. + _defaultFormat = defaultFormat; + _defaultFormatAlpha = defaultFormatAlpha; -void OpenGLGraphicsManager::calculateDisplaySize(int &width, int &height) { - if (_videoMode.mode == OpenGL::GFX_ORIGINAL) { - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - } else { - width = _videoMode.hardwareWidth; - height = _videoMode.hardwareHeight; + if (_gameScreen) { + _gameScreen->recreateInternalTexture(); + } + + if (_overlay) { + _overlay->recreateInternalTexture(); + } - uint aspectRatio = (_videoMode.hardwareWidth * 10000 + 5000) / _videoMode.hardwareHeight; - uint desiredAspectRatio = getAspectRatio(); + if (_cursor) { + _cursor->recreateInternalTexture(); + } - // Adjust one screen dimension for mantaining the aspect ratio - if (aspectRatio < desiredAspectRatio) - height = (width * 10000 + 5000) / desiredAspectRatio; - else if (aspectRatio > desiredAspectRatio) - width = (height * desiredAspectRatio + 5000) / 10000; +#ifdef USE_OSD + if (_osd) { + _osd->recreateInternalTexture(); } +#endif } -void OpenGLGraphicsManager::refreshDisplaySize() { - calculateDisplaySize(_displayWidth, _displayHeight); +void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) { + if (_overlayVisible) { + // It might be confusing that we actually have to handle something + // here when the overlay is visible. This is because for very small + // resolutions we have a minimal overlay size and have to adjust + // for that. + // This can also happen when the overlay is smaller than the actual + // display size because of texture size limitations. + if (_overlay) { + x = (x * _overlay->getWidth()) / _outputScreenWidth; + y = (y * _overlay->getHeight()) / _outputScreenHeight; + } + } else if (_gameScreen) { + x -= _displayX; + y -= _displayY; + + const int16 width = _gameScreen->getWidth(); + const int16 height = _gameScreen->getHeight(); + + x = (x * width) / _displayWidth; + y = (y * height) / _displayHeight; - // Adjust x and y for centering the screen - _displayX = (_videoMode.hardwareWidth - _displayWidth) / 2; - _displayY = (_videoMode.hardwareHeight - _displayHeight) / 2; + // Make sure we only supply valid coordinates. + x = CLIP<int16>(x, 0, width - 1); + y = CLIP<int16>(y, 0, height - 1); + } } -void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &gltype) { +bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelFormat, GLenum &glIntFormat, GLenum &glFormat, GLenum &glType) const { if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888 - bpp = 4; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_RGBA; - gltype = GL_UNSIGNED_INT_8_8_8_8; - } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888 - bpp = 3; - intFormat = GL_RGB; - glFormat = GL_RGB; - gltype = GL_UNSIGNED_BYTE; + glType = GL_UNSIGNED_INT_8_8_8_8; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565 - bpp = 2; - intFormat = GL_RGB; + glIntFormat = GL_RGB; glFormat = GL_RGB; - gltype = GL_UNSIGNED_SHORT_5_6_5; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551 - bpp = 2; - intFormat = GL_RGBA; + glType = GL_UNSIGNED_SHORT_5_6_5; + return true; + } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGBA5551 + glIntFormat = GL_RGBA; glFormat = GL_RGBA; - gltype = GL_UNSIGNED_SHORT_5_5_5_1; + glType = GL_UNSIGNED_SHORT_5_5_5_1; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444 - bpp = 2; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_RGBA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4; - } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8 - // If uses a palette, create texture as RGB888. The pixel data will be converted - // later. - bpp = 3; - intFormat = GL_RGB; - glFormat = GL_RGB; - gltype = GL_UNSIGNED_BYTE; + glType = GL_UNSIGNED_SHORT_4_4_4_4; + return true; #ifndef USE_GLES } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555 // GL_BGRA does not exist in every GLES implementation so should not be configured if // USE_GLES is set. - bpp = 2; - intFormat = GL_RGB; + glIntFormat = GL_RGB; glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + glType = GL_UNSIGNED_SHORT_1_5_5_5_REV; + return true; } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888 - bpp = 4; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_BGRA; - gltype = GL_UNSIGNED_INT_8_8_8_8_REV; + glType = GL_UNSIGNED_INT_8_8_8_8_REV; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444 - bpp = 2; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV; + glType = GL_UNSIGNED_SHORT_4_4_4_4_REV; + return true; } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888 - bpp = 4; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_RGBA; - gltype = GL_UNSIGNED_INT_8_8_8_8_REV; + glType = GL_UNSIGNED_INT_8_8_8_8_REV; + return true; } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0)) { // BGRA8888 - bpp = 4; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_BGRA; - gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0)) { // BGR888 - bpp = 3; - intFormat = GL_RGB; - glFormat = GL_BGR; - gltype = GL_UNSIGNED_BYTE; + glType = GL_UNSIGNED_INT_8_8_8_8; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565 - bpp = 2; - intFormat = GL_RGB; + glIntFormat = GL_RGB; glFormat = GL_BGR; - gltype = GL_UNSIGNED_SHORT_5_6_5; + glType = GL_UNSIGNED_SHORT_5_6_5; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551 - bpp = 2; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_5_5_5_1; + glType = GL_UNSIGNED_SHORT_5_5_5_1; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12)) { // ABGR4444 - bpp = 2; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_RGBA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV; + glType = GL_UNSIGNED_SHORT_4_4_4_4_REV; + return true; } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)) { // BGRA4444 - bpp = 2; - intFormat = GL_RGBA; + glIntFormat = GL_RGBA; glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4; + glType = GL_UNSIGNED_SHORT_4_4_4_4; + return true; #endif } else { - error("OpenGLGraphicsManager: Pixel format not supported"); + return false; } } -void OpenGLGraphicsManager::internUpdateScreen() { - // Clear the screen buffer - glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR(); - - if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty()) - // Refresh texture if dirty - refreshGameScreen(); - - int scaleFactor = _videoMode.hardwareHeight / _videoMode.screenHeight; - - glPushMatrix(); - - // Adjust game screen shake position - glTranslatef(0, _shakePos * scaleFactor, 0); CHECK_GL_ERROR(); - - // Draw the game screen - _gameTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight); - - glPopMatrix(); - - if (_overlayVisible) { - if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty()) - // Refresh texture if dirty - refreshOverlay(); - - // Draw the overlay - _overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight); - } - - if (_cursorVisible) { - if (_cursorNeedsRedraw) - // Refresh texture if dirty - refreshCursor(); - - glPushMatrix(); - - // Adjust mouse shake position, unless the overlay is visible - glTranslatef(0, _overlayVisible ? 0 : _shakePos * scaleFactor, 0); CHECK_GL_ERROR(); - - // Draw the cursor - if (_overlayVisible) - _cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX, - _cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH); - else - _cursorTexture->drawTexture(_cursorState.x - _cursorState.vHotX, - _cursorState.y - _cursorState.vHotY, _cursorState.vW, _cursorState.vH); - - glPopMatrix(); - } +frac_t OpenGLGraphicsManager::getDesiredGameScreenAspect() const { + const uint width = _currentState.gameWidth; + const uint height = _currentState.gameHeight; -#ifdef USE_OSD - if (_osdAlpha > 0) { - if (_requireOSDUpdate) { - updateOSD(); - _requireOSDUpdate = false; + if (_currentState.aspectRatioCorrection) { + // In case we enable aspect ratio correction we force a 4/3 ratio. + // But just for 320x200 and 640x400 games, since other games do not need + // this. + if ((width == 320 && height == 200) || (width == 640 && height == 400)) { + return intToFrac(4) / 3; } - - // Update alpha value - const int diff = g_system->getMillis() - _osdFadeStartTime; - if (diff > 0) { - if (diff >= kOSDFadeOutDuration) { - // Back to full transparency - _osdAlpha = 0; - } else { - // Do a fade out - _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration; - } - } - // Set the osd transparency - glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR(); - - // Draw the osd texture - _osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); - - // Reset color - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR(); } -#endif -} - -void OpenGLGraphicsManager::initGL() { - // Check available GL Extensions - GLTexture::initGLExtensions(); - - // Disable 3D properties - glDisable(GL_CULL_FACE); CHECK_GL_ERROR(); - glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR(); - glDisable(GL_LIGHTING); CHECK_GL_ERROR(); - glDisable(GL_FOG); CHECK_GL_ERROR(); - glDisable(GL_DITHER); CHECK_GL_ERROR(); - glShadeModel(GL_FLAT); CHECK_GL_ERROR(); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); CHECK_GL_ERROR(); - // Setup alpha blend (For overlay and cursor) - glEnable(GL_BLEND); CHECK_GL_ERROR(); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR(); - - // Enable rendering with vertex and coord arrays - glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR(); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); CHECK_GL_ERROR(); - - glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR(); - - // Setup the GL viewport - glViewport(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); CHECK_GL_ERROR(); - - // Setup coordinates system - glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR(); - glLoadIdentity(); CHECK_GL_ERROR(); -#ifdef USE_GLES - glOrthof(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR(); -#else - glOrtho(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR(); -#endif - glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR(); - glLoadIdentity(); CHECK_GL_ERROR(); + return intToFrac(width) / height; } -void OpenGLGraphicsManager::loadTextures() { -#ifdef USE_RGB_COLOR - if (_transactionDetails.formatChanged && _gameTexture) { - delete _gameTexture; - _gameTexture = 0; +void OpenGLGraphicsManager::recalculateDisplayArea() { + if (!_gameScreen || _outputScreenHeight == 0) { + return; } -#endif - - if (!_gameTexture) { - byte bpp; - GLenum intformat; - GLenum format; - GLenum type; -#ifdef USE_RGB_COLOR - getGLPixelFormat(_screenFormat, bpp, intformat, format, type); -#else - getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, intformat, format, type); -#endif - _gameTexture = new GLTexture(bpp, intformat, format, type); - } else - _gameTexture->refresh(); - - _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0); - - if (!_overlayTexture) { - byte bpp; - GLenum intformat; - GLenum format; - GLenum type; - getGLPixelFormat(_overlayFormat, bpp, intformat, format, type); - _overlayTexture = new GLTexture(bpp, intformat, format, type); - } else - _overlayTexture->refresh(); - - if (!_cursorTexture) - _cursorTexture = new GLTexture(4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); - else - _cursorTexture->refresh(); - - GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST; - _gameTexture->setFilter(filter); - _overlayTexture->setFilter(filter); - _cursorTexture->setFilter(filter); - - // Allocate texture memory and finish refreshing - _gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight); - _overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight); - _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h); - - if ( -#ifdef USE_RGB_COLOR - _transactionDetails.formatChanged || -#endif - _oldVideoMode.screenWidth != _videoMode.screenWidth || - _oldVideoMode.screenHeight != _videoMode.screenHeight) - _screenData.create(_videoMode.screenWidth, _videoMode.screenHeight, -#ifdef USE_RGB_COLOR - _screenFormat -#else - Graphics::PixelFormat::createFormatCLUT8() -#endif - ); - - - if (_oldVideoMode.overlayWidth != _videoMode.overlayWidth || - _oldVideoMode.overlayHeight != _videoMode.overlayHeight) - _overlayData.create(_videoMode.overlayWidth, _videoMode.overlayHeight, - _overlayFormat); - _screenNeedsRedraw = true; - _overlayNeedsRedraw = true; - _cursorNeedsRedraw = true; + const frac_t outputAspect = intToFrac(_outputScreenWidth) / _outputScreenHeight; + const frac_t desiredAspect = getDesiredGameScreenAspect(); - // We need to setup a proper unpack alignment value here, else we will - // get problems with the texture updates, in case the surface data is - // not properly aligned. - // It is noteworthy this assumes the OSD uses the same BPP as the overlay - // and that the cursor works with any alignment setting. - int newAlignment = Common::gcd(_gameTexture->getBytesPerPixel(), _overlayTexture->getBytesPerPixel()); - assert(newAlignment == 1 || newAlignment == 2 || newAlignment == 4); - glPixelStorei(GL_UNPACK_ALIGNMENT, newAlignment); + _displayWidth = _outputScreenWidth; + _displayHeight = _outputScreenHeight; - // We use a "pack" alignment (when reading from textures) to 4 here, - // since the only place where we really use it is the BMP screenshot - // code and that requires the same alignment too. - glPixelStorei(GL_PACK_ALIGNMENT, 4); - -#ifdef USE_OSD - if (!_osdTexture) - _osdTexture = new GLTexture(2, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); - else - _osdTexture->refresh(); - - _osdTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight); + // Adjust one dimension for mantaining the aspect ratio. + if (outputAspect < desiredAspect) { + _displayHeight = intToFrac(_displayWidth) / desiredAspect; + } else if (outputAspect > desiredAspect) { + _displayWidth = fracToInt(_displayHeight * desiredAspect); + } - // Update the OSD in case it is used right now - _requireOSDUpdate = true; -#endif + // We center the screen in the middle for now. + _displayX = (_outputScreenWidth - _displayWidth ) / 2; + _displayY = (_outputScreenHeight - _displayHeight) / 2; } -bool OpenGLGraphicsManager::loadGFXMode() { - // Initialize OpenGL settings - initGL(); - - loadTextures(); - - refreshCursorScale(); - - refreshDisplaySize(); - - internUpdateScreen(); - - return true; -} +void OpenGLGraphicsManager::updateCursorPalette() { + if (!_cursor || !_cursor->hasPalette()) { + return; + } -void OpenGLGraphicsManager::unloadGFXMode() { + if (_cursorPaletteEnabled) { + _cursor->setPalette(0, 256, _cursorPalette); + } else { + _cursor->setPalette(0, 256, _gamePalette); + } + // We remove all alpha bits from the palette entry of the color key. + // This makes sure its properly handled as color key. + const Graphics::PixelFormat &hardwareFormat = _cursor->getHardwareFormat(); + const uint32 aMask = (0xFF >> hardwareFormat.aLoss) << hardwareFormat.aShift; + + if (hardwareFormat.bytesPerPixel == 2) { + uint16 *palette = (uint16 *)_cursor->getPalette() + _cursorKeyColor; + *palette &= ~aMask; + } else if (hardwareFormat.bytesPerPixel == 4) { + uint32 *palette = (uint32 *)_cursor->getPalette() + _cursorKeyColor; + *palette &= ~aMask; + } else { + warning("OpenGLGraphicsManager::updateCursorPalette: Unsupported pixel depth %d", hardwareFormat.bytesPerPixel); + } } -void OpenGLGraphicsManager::setScale(int newScale) { - assert(_transactionMode == kTransactionActive); - - if (newScale == _videoMode.scaleFactor) +void OpenGLGraphicsManager::recalculateCursorScaling() { + if (!_cursor || !_gameScreen) { return; + } - _videoMode.scaleFactor = newScale; - _transactionDetails.sizeChanged = true; -} + // By default we use the unscaled versions. + _cursorHotspotXScaled = _cursorHotspotX; + _cursorHotspotYScaled = _cursorHotspotY; + _cursorWidthScaled = _cursor->getWidth(); + _cursorHeightScaled = _cursor->getHeight(); -void OpenGLGraphicsManager::toggleAntialiasing() { - assert(_transactionMode == kTransactionActive); + // In case scaling is actually enabled we will scale the cursor according + // to the game screen. + if (!_cursorDontScale) { + const uint screenScaleFactorX = _displayWidth * 10000 / _gameScreen->getWidth(); + const uint screenScaleFactorY = _displayHeight * 10000 / _gameScreen->getHeight(); - _videoMode.antialiasing = !_videoMode.antialiasing; - _transactionDetails.filterChanged = true; -} + _cursorHotspotXScaled = (_cursorHotspotXScaled * screenScaleFactorX) / 10000; + _cursorWidthScaled = (_cursorWidthScaled * screenScaleFactorX) / 10000; -uint OpenGLGraphicsManager::getAspectRatio() const { - // In case we enable aspect ratio correction we force a 4/3 ratio. - // But just for 320x200 and 640x400 games, since other games do not need - // this. - // TODO: This makes OpenGL Normal behave like OpenGL Conserve, when aspect - // ratio correction is enabled, but it's better than the previous 4/3 mode - // mess at least... - if (_videoMode.aspectRatioCorrection - && ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200) - || (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400))) - return 13333; - else if (_videoMode.mode == OpenGL::GFX_NORMAL) - return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight; - else - return _videoMode.screenWidth * 10000 / _videoMode.screenHeight; + _cursorHotspotYScaled = (_cursorHotspotYScaled * screenScaleFactorY) / 10000; + _cursorHeightScaled = (_cursorHeightScaled * screenScaleFactorY) / 10000; + } } -void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) { - if (_overlayVisible) - return; - - x -= _displayX; - y -= _displayY; - - if (_displayWidth != _videoMode.screenWidth) - x = x * _videoMode.screenWidth / _displayWidth; - if (_displayHeight != _videoMode.screenHeight) - y = y * _videoMode.screenHeight / _displayHeight; +#ifdef USE_OSD +const Graphics::Font *OpenGLGraphicsManager::getFontOSD() { + return FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); } +#endif -bool OpenGLGraphicsManager::saveScreenshot(const char *filename) { - int width = _videoMode.hardwareWidth; - int height = _videoMode.hardwareHeight; +void OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const { + const uint width = _outputScreenWidth; + const uint height = _outputScreenHeight; // A line of a BMP image must have a size divisible by 4. // We calculate the padding bytes needed here. // Since we use a 3 byte per pixel mode, we can use width % 4 here, since // it is equal to 4 - (width * 3) % 4. (4 - (width * Bpp) % 4, is the // usual way of computing the padding bytes required). - const int linePaddingSize = width % 4; - const int lineSize = width * 3 + linePaddingSize; + const uint linePaddingSize = width % 4; + const uint lineSize = width * 3 + linePaddingSize; // Allocate memory for screenshot uint8 *pixels = new uint8[lineSize * height]; // Get pixel data from OpenGL buffer -#ifdef USE_GLES - glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR(); -#else - if (_formatBGR) { - glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR(); - } else { - glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR(); + GLCALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels)); + + // BMP stores as BGR. Since we can't assume that GL_BGR is supported we + // will swap the components from the RGB we read to BGR on our own. + for (uint y = height; y-- > 0;) { + uint8 *line = pixels + y * lineSize; + + for (uint x = width; x > 0; --x, line += 3) { + SWAP(line[0], line[2]); + } } -#endif // Open file Common::DumpFile out; @@ -1324,73 +1136,6 @@ bool OpenGLGraphicsManager::saveScreenshot(const char *filename) { // Free allocated memory delete[] pixels; - - return true; -} - -const char *OpenGLGraphicsManager::getCurrentModeName() { - const char *modeName = 0; - const OSystem::GraphicsMode *g = getSupportedGraphicsModes(); - while (g->name) { - if (g->id == _videoMode.mode) { - modeName = g->description; - break; - } - g++; - } - return modeName; -} - -#ifdef USE_OSD -const Graphics::Font *OpenGLGraphicsManager::getFontOSD() { - return FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); -} - -void OpenGLGraphicsManager::updateOSD() { - // The font we are going to use: - const Graphics::Font *font = getFontOSD(); - - if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight()) - _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat); - else - // Clear everything - memset(_osdSurface.getPixels(), 0, _osdSurface.h * _osdSurface.pitch); - - // Determine a rect which would contain the message string (clipped to the - // screen dimensions). - const int vOffset = 6; - const int lineSpacing = 1; - const int lineHeight = font->getFontHeight() + 2 * lineSpacing; - int width = 0; - int height = lineHeight * _osdLines.size() + 2 * vOffset; - for (uint i = 0; i < _osdLines.size(); i++) { - width = MAX(width, font->getStringWidth(_osdLines[i]) + 14); - } - - // Clip the rect - if (width > _osdSurface.w) - width = _osdSurface.w; - if (height > _osdSurface.h) - height = _osdSurface.h; - - int dstX = (_osdSurface.w - width) / 2; - int dstY = (_osdSurface.h - height) / 2; - - // Draw a dark gray rect (R = 40, G = 40, B = 40) - const uint16 color = 0x294B; - _osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color); - - // Render the message, centered, and in white - for (uint i = 0; i < _osdLines.size(); i++) { - font->drawString(&_osdSurface, _osdLines[i], - dstX, dstY + i * lineHeight + vOffset + lineSpacing, width, - 0xFFFF, Graphics::kTextAlignCenter); - } - - // Update the texture - _osdTexture->updateBuffer(_osdSurface.getPixels(), _osdSurface.pitch, 0, 0, - _osdSurface.w, _osdSurface.h); } -#endif -#endif +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 9d8d418d11..93c0c5bc83 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -8,338 +8,464 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#ifndef BACKENDS_GRAPHICS_OPENGL_H -#define BACKENDS_GRAPHICS_OPENGL_H +#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_GRAPHICS_H +#define BACKENDS_GRAPHICS_OPENGL_OPENGL_GRAPHICS_H -#include "backends/graphics/opengl/gltexture.h" +#include "backends/graphics/opengl/opengl-sys.h" #include "backends/graphics/graphics.h" -#include "common/array.h" -#include "common/rect.h" -#include "graphics/font.h" -#include "graphics/pixelformat.h" -// Uncomment this to enable the 'on screen display' code. -#define USE_OSD 1 +#include "common/frac.h" +#include "common/mutex.h" + +namespace Graphics { +class Font; +} // End of namespace Graphics namespace OpenGL { -// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they -// do not clash with the SDL GFX modes. + +// HACK: We use glColor in the OSD code. This might not be working on GL ES but +// we still enable it because Tizen already shipped with it. Also, the +// SurfaceSDL backend enables it and disabling it can cause issues in sdl.cpp. +#define USE_OSD 1 + +class Texture; + enum { - GFX_NORMAL = 0, - GFX_CONSERVE = 1, - GFX_ORIGINAL = 2 + GFX_LINEAR = 0, + GFX_NEAREST = 1 }; -} - -/** - * OpenGL graphics manager. This is an abstract class, it does not do the - * window and OpenGL context initialization. - * Derived classes should at least override internUpdateScreen for doing - * the buffers swap, and implement loadGFXMode for handling the window/context if - * needed. If USE_RGB_COLOR is enabled, getSupportedFormats must be implemented. - */ -class OpenGLGraphicsManager : public GraphicsManager { +class OpenGLGraphicsManager : virtual public GraphicsManager { public: OpenGLGraphicsManager(); virtual ~OpenGLGraphicsManager(); + // GraphicsManager API virtual bool hasFeature(OSystem::Feature f); virtual void setFeatureState(OSystem::Feature f, bool enable); virtual bool getFeatureState(OSystem::Feature f); - static const OSystem::GraphicsMode *supportedGraphicsModes(); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; - virtual void resetGraphicsScale(); + + virtual void resetGraphicsScale() {} + #ifdef USE_RGB_COLOR virtual Graphics::PixelFormat getScreenFormat() const; virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0; #endif - virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL); - virtual int getScreenChangeID() const; virtual void beginGFXTransaction(); virtual OSystem::TransactionError endGFXTransaction(); - virtual int16 getHeight(); + virtual int getScreenChangeID() const; + + virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format); + virtual int16 getWidth(); -protected: - // PaletteManager API - virtual void setPalette(const byte *colors, uint start, uint num); - virtual void grabPalette(byte *colors, uint start, uint num); + virtual int16 getHeight(); -public: virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); - virtual Graphics::Surface *lockScreen(); - virtual void unlockScreen(); virtual void fillScreen(uint32 col); - virtual void updateScreen(); + virtual void setShakePos(int shakeOffset); - virtual void setFocusRectangle(const Common::Rect &rect); + + virtual void updateScreen(); + + virtual Graphics::Surface *lockScreen(); + virtual void unlockScreen(); + + virtual void setFocusRectangle(const Common::Rect& rect); virtual void clearFocusRectangle(); + virtual int16 getOverlayWidth(); + virtual int16 getOverlayHeight(); + virtual void showOverlay(); virtual void hideOverlay(); + virtual Graphics::PixelFormat getOverlayFormat() const; + + virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); virtual void clearOverlay(); virtual void grabOverlay(void *buf, int pitch); - virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); - virtual int16 getOverlayHeight(); - virtual int16 getOverlayWidth(); virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); - virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL); + virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); virtual void setCursorPalette(const byte *colors, uint start, uint num); virtual void displayMessageOnOSD(const char *msg); + + // PaletteManager interface + virtual void setPalette(const byte *colors, uint start, uint num); + virtual void grabPalette(byte *colors, uint start, uint num); + protected: /** - * Setup OpenGL settings + * Set up the actual screen size available for the OpenGL code to do any + * drawing. + * + * @param width The width of the screen. + * @param height The height of the screen. + */ + void setActualScreenSize(uint width, uint height); + + /** + * Notify the manager of a OpenGL context change. This should be the first + * thing to call when you create an OpenGL (ES) context! + * + * @param defaultFormat The new default format for the game screen + * (this is used for the CLUT8 game screens). + * @param defaultFromatAlpha The new default format with an alpha channel + * (this is used for the overlay and cursor). + */ + void notifyContextChange(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha); + + /** + * Adjust the physical mouse coordinates according to the currently visible screen. + */ + void adjustMousePosition(int16 &x, int16 &y); + + /** + * Set up the mouse position for graphics output. + * + * @param x X coordinate in physical coordinates. + * @param y Y coordinate in physical coordinates. + */ + void setMousePosition(int x, int y) { _cursorX = x; _cursorY = y; } + + /** + * Query the mouse position in physical coordinates. */ - virtual void initGL(); + void getMousePosition(int16 &x, int16 &y) const { x = _cursorX; y = _cursorY; } /** - * Creates and refreshs OpenGL textures. + * Set up the mouse position for the (event) system. + * + * @param x X coordinate in physical coordinates. + * @param y Y coordinate in physical coordinates. */ - virtual void loadTextures(); + virtual void setInternalMousePosition(int x, int y) = 0; +private: // - // GFX and video + // Transaction support // - enum { - kTransactionNone = 0, - kTransactionActive = 1, - kTransactionRollback = 2 - }; - - struct TransactionDetails { - bool sizeChanged; - bool needRefresh; - bool needUpdatescreen; - bool filterChanged; + struct VideoState { + VideoState() : valid(false), gameWidth(0), gameHeight(0), #ifdef USE_RGB_COLOR - bool formatChanged; + gameFormat(), #endif - }; - TransactionDetails _transactionDetails; - int _transactionMode; - - struct VideoState { - bool setup; + aspectRatioCorrection(false), graphicsMode(GFX_LINEAR) { + } - bool fullscreen; + bool valid; - int mode; - int scaleFactor; - bool antialiasing; + uint gameWidth, gameHeight; +#ifdef USE_RGB_COLOR + Graphics::PixelFormat gameFormat; +#endif bool aspectRatioCorrection; + int graphicsMode; - int screenWidth, screenHeight; - int overlayWidth, overlayHeight; - int hardwareWidth, hardwareHeight; + bool operator==(const VideoState &right) { + return gameWidth == right.gameWidth && gameHeight == right.gameHeight #ifdef USE_RGB_COLOR - Graphics::PixelFormat format; + && gameFormat == right.gameFormat #endif + && aspectRatioCorrection == right.aspectRatioCorrection + && graphicsMode == right.graphicsMode; + } + + bool operator!=(const VideoState &right) { + return !(*this == right); + } }; - VideoState _videoMode, _oldVideoMode; /** - * Sets the OpenGL texture format for the given pixel format. If format is not support will raise an error. + * The currently setup video state. */ - virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &type); + VideoState _currentState; - virtual void internUpdateScreen(); - virtual bool loadGFXMode(); - virtual void unloadGFXMode(); + /** + * The old video state used when doing a transaction rollback. + */ + VideoState _oldState; +protected: + enum TransactionMode { + kTransactionNone = 0, + kTransactionActive = 1, + kTransactionRollback = 2 + }; + + TransactionMode getTransactionMode() const { return _transactionMode; } + +private: /** - * Setup the fullscreen mode state. + * The current transaction mode. */ - void setFullscreenMode(bool enable); + TransactionMode _transactionMode; /** - * Query the fullscreen state. + * The current screen change ID. */ - inline bool getFullscreenMode() const { return _videoMode.fullscreen; } + int _screenChangeID; +protected: /** - * Set the scale factor. + * Set up the requested video mode. This takes parameters which describe + * what resolution the game screen requests (this is possibly aspect ratio + * corrected!). * - * This can only be used in a GFX transaction. + * A sub-class should take these parameters as hints. It might very well + * set up a mode which it thinks suites the situation best. * - * @param newScale New scale factor. + * @parma requestedWidth This is the requested actual game screen width. + * @param requestedHeight This is the requested actual game screen height. + * @param format This is the requested pixel format of the virtual game screen. + * @return true on success, false otherwise */ - void setScale(int newScale); + virtual bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) = 0; /** - * Query the scale factor. + * Save a screenshot of the full display as BMP to the given file. This + * uses Common::DumpFile for writing the screenshot. + * + * @param filename The output filename. */ - inline int getScale() const { return _videoMode.scaleFactor; } + void saveScreenshot(const Common::String &filename) const; + +private: + // + // OpenGL utilities + // /** - * Toggle the antialiasing state of the current video mode. + * Try to determine the internal parameters for a given pixel format. * - * This can only be used in a GFX transaction. + * @return true when the format can be used, false otherwise. + */ + bool getGLPixelFormat(const Graphics::PixelFormat &pixelFormat, GLenum &glIntFormat, GLenum &glFormat, GLenum &glType) const; + + // + // Actual hardware screen + // + + /** + * The width of the physical output. + */ + uint _outputScreenWidth; + + /** + * The height of the physical output. + */ + uint _outputScreenHeight; + + /** + * @return The desired aspect of the game screen. + */ + frac_t getDesiredGameScreenAspect() const; + + /** + * Recalculates the area used to display the game screen. */ - void toggleAntialiasing(); + void recalculateDisplayArea(); /** - * Query the antialiasing state. + * The X coordinate of the game screen. */ - inline bool getAntialiasingState() const { return _videoMode.antialiasing; } + uint _displayX; - // Drawing coordinates for the current display mode and scale - int _displayX; - int _displayY; - int _displayWidth; - int _displayHeight; + /** + * The Y coordinate of the game screen. + */ + uint _displayY; - virtual const char *getCurrentModeName(); + /** + * The width of the game screen in physical coordinates. + */ + uint _displayWidth; - virtual void calculateDisplaySize(int &width, int &height); - virtual void refreshDisplaySize(); + /** + * The height of the game screen in physical coordinates. + */ + uint _displayHeight; - uint getAspectRatio() const; + /** + * The default pixel format of the backend. + */ + Graphics::PixelFormat _defaultFormat; - void setFormatIsBGR(bool isBGR) { _formatBGR = isBGR; } - bool _formatBGR; + /** + * The default pixel format with an alpha channel. + */ + Graphics::PixelFormat _defaultFormatAlpha; // // Game screen // - GLTexture *_gameTexture; - Graphics::Surface _screenData; - int _screenChangeCount; - bool _screenNeedsRedraw; - Common::Rect _screenDirtyRect; -#ifdef USE_RGB_COLOR - Graphics::PixelFormat _screenFormat; -#endif - byte *_gamePalette; + /** + * The virtual game screen. + */ + Texture *_gameScreen; - virtual void refreshGameScreen(); + /** + * The game palette if in CLUT8 mode. + */ + byte _gamePalette[3 * 256]; - // Shake mode - int _shakePos; + /** + * The offset by which the screen is moved vertically. + */ + int _gameScreenShakeOffset; // // Overlay // - GLTexture *_overlayTexture; - Graphics::Surface _overlayData; - Graphics::PixelFormat _overlayFormat; - bool _overlayVisible; - bool _overlayNeedsRedraw; - Common::Rect _overlayDirtyRect; - virtual void refreshOverlay(); + /** + * The overlay screen. + */ + Texture *_overlay; + + /** + * Whether the overlay is visible or not. + */ + bool _overlayVisible; // - // Mouse + // Cursor // - struct MousePos { - // The mouse position in hardware screen coordinates. - int16 x, y; - // The size and hotspot of the original cursor image. - int16 w, h; - int16 hotX, hotY; + /** + * Set up the correct cursor palette. + */ + void updateCursorPalette(); - // The size and hotspot of the scaled cursor, in real coordinates. - int16 rW, rH; - int16 rHotX, rHotY; + /** + * The cursor image. + */ + Texture *_cursor; - // The size and hotspot of the scaled cursor, in game coordinates. - int16 vW, vH; - int16 vHotX, vHotY; + /** + * X coordinate of the cursor in phyiscal coordinates. + */ + uint _cursorX; - MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), - rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), - vHotX(0), vHotY(0) {} - }; + /** + * Y coordinate of the cursor in physical coordinates. + */ + uint _cursorY; - GLTexture *_cursorTexture; - Graphics::Surface _cursorData; - Graphics::PixelFormat _cursorFormat; - byte *_cursorPalette; - bool _cursorPaletteDisabled; - MousePos _cursorState; - bool _cursorVisible; + /** + * The X offset for the cursor hotspot in unscaled coordinates. + */ + uint _cursorHotspotX; + + /** + * The Y offset for the cursor hotspot in unscaled coordinates. + */ + uint _cursorHotspotY; + + /** + * Recalculate the cursor scaling. Scaling is always done according to + * the game screen. + */ + void recalculateCursorScaling(); + + /** + * The X offset for the cursor hotspot in scaled coordinates. + */ + uint _cursorHotspotXScaled; + + /** + * The Y offset for the cursor hotspot in scaled coordinates. + */ + uint _cursorHotspotYScaled; + + /** + * The width of the cursor scaled coordinates. + */ + uint _cursorWidthScaled; + + /** + * The height of the cursor scaled coordinates. + */ + uint _cursorHeightScaled; + + /** + * The key color. + */ uint32 _cursorKeyColor; - bool _cursorDontScale; - bool _cursorNeedsRedraw; /** - * Set up the mouse position for graphics output. - * - * @param x X coordinate in native coordinates. - * @param y Y coordinate in native coordinates. + * Whether the cursor is actually visible. */ - void setMousePosition(int x, int y) { _cursorState.x = x; _cursorState.y = y; } + bool _cursorVisible; - virtual void refreshCursor(); - virtual void refreshCursorScale(); + /** + * Whether no cursor scaling should be applied. + */ + bool _cursorDontScale; /** - * Set up the mouse position for the (event) system. - * - * @param x X coordinate in native coordinates. - * @param y Y coordinate in native coordinates. + * Whether the special cursor palette is enabled. */ - virtual void setInternalMousePosition(int x, int y) = 0; + bool _cursorPaletteEnabled; /** - * Adjusts hardware screen coordinates to either overlay or game screen - * coordinates depending on whether the overlay is visible or not. - * - * @param x X coordinate of the mouse position. - * @param y Y coordinate of the mouse position. + * The special cursor palette in case enabled. */ - virtual void adjustMousePosition(int16 &x, int16 &y); + byte _cursorPalette[3 * 256]; +#ifdef USE_OSD // - // Misc + // OSD // - virtual bool saveScreenshot(const char *filename); - -#ifdef USE_OSD +protected: /** * Returns the font used for on screen display */ virtual const Graphics::Font *getFontOSD(); +private: /** - * Update the OSD texture / surface. + * The OSD's contents. */ - void updateOSD(); + Texture *_osd; /** - * The OSD contents. + * Current opacity level of the OSD. */ - Common::Array<Common::String> _osdLines; - - GLTexture *_osdTexture; - Graphics::Surface _osdSurface; uint8 _osdAlpha; + + /** + * When fading the OSD has started. + */ uint32 _osdFadeStartTime; - bool _requireOSDUpdate; + + /** + * Mutex to allow displayMessageOnOSD to be used from the audio thread. + */ + Common::Mutex _osdMutex; + enum { kOSDFadeOutDelay = 2 * 1000, kOSDFadeOutDuration = 500, @@ -348,4 +474,6 @@ protected: #endif }; +} // End of namespace OpenGL + #endif diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/opengl-sys.h index 439593577d..a3524b28d2 100644 --- a/backends/graphics/opengl/glerrorcheck.cpp +++ b/backends/graphics/opengl/opengl-sys.h @@ -8,25 +8,25 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#include "common/scummsys.h" +#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_H +#define BACKENDS_GRAPHICS_OPENGL_OPENGL_H -#if defined(DEBUG) && defined(USE_OPENGL) +// The purpose of this header is to include the OpenGL headers in an uniform +// fashion. A notable example for a non standard port is the Tizen port. -#include "backends/graphics/opengl/glerrorcheck.h" -#include "common/textconsole.h" -#include "common/str.h" +#include "common/scummsys.h" #ifdef WIN32 #if defined(ARRAYSIZE) && !defined(_WINDOWS_) @@ -37,31 +37,21 @@ #undef ARRAYSIZE #endif -#if defined(USE_GLES) +// HACK: In case common/util.h has been included already we need to make sure +// to define ARRAYSIZE again in case of Windows. +#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H) +#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) +#endif + +#if defined(TIZEN) +#include <FGraphicsOpengl.h> +using namespace Tizen::Graphics::Opengl; +#elif defined(USE_GLES) #include <GLES/gl.h> -#elif defined(MACOSX) -#include <OpenGL/gl.h> +#elif defined(SDL_BACKEND) +#include <SDL_opengl.h> #else #include <GL/gl.h> #endif -static Common::String getGlErrStr(GLenum error) { - switch (error) { - case GL_NO_ERROR: return "GL_NO_ERROR"; - case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; - case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; - case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; - case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; - case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; - } - - return Common::String::format("(Unknown GL error code 0x%x)", error); -} - -void checkGlError(const char *file, int line) { - GLenum error = glGetError(); - if (error != GL_NO_ERROR) - warning("%s:%d: GL error: %s", file, line, getGlErrStr(error).c_str()); -} - #endif diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp new file mode 100644 index 0000000000..8f17ed7eeb --- /dev/null +++ b/backends/graphics/opengl/texture.cpp @@ -0,0 +1,371 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/texture.h" +#include "backends/graphics/opengl/extensions.h" +#include "backends/graphics/opengl/debug.h" + +#include "common/rect.h" +#include "common/textconsole.h" + +namespace OpenGL { + +static GLuint nextHigher2(GLuint v) { + if (v == 0) + return 1; + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + return ++v; +} + +GLint Texture::_maxTextureSize = 0; + +void Texture::queryTextureInformation() { + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_maxTextureSize); + debug(5, "OpenGL maximum texture size: %d", _maxTextureSize); +} + +Texture::Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format) + : _glIntFormat(glIntFormat), _glFormat(glFormat), _glType(glType), _format(format), _glFilter(GL_NEAREST), + _glTexture(0), _textureData(), _userPixelData(), _allDirty(false) { + recreateInternalTexture(); +} + +Texture::~Texture() { + releaseInternalTexture(); + _textureData.free(); +} + +void Texture::releaseInternalTexture() { + GLCALL(glDeleteTextures(1, &_glTexture)); + _glTexture = 0; +} + +void Texture::recreateInternalTexture() { + // Get a new texture name. + GLCALL(glGenTextures(1, &_glTexture)); + + // Set up all texture parameters. + GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter)); + GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter)); + GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); + GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); + + // In case there is an actual texture setup we reinitialize it. + if (_textureData.getPixels()) { + // Allocate storage for OpenGL texture. + GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w, + _textureData.h, 0, _glFormat, _glType, NULL)); + + // Mark dirts such that it will be completely refreshed the next time. + flagDirty(); + } +} + +void Texture::enableLinearFiltering(bool enable) { + if (enable) { + _glFilter = GL_LINEAR; + } else { + _glFilter = GL_NEAREST; + } + + GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + + GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter)); + GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter)); +} + +void Texture::allocate(uint width, uint height) { + uint texWidth = width, texHeight = height; + if (!g_extNPOTSupported) { + texWidth = nextHigher2(texWidth); + texHeight = nextHigher2(texHeight); + } + + // In case the needed texture dimension changed we will reinitialize the + // texture. + if (texWidth != _textureData.w || texHeight != _textureData.h) { + // Create a buffer for the texture data. + _textureData.create(texWidth, texHeight, _format); + + // Set the texture. + GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + + // Allocate storage for OpenGL texture. + GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w, + _textureData.h, 0, _glFormat, _glType, NULL)); + } + + // Create a sub-buffer for raw access. + _userPixelData = _textureData.getSubArea(Common::Rect(width, height)); +} + +void Texture::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcPtr, uint srcPitch) { + Graphics::Surface *dstSurf = getSurface(); + assert(x + w <= dstSurf->w); + assert(y + h <= dstSurf->h); + + // *sigh* Common::Rect::extend behaves unexpected whenever one of the two + // parameters is an empty rect. Thus, we check whether the current dirty + // area is valid. In case it is not we simply use the parameters as new + // dirty area. Otherwise, we simply call extend. + if (_dirtyArea.isEmpty()) { + _dirtyArea = Common::Rect(x, y, x + w, y + h); + } else { + _dirtyArea.extend(Common::Rect(x, y, x + w, y + h)); + } + + const byte *src = (const byte *)srcPtr; + byte *dst = (byte *)dstSurf->getBasePtr(x, y); + const uint pitch = dstSurf->pitch; + const uint bytesPerPixel = dstSurf->format.bytesPerPixel; + + if (srcPitch == pitch && x == 0 && w == dstSurf->w) { + memcpy(dst, src, h * pitch); + } else { + while (h-- > 0) { + memcpy(dst, src, w * bytesPerPixel); + dst += pitch; + src += srcPitch; + } + } +} + +void Texture::fill(uint32 color) { + Graphics::Surface *dst = getSurface(); + dst->fillRect(Common::Rect(dst->w, dst->h), color); + + flagDirty(); +} + +void Texture::draw(GLuint x, GLuint y, GLuint w, GLuint h) { + // Only do any processing when the Texture is initialized. + if (!_textureData.getPixels()) { + return; + } + + // First update any potentional changes. + updateTexture(); + + // Set the texture. + GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + + // Calculate the texture rect that will be drawn. + const GLfloat texWidth = (GLfloat)_userPixelData.w / _textureData.w; + const GLfloat texHeight = (GLfloat)_userPixelData.h / _textureData.h; + const GLfloat texcoords[4*2] = { + 0, 0, + texWidth, 0, + 0, texHeight, + texWidth, texHeight + }; + GLCALL(glTexCoordPointer(2, GL_FLOAT, 0, texcoords)); + + // Calculate the screen rect where the texture will be drawn. + const GLshort vertices[4*2] = { + (GLshort)x, (GLshort)y, + (GLshort)(x + w), (GLshort)y, + (GLshort)x, (GLshort)(y + h), + (GLshort)(x + w), (GLshort)(y + h) + }; + GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices)); + + // Draw the texture to the screen buffer. + GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); +} + +void Texture::updateTexture() { + if (!isDirty()) { + return; + } + + Common::Rect dirtyArea = getDirtyArea(); + + // In case we use linear filtering we might need to duplicate the last + // pixel row/column to avoid glitches with filtering. + if (_glFilter == GL_LINEAR) { + if (dirtyArea.right == _userPixelData.w && _userPixelData.w != _textureData.w) { + uint height = dirtyArea.height(); + + const byte *src = (const byte *)_textureData.getBasePtr(_userPixelData.w - 1, dirtyArea.top); + byte *dst = (byte *)_textureData.getBasePtr(_userPixelData.w, dirtyArea.top); + + while (height-- > 0) { + memcpy(dst, src, _textureData.format.bytesPerPixel); + dst += _textureData.pitch; + src += _textureData.pitch; + } + + // Extend the dirty area. + ++dirtyArea.right; + } + + if (dirtyArea.bottom == _userPixelData.h && _userPixelData.h != _textureData.h) { + const byte *src = (const byte *)_textureData.getBasePtr(dirtyArea.left, _userPixelData.h - 1); + byte *dst = (byte *)_textureData.getBasePtr(dirtyArea.left, _userPixelData.h); + memcpy(dst, src, dirtyArea.width() * _textureData.format.bytesPerPixel); + + // Extend the dirty area. + ++dirtyArea.bottom; + } + } + + // Set the texture. + GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + + // Update the actual texture. + // Although we keep track of the dirty part of the texture buffer we + // cannot take advantage of the left/right boundries here because it is + // not possible to specify a pitch to glTexSubImage2D. To be precise, with + // plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However, + // OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left + // with the following options: + // + // 1) (As we do right now) Simply always update the whole texture lines of + // rect changed. This is simplest to implement. In case performance is + // really an issue we can think of switching to another method. + // + // 2) Copy the dirty rect to a temporary buffer and upload that by using + // glTexSubImage2D. This is what the Android backend does. It is more + // complicated though. + // + // 3) Use glTexSubImage2D per line changed. This is what the old OpenGL + // graphics manager did but it is much slower! Thus, we do not use it. + GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, dirtyArea.top, _textureData.w, dirtyArea.height(), + _glFormat, _glType, _textureData.getBasePtr(0, dirtyArea.top))); + + // We should have handled everything, thus not dirty anymore. + clearDirty(); +} + +Common::Rect Texture::getDirtyArea() const { + if (_allDirty) { + return Common::Rect(_userPixelData.w, _userPixelData.h); + } else { + return _dirtyArea; + } +} + +TextureCLUT8::TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format) + : Texture(glIntFormat, glFormat, glType, format), _clut8Data(), _palette(new byte[256 * format.bytesPerPixel]) { + memset(_palette, 0, sizeof(byte) * format.bytesPerPixel); +} + +TextureCLUT8::~TextureCLUT8() { + delete[] _palette; + _palette = nullptr; + _clut8Data.free(); +} + +void TextureCLUT8::allocate(uint width, uint height) { + Texture::allocate(width, height); + + // We only need to reinitialize our CLUT8 surface when the output size + // changed. + if (width == _clut8Data.w && height == _clut8Data.h) { + return; + } + + _clut8Data.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); +} + +Graphics::PixelFormat TextureCLUT8::getFormat() const { + return Graphics::PixelFormat::createFormatCLUT8(); +} + +namespace { +template<typename ColorType> +inline void convertPalette(ColorType *dst, const byte *src, uint colors, const Graphics::PixelFormat &format) { + while (colors-- > 0) { + *dst++ = format.RGBToColor(src[0], src[1], src[2]); + src += 3; + } +} +} // End of anonymous namespace + +void TextureCLUT8::setPalette(uint start, uint colors, const byte *palData) { + const Graphics::PixelFormat &hardwareFormat = getHardwareFormat(); + + if (hardwareFormat.bytesPerPixel == 2) { + convertPalette<uint16>((uint16 *)_palette + start, palData, colors, hardwareFormat); + } else if (hardwareFormat.bytesPerPixel == 4) { + convertPalette<uint32>((uint32 *)_palette + start, palData, colors, hardwareFormat); + } else { + warning("TextureCLUT8::setPalette: Unsupported pixel depth: %d", hardwareFormat.bytesPerPixel); + } + + // A palette changes means we need to refresh the whole surface. + flagDirty(); +} + +namespace { +template<typename PixelType> +inline void doPaletteLookUp(PixelType *dst, const byte *src, uint width, uint height, uint dstPitch, uint srcPitch, const PixelType *palette) { + uint srcAdd = srcPitch - width; + uint dstAdd = dstPitch - width * sizeof(PixelType); + + while (height-- > 0) { + for (uint x = width; x > 0; --x) { + *dst++ = palette[*src++]; + } + + dst = (PixelType *)((byte *)dst + dstAdd); + src += srcAdd; + } +} +} // End of anonymous namespace + +void TextureCLUT8::updateTexture() { + if (!isDirty()) { + return; + } + + // Do the palette look up + Graphics::Surface *outSurf = Texture::getSurface(); + + Common::Rect dirtyArea = getDirtyArea(); + + if (outSurf->format.bytesPerPixel == 2) { + doPaletteLookUp<uint16>((uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top), + (const byte *)_clut8Data.getBasePtr(dirtyArea.left, dirtyArea.top), + dirtyArea.width(), dirtyArea.height(), + outSurf->pitch, _clut8Data.pitch, (const uint16 *)_palette); + } else if (outSurf->format.bytesPerPixel == 4) { + doPaletteLookUp<uint32>((uint32 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top), + (const byte *)_clut8Data.getBasePtr(dirtyArea.left, dirtyArea.top), + dirtyArea.width(), dirtyArea.height(), + outSurf->pitch, _clut8Data.pitch, (const uint32 *)_palette); + } else { + warning("TextureCLUT8::updateTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel); + } + + // Do generic handling of updating the texture. + Texture::updateTexture(); +} + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/texture.h b/backends/graphics/opengl/texture.h new file mode 100644 index 0000000000..e28d980de4 --- /dev/null +++ b/backends/graphics/opengl/texture.h @@ -0,0 +1,175 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_TEXTURE_H +#define BACKENDS_GRAPHICS_OPENGL_TEXTURE_H + +#include "backends/graphics/opengl/opengl-sys.h" + +#include "graphics/pixelformat.h" +#include "graphics/surface.h" + +#include "common/rect.h" + +namespace OpenGL { + +/** + * An OpenGL texture wrapper. It automatically takes care of all OpenGL + * texture handling issues and also provides access to the texture data. + */ +class Texture { +public: + /** + * Create a new texture with the specific internal format. + * + * @param glIntFormat The internal format to use. + * @param glFormat The input format. + * @param glType The input type. + * @param format The format used for the texture input. + */ + Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format); + virtual ~Texture(); + + /** + * Destroy the OpenGL texture name. + */ + void releaseInternalTexture(); + + /** + * Create the OpenGL texture name and flag the whole texture as dirty. + */ + void recreateInternalTexture(); + + /** + * Enable or disable linear texture filtering. + * + * @param enable true to enable and false to disable. + */ + void enableLinearFiltering(bool enable); + + /** + * Allocate texture space for the desired dimensions. This wraps any + * handling of requirements for POT textures. + * + * @param width The desired logical width. + * @param height The desired logical height. + */ + virtual void allocate(uint width, uint height); + + void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch); + + void fill(uint32 color); + + void draw(GLuint x, GLuint y, GLuint w, GLuint h); + + void flagDirty() { _allDirty = true; } + bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); } + + uint getWidth() const { return _userPixelData.w; } + uint getHeight() const { return _userPixelData.h; } + + /** + * @return The hardware format of the texture data. + */ + const Graphics::PixelFormat &getHardwareFormat() const { return _format; } + + /** + * @return The logical format of the texture data. + */ + virtual Graphics::PixelFormat getFormat() const { return _format; } + + virtual Graphics::Surface *getSurface() { return &_userPixelData; } + virtual const Graphics::Surface *getSurface() const { return &_userPixelData; } + + /** + * @return Whether the texture data is using a palette. + */ + virtual bool hasPalette() const { return false; } + + virtual void setPalette(uint start, uint colors, const byte *palData) {} + + virtual void *getPalette() { return 0; } + virtual const void *getPalette() const { return 0; } + + /** + * Query texture related OpenGL information from the context. This only + * queries the maximum texture size for now. + */ + static void queryTextureInformation(); + + /** + * @return Return the maximum texture dimensions supported. + */ + static GLint getMaximumTextureSize() { return _maxTextureSize; } +protected: + virtual void updateTexture(); + + Common::Rect getDirtyArea() const; +private: + const GLenum _glIntFormat; + const GLenum _glFormat; + const GLenum _glType; + const Graphics::PixelFormat _format; + + GLint _glFilter; + GLuint _glTexture; + + Graphics::Surface _textureData; + Graphics::Surface _userPixelData; + + bool _allDirty; + Common::Rect _dirtyArea; + void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); } + + static GLint _maxTextureSize; +}; + +class TextureCLUT8 : public Texture { +public: + TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format); + virtual ~TextureCLUT8(); + + virtual void allocate(uint width, uint height); + + virtual Graphics::PixelFormat getFormat() const; + + virtual bool hasPalette() const { return true; } + + virtual void setPalette(uint start, uint colors, const byte *palData); + + virtual void *getPalette() { return _palette; } + virtual const void *getPalette() const { return _palette; } + + virtual Graphics::Surface *getSurface() { return &_clut8Data; } + virtual const Graphics::Surface *getSurface() const { return &_clut8Data; } + +protected: + virtual void updateTexture(); + +private: + Graphics::Surface _clut8Data; + byte *_palette; +}; + +} // End of namespace OpenGL + +#endif diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index c5605cae87..3f9fc1fbd5 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -8,496 +8,351 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#include "common/scummsys.h" - -#if defined(SDL_BACKEND) && defined(USE_OPENGL) - #include "backends/graphics/openglsdl/openglsdl-graphics.h" -#include "backends/platform/sdl/sdl.h" -#include "common/config-manager.h" + #include "common/textconsole.h" +#include "common/config-manager.h" +#ifdef USE_OSD #include "common/translation.h" +#endif -OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *eventSource) - : - SdlGraphicsManager(eventSource), - _hwscreen(0), - _screenResized(false), - _activeFullscreenMode(-2), - _lastFullscreenModeWidth(0), - _lastFullscreenModeHeight(0), - _desktopWidth(0), - _desktopHeight(0), - _ignoreResizeFrames(0) { - - // Initialize SDL video subsystem - if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) { - error("Could not initialize SDL: %s", SDL_GetError()); +OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource) + : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0), + _graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0), + _desiredFullscreenWidth(0), _desiredFullscreenHeight(0) { + // Setup OpenGL attributes for SDL + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + // Retrieve a list of working fullscreen modes + const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN); + if (availableModes != (void *)-1) { + for (;*availableModes; ++availableModes) { + const SDL_Rect *mode = *availableModes; + + _fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h)); + } + + // Sort the modes in ascending order. + Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end()); } - // This is also called in initSDL(), but initializing graphics - // may reset it. - SDL_EnableUNICODE(1); - - // Disable OS cursor - SDL_ShowCursor(SDL_DISABLE); - - // Get desktop resolution - // TODO: In case the OpenGL manager is created *after* a plain SDL manager - // has been used, this will return the last setup graphics mode rather - // than the desktop resolution. We should really look into a way to - // properly retrieve the desktop resolution. - const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); - if (videoInfo->current_w > 0 && videoInfo->current_h > 0) { - _desktopWidth = videoInfo->current_w; - _desktopHeight = videoInfo->current_h; + // In case SDL is fine with every mode we will force the desktop mode. + // TODO? We could also try to add some default resolutions here. + if (_fullscreenVideoModes.empty() && desktopWidth && desktopHeight) { + _fullscreenVideoModes.push_back(VideoMode(desktopWidth, desktopHeight)); } - if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) { - _lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width"); - _lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height"); + // Get information about display sizes from the previous runs. + if (ConfMan.hasKey("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain)) { + _desiredFullscreenWidth = ConfMan.getInt("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain); + _desiredFullscreenHeight = ConfMan.getInt("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain); + } else { + // Use the desktop resolutions when no previous default has been setup. + _desiredFullscreenWidth = desktopWidth; + _desiredFullscreenHeight = desktopHeight; } } OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() { - // Unregister the event observer - if (g_system->getEventManager()->getEventDispatcher() != NULL) - g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); } -void OpenGLSdlGraphicsManager::initEventObserver() { +void OpenGLSdlGraphicsManager::activateManager() { + SdlGraphicsManager::activateManager(); + // Register the graphics manager as a event observer g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false); } +void OpenGLSdlGraphicsManager::deactivateManager() { + // Unregister the event observer + if (g_system->getEventManager()->getEventDispatcher()) { + g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); + } + + SdlGraphicsManager::deactivateManager(); +} + bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) { - return - (f == OSystem::kFeatureFullscreenMode) || - (f == OSystem::kFeatureIconifyWindow) || - OpenGLGraphicsManager::hasFeature(f); + switch (f) { + case OSystem::kFeatureFullscreenMode: + case OSystem::kFeatureIconifyWindow: + return true; + + default: + return OpenGLGraphicsManager::hasFeature(f); + } } void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { switch (f) { + case OSystem::kFeatureFullscreenMode: + assert(getTransactionMode() != kTransactionNone); + _wantsFullScreen = enable; + // When we switch to windowed mode we will ignore resize events. This + // avoids bad resizes to the (former) fullscreen resolution. + if (!enable) { + _ignoreResizeEvents = 10; + } + break; + case OSystem::kFeatureIconifyWindow: - if (enable) + if (enable) { SDL_WM_IconifyWindow(); + } break; + default: OpenGLGraphicsManager::setFeatureState(f, enable); } } -#ifdef USE_RGB_COLOR - -Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const { - assert(!_supportedFormats.empty()); - return _supportedFormats; -} - -void OpenGLSdlGraphicsManager::detectSupportedFormats() { - - // Clear old list - _supportedFormats.clear(); - - // Some tables with standard formats that we always list - // as "supported". If frontend code tries to use one of - // these, we will perform the necessary format - // conversion in the background. Of course this incurs a - // performance hit, but on desktop ports this should not - // matter. We still push the currently active format to - // the front, so if frontend code just uses the first - // available format, it will get one that is "cheap" to - // use. - const Graphics::PixelFormat RGBList[] = { -#if defined(ENABLE_32BIT) - Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888 -#ifndef USE_GLES - Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888 -#endif - Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888 -#endif - Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565 - Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551 - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555 - Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444 -#ifndef USE_GLES - Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444 -#endif - }; -#ifndef USE_GLES - const Graphics::PixelFormat BGRList[] = { -#ifdef ENABLE_32BIT - Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888 - Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888 -#endif - Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565 - Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551 - Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444 - Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444 - }; -#endif - - Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); - if (_hwscreen) { - // Get our currently set hardware format - format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel, - 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss, - 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss, - _hwscreen->format->Rshift, _hwscreen->format->Gshift, - _hwscreen->format->Bshift, _hwscreen->format->Ashift); - - // Workaround to SDL not providing an accurate Aloss value on Mac OS X. - if (_hwscreen->format->Amask == 0) - format.aLoss = 8; - - // Push it first, as the prefered format if available - for (int i = 0; i < ARRAYSIZE(RGBList); i++) { - if (RGBList[i] == format) { - _supportedFormats.push_back(format); - break; - } - } -#ifndef USE_GLES - for (int i = 0; i < ARRAYSIZE(BGRList); i++) { - if (BGRList[i] == format) { - _supportedFormats.push_back(format); - break; - } +bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) { + switch (f) { + case OSystem::kFeatureFullscreenMode: + if (_hwScreen) { + return (_hwScreen->flags & SDL_FULLSCREEN) != 0; + } else { + return _wantsFullScreen; } -#endif - } - // Push some RGB formats - for (int i = 0; i < ARRAYSIZE(RGBList); i++) { - if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) - continue; - if (RGBList[i] != format) - _supportedFormats.push_back(RGBList[i]); - } -#ifndef USE_GLES - // Push some BGR formats - for (int i = 0; i < ARRAYSIZE(BGRList); i++) { - if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel)) - continue; - if (BGRList[i] != format) - _supportedFormats.push_back(BGRList[i]); + default: + return OpenGLGraphicsManager::getFeatureState(f); } -#endif - _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8()); } -#endif +bool OpenGLSdlGraphicsManager::setGraphicsMode(int mode) { + // HACK: This is stupid but the SurfaceSDL backend defaults to 2x. This + // assures that the launcher (which requests 320x200) has a reasonable + // size. It also makes small games have a reasonable size (i.e. at least + // 640x400). We follow the same logic here until we have a better way to + // give hints to our backend for that. + _graphicsScale = 2; -void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) { - SDL_WarpMouse(x, y); + return OpenGLGraphicsManager::setGraphicsMode(mode); } -void OpenGLSdlGraphicsManager::updateScreen() { - if (_ignoreResizeFrames) - _ignoreResizeFrames -= 1; +void OpenGLSdlGraphicsManager::resetGraphicsScale() { + OpenGLGraphicsManager::resetGraphicsScale(); - OpenGLGraphicsManager::updateScreen(); + // HACK: See OpenGLSdlGraphicsManager::setGraphicsMode. + _graphicsScale = 1; } -// -// Intern -// - -bool OpenGLSdlGraphicsManager::setupFullscreenMode() { - SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL); - - // SDL_ListModes() returns -1 in case any dimension is okay. In that - // case we'll reuse the current desktop resolution for fullscreen. - if (availableModes == (void *)-1) { - _videoMode.hardwareWidth = _desktopWidth; - _videoMode.hardwareHeight = _desktopHeight; - _activeFullscreenMode = -2; - return true; - } - - // If -2, autodetect the fullscreen mode - // The last used fullscreen mode will be prioritized, if there is no last fullscreen - // mode, the desktop resolution will be used, and in case the desktop resolution - // is not available as a fullscreen mode, the one with smallest metric will be selected. - if (_activeFullscreenMode == -2) { - // Desktop resolution - int desktopModeIndex = -1; - - // Best metric mode - const SDL_Rect *bestMode = availableModes[0]; - int bestModeIndex = 0; - uint bestMetric = (uint)-1; - - // Iterate over all available fullscreen modes - for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) { - // Try to setup the last used fullscreen mode - if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) { - _videoMode.hardwareWidth = _lastFullscreenModeWidth; - _videoMode.hardwareHeight = _lastFullscreenModeHeight; - _activeFullscreenMode = i; - return true; - } +#ifdef USE_RGB_COLOR +Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const { + Common::List<Graphics::PixelFormat> formats; - if (mode->w == _desktopWidth && mode->h == _desktopHeight) - desktopModeIndex = i; + // RGBA8888 + formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + // RGB565 + formats.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + // RGBA5551 + formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); + // RGBA4444 + formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); - if (mode->w < _videoMode.overlayWidth) - continue; - if (mode->h < _videoMode.overlayHeight) - continue; +#ifndef USE_GLES + // ARGB8888, this should not be here, but Sword25 requires it. :-/ + formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); - uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight; - if (metric < bestMetric) { - bestMode = mode; - bestMetric = metric; - bestModeIndex = i; - } - } + // RGB555, this is used by SCUMM HE 16 bit games. + formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); +#endif - if (desktopModeIndex >= 0) { - _videoMode.hardwareWidth = _desktopWidth; - _videoMode.hardwareHeight = _desktopHeight; + formats.push_back(Graphics::PixelFormat::createFormatCLUT8()); - _activeFullscreenMode = desktopModeIndex; - return true; - } else if (bestMode) { - _videoMode.hardwareWidth = bestMode->w; - _videoMode.hardwareHeight = bestMode->h; + return formats; +} +#endif - _activeFullscreenMode = bestModeIndex; - return true; - } - } else { - // Use last fullscreen mode if looping backwards from the first mode - if (_activeFullscreenMode == -1) { - do { - _activeFullscreenMode++; - } while(availableModes[_activeFullscreenMode]); - _activeFullscreenMode--; - } +void OpenGLSdlGraphicsManager::updateScreen() { + if (_ignoreResizeEvents) { + --_ignoreResizeEvents; + } - // Use first fullscreen mode if looping from last mode - if (!availableModes[_activeFullscreenMode]) - _activeFullscreenMode = 0; + OpenGLGraphicsManager::updateScreen(); - // Check if the fullscreen mode is valid - if (availableModes[_activeFullscreenMode]) { - _videoMode.hardwareWidth = availableModes[_activeFullscreenMode]->w; - _videoMode.hardwareHeight = availableModes[_activeFullscreenMode]->h; - return true; - } - } + // Swap OpenGL buffers + SDL_GL_SwapBuffers(); +} - // Could not find any suiting fullscreen mode, return false. - return false; +void OpenGLSdlGraphicsManager::notifyVideoExpose() { } -bool OpenGLSdlGraphicsManager::loadGFXMode() { - // If the screen was resized, do not change its size - if (!_screenResized) { - const int scaleFactor = getScale(); - _videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * scaleFactor; - _videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor; - - // The only modes where we need to adapt the aspect ratio are 320x200 - // and 640x400. That is since our aspect ratio correction in fact is - // only used to ensure that the original pixel size aspect for these - // modes is used. - // (Non-square pixels on old monitors vs square pixel on new ones). - if (_videoMode.aspectRatioCorrection) { - if (_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200) - _videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor; - else if (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400) - _videoMode.overlayHeight = _videoMode.hardwareHeight = 480 * scaleFactor; +void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) { + if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) { + // We save that we handled a resize event here. We need to know this + // so we do not overwrite the users requested window size whenever we + // switch aspect ratio or similar. + _gotResize = true; + if (!setupMode(width, height)) { + warning("OpenGLSdlGraphicsManager::notifyResize: Resize failed ('%s')", SDL_GetError()); + g_system->quit(); } } +} - _screenResized = false; +void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) { + adjustMousePosition(point.x, point.y); +} - // Setup OpenGL attributes for SDL - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); +void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) { + setMousePosition(mouse.x, mouse.y); +} - const bool isFullscreen = getFullscreenMode(); +void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) { + SDL_WarpMouse(x, y); +} - // In case we have an fullscreen mode and we are not in a rollback, detect - // a proper mode to use. In case we are in a rollback, we already detected - // a proper mode when setting up that mode, thus there is no need to run - // the detection again. - if (isFullscreen && _transactionMode != kTransactionRollback) { - if (!setupFullscreenMode()) - // Failed setuping a fullscreen mode - return false; +bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) { + // In some cases we might not want to load the requested video mode. This + // will assure that the window size is not altered. + if (_ignoreLoadVideoMode) { + _ignoreLoadVideoMode = false; + return true; } - _videoMode.overlayWidth = _videoMode.hardwareWidth; - _videoMode.overlayHeight = _videoMode.hardwareHeight; + // This function should never be called from notifyResize thus we know + // that the requested size came from somewhere else. + _gotResize = false; - uint32 flags = SDL_OPENGL; + // Save the requested dimensions. + _lastRequestedWidth = requestedWidth; + _lastRequestedHeight = requestedHeight; - if (isFullscreen) - flags |= SDL_FULLSCREEN; - else - flags |= SDL_RESIZABLE; - - // Create our window - _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags); -#ifdef USE_RGB_COLOR - detectSupportedFormats(); -#endif + // Apply the currently saved scale setting. + requestedWidth *= _graphicsScale; + requestedHeight *= _graphicsScale; - if (_hwscreen == NULL) { - // DON'T use error(), as this tries to bring up the debug - // console, which WON'T WORK now that _hwscreen is hosed. - - if (!_oldVideoMode.setup) { - warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); - g_system->quit(); - } else - // Cancel GFX load, and go back to last mode - return false; - } + // Set up the mode. + return setupMode(requestedWidth, requestedHeight); +} - // Check if the screen is BGR format - setFormatIsBGR(_hwscreen->format->Rshift != 0); +bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { + // In case we request a fullscreen mode we will use the mode the user + // has chosen last time or the biggest mode available. + if (_wantsFullScreen) { + if (_desiredFullscreenWidth && _desiredFullscreenHeight) { + // In case only a distinct set of modes is available we check + // whether the requested mode is actually available. + if (!_fullscreenVideoModes.empty()) { + VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(), + _fullscreenVideoModes.end(), + VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight)); + // It's not available fall back to default. + if (i == _fullscreenVideoModes.end()) { + _desiredFullscreenWidth = 0; + _desiredFullscreenHeight = 0; + } + } + } - if (isFullscreen) { - _lastFullscreenModeWidth = _videoMode.hardwareWidth; - _lastFullscreenModeHeight = _videoMode.hardwareHeight; - ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth); - ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight); - } + // In case no desired mode has been set we default to the biggest mode + // available or the requested mode in case we don't know any + // any fullscreen modes. + if (!_desiredFullscreenWidth || !_desiredFullscreenHeight) { + if (!_fullscreenVideoModes.empty()) { + VideoModeArray::const_iterator i = _fullscreenVideoModes.end(); + --i; + + _desiredFullscreenWidth = i->width; + _desiredFullscreenHeight = i->height; + } else { + _desiredFullscreenWidth = width; + _desiredFullscreenHeight = height; + } + } - // Call and return parent implementation of this method - return OpenGLGraphicsManager::loadGFXMode(); -} + // Remember our choice. + ConfMan.setInt("last_fullscreen_mode_width", _desiredFullscreenWidth, Common::ConfigManager::kApplicationDomain); + ConfMan.setInt("last_fullscreen_mode_height", _desiredFullscreenHeight, Common::ConfigManager::kApplicationDomain); -void OpenGLSdlGraphicsManager::unloadGFXMode() { - if (_hwscreen) { - SDL_FreeSurface(_hwscreen); - _hwscreen = NULL; + // Use our choice. + width = _desiredFullscreenWidth; + height = _desiredFullscreenHeight; } -} - -void OpenGLSdlGraphicsManager::internUpdateScreen() { - // Call to parent implementation of this method - OpenGLGraphicsManager::internUpdateScreen(); - - // Swap OpenGL buffers - SDL_GL_SwapBuffers(); -} -#ifdef USE_OSD -void OpenGLSdlGraphicsManager::displayModeChangedMsg() { - const char *newModeName = getCurrentModeName(); - if (newModeName) { - const int scaleFactor = getScale(); - - Common::String osdMessage = Common::String::format( - "%s: %s\n%d x %d -> %d x %d", - _("Current display mode"), - newModeName, - _videoMode.screenWidth * scaleFactor, - _videoMode.screenHeight * scaleFactor, - _hwscreen->w, _hwscreen->h - ); - displayMessageOnOSD(osdMessage.c_str()); + // WORKAROUND: Working around infamous SDL bugs when switching + // resolutions too fast. This might cause the event system to supply + // incorrect mouse position events otherwise. + // Reference: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=665779 + const uint32 curTime = SDL_GetTicks(); + if (_hwScreen && (curTime < _lastVideoModeLoad || curTime - _lastVideoModeLoad < 100)) { + for (int i = 10; i > 0; --i) { + SDL_PumpEvents(); + SDL_Delay(10); + } } -} -void OpenGLSdlGraphicsManager::displayScaleChangedMsg() { - const int scaleFactor = getScale(); - Common::String osdMessage = Common::String::format( - "%s: x%d\n%d x %d -> %d x %d", - _("Current scale"), - scaleFactor, - _videoMode.screenWidth, _videoMode.screenHeight, - _videoMode.overlayWidth, _videoMode.overlayHeight - ); - displayMessageOnOSD(osdMessage.c_str()); -} -#endif + _lastVideoModeLoad = curTime; -bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) { - if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { - if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || - event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS || - event.kbd.keycode == 'a' || event.kbd.keycode == 'f') - return true; - } else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) { - if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f') - return true; - } else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') { - return true; + uint32 flags = SDL_OPENGL; + if (_wantsFullScreen) { + flags |= SDL_FULLSCREEN; + } else { + flags |= SDL_RESIZABLE; } - return false; -} -void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) { - beginGFXTransaction(); - const bool isFullscreen = getFullscreenMode(); + _hwScreen = SDL_SetVideoMode(width, height, 32, flags); - if (isFullscreen && loop) { - _activeFullscreenMode += loop; - setFullscreenMode(true); - } else { - _activeFullscreenMode = -2; - setFullscreenMode(!isFullscreen); + if (!_hwScreen) { + // We treat fullscreen requests as a "hint" for now. This means in + // case it is not available we simply ignore it. + if (_wantsFullScreen) { + _hwScreen = SDL_SetVideoMode(width, height, 32, SDL_OPENGL | SDL_RESIZABLE); } + } - // HACK: We need to force a refresh here, since we change the - // fullscreen mode. - _transactionDetails.needRefresh = true; - endGFXTransaction(); - - // Ignore resize events for the next 10 frames - _ignoreResizeFrames = 10; + if (_hwScreen) { + const Graphics::PixelFormat rgba8888 = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); + notifyContextChange(rgba8888, rgba8888); + setActualScreenSize(_hwScreen->w, _hwScreen->h); + } -#ifdef USE_OSD - Common::String osdMessage; - if (getFullscreenMode()) - osdMessage = Common::String::format("%s\n%d x %d", - _("Fullscreen mode"), - _hwscreen->w, _hwscreen->h - ); - else - osdMessage = Common::String::format("%s\n%d x %d", - _("Windowed mode"), - _hwscreen->w, _hwscreen->h - ); - displayMessageOnOSD(osdMessage.c_str()); -#endif + return _hwScreen != nullptr; } bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) { switch (event.type) { + case Common::EVENT_KEYUP: + return isHotkey(event); + case Common::EVENT_KEYDOWN: if (event.kbd.hasFlags(Common::KBD_ALT)) { - // Alt-Return and Alt-Enter toggle full screen mode - if (event.kbd.keycode == Common::KEYCODE_RETURN || - event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) { - toggleFullScreen(0); + if ( event.kbd.keycode == Common::KEYCODE_RETURN + || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) { + // Alt-Return and Alt-Enter toggle full screen mode + beginGFXTransaction(); + setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode)); + endGFXTransaction(); + +#ifdef USE_OSD + if (getFeatureState(OSystem::kFeatureFullscreenMode)) { + displayMessageOnOSD("Fullscreen mode"); + } else { + displayMessageOnOSD("Windowed mode"); + } +#endif return true; } - // Alt-S create a screenshot - if (event.kbd.keycode == 's') { + if (event.kbd.keycode == Common::KEYCODE_s) { + // Alt-s creates a screenshot Common::String filename; for (int n = 0;; n++) { @@ -509,169 +364,167 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) { break; SDL_RWclose(file); } - if (saveScreenshot(filename.c_str())) - debug("Saved screenshot '%s'", filename.c_str()); - else - warning("Could not save screenshot"); - return true; - } - } - if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) { - // Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes - if (event.kbd.keycode == Common::KEYCODE_RETURN || - event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) { - toggleFullScreen(1); + saveScreenshot(filename.c_str()); + debug("Saved screenshot '%s'", filename.c_str()); + return true; } + } else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) { + if ( event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS + || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS) { + // Ctrl+Alt+Plus/Minus Increase/decrease the size + const int direction = (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS) ? +1 : -1; + + if (getFeatureState(OSystem::kFeatureFullscreenMode)) { + // In case we are in fullscreen we will choose the previous + // or next mode. + + // In case no modes are available we do nothing. + if (_fullscreenVideoModes.empty()) { + return true; + } + + // Look for the current mode. + VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(), + _fullscreenVideoModes.end(), + VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight)); + if (i == _fullscreenVideoModes.end()) { + return true; + } + + // Cycle through the modes in the specified direction. + if (direction > 0) { + ++i; + if (i == _fullscreenVideoModes.end()) { + i = _fullscreenVideoModes.begin(); + } + } else { + if (i == _fullscreenVideoModes.begin()) { + i = _fullscreenVideoModes.end(); + } + --i; + } + + _desiredFullscreenWidth = i->width; + _desiredFullscreenHeight = i->height; + + // Try to setup the mode. + if (!setupMode(_lastRequestedWidth, _lastRequestedHeight)) { + warning("OpenGLSdlGraphicsManager::notifyEvent: Fullscreen resize failed ('%s')", SDL_GetError()); + g_system->quit(); + } + } else { + // Calculate the next scaling setting. We approximate the + // current scale setting in case the user resized the + // window. Then we apply the direction change. + _graphicsScale = MAX<int>(_hwScreen->w / _lastRequestedWidth, _hwScreen->h / _lastRequestedHeight); + _graphicsScale = MAX<int>(_graphicsScale + direction, 1); + + // Since we overwrite a user resize here we reset its + // flag here. This makes enabling AR smoother because it + // will change the window size like in surface SDL. + _gotResize = false; + + // Try to setup the mode. + if (!setupMode(_lastRequestedWidth * _graphicsScale, _lastRequestedHeight * _graphicsScale)) { + warning("OpenGLSdlGraphicsManager::notifyEvent: Window resize failed ('%s')", SDL_GetError()); + g_system->quit(); + } + } - // Ctrl-Alt-a switch between display modes - if (event.kbd.keycode == 'a') { - beginGFXTransaction(); - setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection)); - endGFXTransaction(); #ifdef USE_OSD - Common::String osdMessage; - if (getFeatureState(OSystem::kFeatureAspectRatioCorrection)) - osdMessage = Common::String::format("%s\n%d x %d -> %d x %d", - _("Enabled aspect ratio correction"), - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h); - else - osdMessage = Common::String::format("%s\n%d x %d -> %d x %d", - _("Disabled aspect ratio correction"), - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h); - displayMessageOnOSD(osdMessage.c_str()); + const Common::String osdMsg = Common::String::format("Resolution: %dx%d", _hwScreen->w, _hwScreen->h); + displayMessageOnOSD(osdMsg.c_str()); #endif - internUpdateScreen(); + return true; - } + } else if (event.kbd.keycode == Common::KEYCODE_a) { + // In case the user changed the window size manually we will + // not change the window size again here. + _ignoreLoadVideoMode = _gotResize; - // Ctrl-Alt-f toggles antialiasing - if (event.kbd.keycode == 'f') { + // Ctrl+Alt+a toggles the aspect ratio correction state. beginGFXTransaction(); - toggleAntialiasing(); + setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection)); endGFXTransaction(); + // Make sure we do not ignore the next resize. This + // effectively checks whether loadVideoMode has been called. + assert(!_ignoreLoadVideoMode); + #ifdef USE_OSD - // TODO: This makes guesses about what internal antialiasing - // modes we use, we might want to consider a better way of - // displaying information to the user. - if (getAntialiasingState()) - displayMessageOnOSD(_("Active filter mode: Linear")); - else - displayMessageOnOSD(_("Active filter mode: Nearest")); + Common::String osdMsg = "Aspect ratio correction: "; + osdMsg += getFeatureState(OSystem::kFeatureAspectRatioCorrection) ? "enabled" : "disabled"; + displayMessageOnOSD(osdMsg.c_str()); #endif + return true; - } + } else if (event.kbd.keycode == Common::KEYCODE_f) { + // Ctrl+Alt+f toggles the graphics modes. + + // We are crazy we will allow the OpenGL base class to + // introduce new graphics modes like shaders for special + // filtering. If some other OpenGL subclass needs this, + // we can think of refactoring this. + int mode = getGraphicsMode(); + const OSystem::GraphicsMode *supportedModes = getSupportedGraphicsModes(); + const OSystem::GraphicsMode *modeDesc = nullptr; + + // Search the current mode. + for (; supportedModes->name; ++supportedModes) { + if (supportedModes->id == mode) { + modeDesc = supportedModes; + break; + } + } + assert(modeDesc); - SDLKey sdlKey = (SDLKey)event.kbd.keycode; - - // Ctrl+Alt+Plus/Minus Increase/decrease the scale factor - if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS || - sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) { - int factor = getScale(); - factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1; - if (0 < factor && factor < 4) { - // Check if the desktop resolution has been detected - if (_desktopWidth > 0 && _desktopHeight > 0) - // If the new scale factor is too big, do not scale - if (_videoMode.screenWidth * factor > _desktopWidth || - _videoMode.screenHeight * factor > _desktopHeight) - return false; - - beginGFXTransaction(); - setScale(factor); - endGFXTransaction(); -#ifdef USE_OSD - displayScaleChangedMsg(); -#endif - return true; + // Try to use the next mode in the list. + ++modeDesc; + if (!modeDesc->name) { + modeDesc = getSupportedGraphicsModes(); } - } - const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_3); - const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP3); + // Never ever try to resize the window when we simply want to + // switch the graphics mode. This assures that the window size + // does not change. + _ignoreLoadVideoMode = true; + + beginGFXTransaction(); + setGraphicsMode(modeDesc->id); + endGFXTransaction(); + + // Make sure we do not ignore the next resize. This + // effectively checks whether loadVideoMode has been called. + assert(!_ignoreLoadVideoMode); - // Ctrl-Alt-<number key> will change the GFX mode - if (isNormalNumber || isKeypadNumber) { - if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 3) { -#ifdef USE_OSD - int lastMode = _videoMode.mode; -#endif - // We need to query the scale and set it up, because - // setGraphicsMode sets the default scale to 2 - int oldScale = getScale(); - beginGFXTransaction(); - setGraphicsMode(sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1)); - setScale(oldScale); - endGFXTransaction(); #ifdef USE_OSD - if (lastMode != _videoMode.mode) - displayModeChangedMsg(); + const Common::String osdMsg = Common::String::format("Graphics mode: %s", _(modeDesc->description)); + displayMessageOnOSD(osdMsg.c_str()); #endif - internUpdateScreen(); - } - } - } - if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) { - // Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes - if (event.kbd.keycode == Common::KEYCODE_RETURN || - event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) { - toggleFullScreen(-1); return true; } } - break; - - case Common::EVENT_KEYUP: - return isHotkey(event); + // Fall through default: - break; + return false; } - - return false; -} - -void OpenGLSdlGraphicsManager::notifyVideoExpose() { } -void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) { - // Do not resize if ignoring resize events. - if (!_ignoreResizeFrames && !getFullscreenMode()) { - bool scaleChanged = false; - beginGFXTransaction(); - _videoMode.hardwareWidth = width; - _videoMode.hardwareHeight = height; - - _screenResized = true; - - int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth, - _videoMode.hardwareHeight / _videoMode.screenHeight); - - if (getScale() != scale) { - scaleChanged = true; - setScale(MAX(MIN(scale, 3), 1)); - } - - _transactionDetails.sizeChanged = true; - endGFXTransaction(); -#ifdef USE_OSD - if (scaleChanged) - displayScaleChangedMsg(); -#endif +bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) { + if (event.kbd.hasFlags(Common::KBD_ALT)) { + return event.kbd.keycode == Common::KEYCODE_RETURN + || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER + || event.kbd.keycode == Common::KEYCODE_s; + } else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) { + return event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS + || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS + || event.kbd.keycode == Common::KEYCODE_a + || event.kbd.keycode == Common::KEYCODE_f; } -} - -void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) { - adjustMousePosition(point.x, point.y); -} -void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) { - setMousePosition(mouse.x, mouse.y); + return false; } - -#endif diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h index 1587183328..9934ca79e2 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.h +++ b/backends/graphics/openglsdl/openglsdl-graphics.h @@ -8,117 +8,109 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H -#define BACKENDS_GRAPHICS_OPENGLSDL_H +#ifndef BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H +#define BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H -#include "backends/platform/sdl/sdl-sys.h" -#if defined(ARRAYSIZE) && !defined(_WINDOWS_) -#undef ARRAYSIZE -#endif -#include "backends/graphics/sdl/sdl-graphics.h" #include "backends/graphics/opengl/opengl-graphics.h" +#include "backends/graphics/sdl/sdl-graphics.h" +#include "backends/platform/sdl/sdl-sys.h" +#include "common/array.h" #include "common/events.h" -/** - * SDL OpenGL graphics manager - */ -class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver { +class OpenGLSdlGraphicsManager : public OpenGL::OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver { public: - OpenGLSdlGraphicsManager(SdlEventSource *eventSource); + OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource); virtual ~OpenGLSdlGraphicsManager(); + // GraphicsManager API + virtual void activateManager(); + virtual void deactivateManager(); + virtual bool hasFeature(OSystem::Feature f); virtual void setFeatureState(OSystem::Feature f, bool enable); + virtual bool getFeatureState(OSystem::Feature f); + + virtual bool setGraphicsMode(int mode); + virtual void resetGraphicsScale(); #ifdef USE_RGB_COLOR virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const; #endif - virtual void initEventObserver(); - virtual bool notifyEvent(const Common::Event &event); - virtual void updateScreen(); - // SdlGraphicsManager interface + // EventObserver API + virtual bool notifyEvent(const Common::Event &event); + + // SdlGraphicsManager API virtual void notifyVideoExpose(); virtual void notifyResize(const uint width, const uint height); virtual void transformMouseCoordinates(Common::Point &point); virtual void notifyMousePos(Common::Point mouse); protected: - virtual void internUpdateScreen(); + virtual void setInternalMousePosition(int x, int y); - virtual bool loadGFXMode(); - virtual void unloadGFXMode(); - virtual bool isHotkey(const Common::Event &event); + virtual bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format); +private: + bool setupMode(uint width, uint height); -#ifdef USE_RGB_COLOR - Common::List<Graphics::PixelFormat> _supportedFormats; + uint32 _lastVideoModeLoad; + SDL_Surface *_hwScreen; - /** - * Update the list of supported pixel formats. - * This method is invoked by loadGFXMode(). - */ - void detectSupportedFormats(); -#endif + uint _lastRequestedWidth; + uint _lastRequestedHeight; + uint _graphicsScale; + bool _ignoreLoadVideoMode; + bool _gotResize; - /** - * Toggles fullscreen. - * @loop loop direction for switching fullscreen mode, if 0 toggles it. - */ - virtual void toggleFullScreen(int loop); + bool _wantsFullScreen; + uint _ignoreResizeEvents; - int _activeFullscreenMode; + struct VideoMode { + VideoMode() : width(0), height(0) {} + VideoMode(uint w, uint h) : width(w), height(h) {} - /** - * Setup the fullscreen mode. - * @return false if failed finding a mode, true otherwise. - */ - virtual bool setupFullscreenMode(); + bool operator<(const VideoMode &right) const { + if (width < right.width) { + return true; + } else if (width == right.width && height < right.height) { + return true; + } else { + return false; + } + } - virtual void setInternalMousePosition(int x, int y); + bool operator==(const VideoMode &right) const { + return width == right.width && height == right.height; + } - int _lastFullscreenModeWidth; - int _lastFullscreenModeHeight; - int _desktopWidth; - int _desktopHeight; - - // Hardware screen - SDL_Surface *_hwscreen; - - // If screen was resized by the user - bool _screenResized; - - // Ignore resize events for the number of updateScreen() calls. - // Normaly resize events are user generated when resizing the window - // from its borders, but in some cases a resize event can be generated - // after a fullscreen change. - int _ignoreResizeFrames; - -#ifdef USE_OSD - /** - * Displays a mode change message in OSD - */ - void displayModeChangedMsg(); - - /** - * Displays a scale change message in OSD - */ - void displayScaleChangedMsg(); -#endif + bool operator!=(const VideoMode &right) const { + return !(*this == right); + } + + uint width, height; + }; + typedef Common::Array<VideoMode> VideoModeArray; + VideoModeArray _fullscreenVideoModes; + + uint _desiredFullscreenWidth; + uint _desiredFullscreenHeight; + + virtual bool isHotkey(const Common::Event &event); }; #endif diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index 2eca4b8aab..40b97b267b 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -26,10 +26,15 @@ SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source) : _eventSource(source) { - _eventSource->setGraphicsManager(this); } SdlGraphicsManager::~SdlGraphicsManager() { - _eventSource->setGraphicsManager(0); } +void SdlGraphicsManager::activateManager() { + _eventSource->setGraphicsManager(this); +} + +void SdlGraphicsManager::deactivateManager() { + _eventSource->setGraphicsManager(0); +} diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h index ea9149fccb..3791961cfa 100644 --- a/backends/graphics/sdl/sdl-graphics.h +++ b/backends/graphics/sdl/sdl-graphics.h @@ -23,6 +23,8 @@ #ifndef BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H #define BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H +#include "backends/graphics/graphics.h" + #include "common/rect.h" class SdlEventSource; @@ -31,16 +33,26 @@ class SdlEventSource; * Base class for a SDL based graphics manager. * * It features a few extra a few extra features required by SdlEventSource. - * FIXME/HACK: - * Note it does not inherit from GraphicsManager to avoid a diamond inheritance - * in the current OpenGLSdlGraphicsManager. */ -class SdlGraphicsManager { +class SdlGraphicsManager : virtual public GraphicsManager { public: SdlGraphicsManager(SdlEventSource *source); virtual ~SdlGraphicsManager(); /** + * Makes this graphics manager active. That means it should be ready to + * process inputs now. However, even without being active it should be + * able to query the supported modes and other bits. + */ + virtual void activateManager(); + + /** + * Makes this graphics manager inactive. This should allow another + * graphics manager to become active again. + */ + virtual void deactivateManager(); + + /** * Notify the graphics manager that the graphics needs to be redrawn, since * the application window was modified. * diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index 871c6c49b2..b3af08e2e8 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -142,14 +142,6 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou #endif _transactionMode(kTransactionNone) { - if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) { - error("Could not initialize SDL: %s", SDL_GetError()); - } - - // This is also called in initSDL(), but initializing graphics - // may reset it. - SDL_EnableUNICODE(1); - // allocate palette storage _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); @@ -165,8 +157,6 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou _enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect"); #endif - SDL_ShowCursor(SDL_DISABLE); - memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); memset(&_videoMode, 0, sizeof(_videoMode)); memset(&_transactionDetails, 0, sizeof(_transactionDetails)); @@ -193,10 +183,6 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou } SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() { - // Unregister the event observer - if (g_system->getEventManager()->getEventDispatcher() != NULL) - g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); - unloadGFXMode(); if (_mouseSurface) SDL_FreeSurface(_mouseSurface); @@ -211,11 +197,22 @@ SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() { free(_mouseData); } -void SurfaceSdlGraphicsManager::initEventObserver() { +void SurfaceSdlGraphicsManager::activateManager() { + SdlGraphicsManager::activateManager(); + // Register the graphics manager as a event observer g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false); } +void SurfaceSdlGraphicsManager::deactivateManager() { + // Unregister the event observer + if (g_system->getEventManager()->getEventDispatcher()) { + g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); + } + + SdlGraphicsManager::deactivateManager(); +} + bool SurfaceSdlGraphicsManager::hasFeature(OSystem::Feature f) { return (f == OSystem::kFeatureFullscreenMode) || @@ -263,16 +260,16 @@ bool SurfaceSdlGraphicsManager::getFeatureState(OSystem::Feature f) { } } -const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::supportedGraphicsModes() { - return s_supportedGraphicsModes; -} - const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int SurfaceSdlGraphicsManager::getDefaultGraphicsMode() const { +#ifdef USE_SCALERS return GFX_DOUBLESIZE; +#else + return GFX_NORMAL; +#endif } void SurfaceSdlGraphicsManager::resetGraphicsScale() { @@ -747,6 +744,8 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() { if (_screen == NULL) error("allocating _screen failed"); + // Avoid having SDL_SRCALPHA set even if we supplied an alpha-channel in the format. + SDL_SetAlpha(_screen, 0, 255); #else _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) @@ -1081,7 +1080,9 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() { for (r = _dirtyRectList; r != lastRect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; +#ifdef USE_SCALERS register int orig_dst_y = 0; +#endif register int rx1 = r->x * scale1; if (dst_y < height) { @@ -1089,7 +1090,9 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() { if (dst_h > height - dst_y) dst_h = height - dst_y; +#ifdef USE_SCALERS orig_dst_y = dst_y; +#endif dst_y = dst_y * scale1; if (_videoMode.aspectRatioCorrection && !_overlayVisible) diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h index 97de0f9c97..22b7780675 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.h +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h @@ -75,18 +75,18 @@ public: /** * SDL graphics manager */ -class SurfaceSdlGraphicsManager : public GraphicsManager, public SdlGraphicsManager, public Common::EventObserver { +class SurfaceSdlGraphicsManager : public SdlGraphicsManager, public Common::EventObserver { public: SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource); virtual ~SurfaceSdlGraphicsManager(); - virtual void initEventObserver(); + virtual void activateManager(); + virtual void deactivateManager(); virtual bool hasFeature(OSystem::Feature f); virtual void setFeatureState(OSystem::Feature f, bool enable); virtual bool getFeatureState(OSystem::Feature f); - static const OSystem::GraphicsMode *supportedGraphicsModes(); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); diff --git a/backends/module.mk b/backends/module.mk index 31ac444750..1222d9a363 100644 --- a/backends/module.mk +++ b/backends/module.mk @@ -40,14 +40,6 @@ MODULE_OBJS += \ keymapper/remap-dialog.o endif -ifdef USE_OPENGL -MODULE_OBJS += \ - graphics/opengl/glerrorcheck.o \ - graphics/opengl/gltexture.o \ - graphics/opengl/opengl-graphics.o \ - graphics/openglsdl/openglsdl-graphics.o -endif - ifdef ENABLE_VKEYBD MODULE_OBJS += \ vkeybd/image-map.o \ @@ -57,6 +49,15 @@ MODULE_OBJS += \ vkeybd/virtual-keyboard-parser.o endif +# OpenGL specific source files. +ifdef USE_OPENGL +MODULE_OBJS += \ + graphics/opengl/debug.o \ + graphics/opengl/extensions.o \ + graphics/opengl/opengl-graphics.o \ + graphics/opengl/texture.o +endif + # SDL specific source files. # We cannot just check $BACKEND = sdl, as various other backends # derive from the SDL backend, and they all need the following files. @@ -76,6 +77,11 @@ ifndef USE_SDL13 MODULE_OBJS += \ audiocd/sdl/sdl-audiocd.o endif + +ifdef USE_OPENGL +MODULE_OBJS += \ + graphics/openglsdl/openglsdl-graphics.o +endif endif ifdef POSIX diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index ad80ea7f8c..5e3d1d0db6 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -146,7 +146,8 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) : _touchpad_scale(66), _dpad_scale(4), _fingersDown(0), - _trackball_scale(2) { + _trackball_scale(2), + _joystick_scale(10) { _fsFactory = new POSIXFilesystemFactory(); diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h index b4813b3bdf..704ce12f60 100644 --- a/backends/platform/android/android.h +++ b/backends/platform/android/android.h @@ -231,6 +231,7 @@ private: int _touchpad_scale; int _trackball_scale; int _dpad_scale; + int _joystick_scale; int _fingersDown; void clipMouse(Common::Point &p); diff --git a/backends/platform/android/android.mk b/backends/platform/android/android.mk index f498c671de..915bf8ac60 100644 --- a/backends/platform/android/android.mk +++ b/backends/platform/android/android.mk @@ -25,13 +25,19 @@ PATH_RESOURCES = $(PATH_DIST)/res PORT_DISTFILES = $(PATH_DIST)/README.Android +# FIXME: OUYA specific. +# "values-television" not present in vanilla Android. +# $(PATH_RESOURCES)/../res-ouya/values-television/margins.xml \ + RESOURCES = \ $(PATH_RESOURCES)/values/strings.xml \ + $(PATH_RESOURCES)/values/margins.xml \ $(PATH_RESOURCES)/layout/main.xml \ $(PATH_RESOURCES)/layout/splash.xml \ $(PATH_RESOURCES)/drawable/gradient.xml \ $(PATH_RESOURCES)/drawable/scummvm.png \ - $(PATH_RESOURCES)/drawable/scummvm_big.png + $(PATH_RESOURCES)/drawable/scummvm_big.png \ + $(PATH_RESOURCES)/drawable-xhdpi/ouya_icon.png PLUGIN_RESOURCES = \ $(PATH_RESOURCES)/values/strings.xml \ diff --git a/backends/platform/android/events.cpp b/backends/platform/android/events.cpp index db1261e432..5c42db9347 100644 --- a/backends/platform/android/events.cpp +++ b/backends/platform/android/events.cpp @@ -64,6 +64,10 @@ enum { JE_RMB_DOWN = 11, JE_RMB_UP = 12, JE_MOUSE_MOVE = 13, + JE_GAMEPAD = 14, + JE_JOYSTICK = 15, + JE_MMB_DOWN = 16, + JE_MMB_UP = 17, JE_QUIT = 0x1000 }; @@ -109,6 +113,25 @@ enum { JKEYCODE_DPAD_CENTER = 23 }; +// gamepad +enum { + JKEYCODE_BUTTON_A = 96, + JKEYCODE_BUTTON_B = 97, + JKEYCODE_BUTTON_C = 98, + JKEYCODE_BUTTON_X = 99, + JKEYCODE_BUTTON_Y = 100, + JKEYCODE_BUTTON_Z = 101, + JKEYCODE_BUTTON_L1 = 102, + JKEYCODE_BUTTON_R1 = 103, + JKEYCODE_BUTTON_L2 = 104, + JKEYCODE_BUTTON_R2 = 105, + JKEYCODE_BUTTON_THUMBL = 106, + JKEYCODE_BUTTON_THUMBR = 107, + JKEYCODE_BUTTON_START = 108, + JKEYCODE_BUTTON_SELECT = 109, + JKEYCODE_BUTTON_MODE = 110, +}; + // meta modifier enum { JMETA_SHIFT = 0x01, @@ -827,6 +850,94 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3, return; + case JE_GAMEPAD: + switch (arg1) { + case JACTION_DOWN: + e.type = Common::EVENT_KEYDOWN; + break; + case JACTION_UP: + e.type = Common::EVENT_KEYUP; + break; + default: + LOGE("unhandled jaction on gamepad key: %d", arg1); + return; + } + + switch (arg2) { + case JKEYCODE_BUTTON_A: + case JKEYCODE_BUTTON_B: + switch (arg1) { + case JACTION_DOWN: + e.type = (arg2 == JKEYCODE_BUTTON_A? + Common::EVENT_LBUTTONDOWN : + Common::EVENT_RBUTTONDOWN); + break; + case JACTION_UP: + e.type = (arg2 == JKEYCODE_BUTTON_A? + Common::EVENT_LBUTTONUP : + Common::EVENT_RBUTTONUP); + break; + } + + e.mouse = getEventManager()->getMousePos(); + + break; + + case JKEYCODE_BUTTON_X: + e.kbd.keycode = Common::KEYCODE_ESCAPE; + e.kbd.ascii = Common::ASCII_ESCAPE; + break; + + default: + LOGW("unmapped gamepad key: %d", arg2); + return; + } + + lockMutex(_event_queue_lock); + _event_queue.push(e); + unlockMutex(_event_queue_lock); + + break; + + case JE_JOYSTICK: + e.mouse = getEventManager()->getMousePos(); + + switch (arg1) { + case JACTION_MULTIPLE: + e.type = Common::EVENT_MOUSEMOVE; + + // already multiplied by 100 + e.mouse.x += arg2 * _joystick_scale / _eventScaleX; + e.mouse.y += arg3 * _joystick_scale / _eventScaleY; + + clipMouse(e.mouse); + + break; + default: + LOGE("unhandled jaction on joystick: %d", arg1); + return; + } + + lockMutex(_event_queue_lock); + _event_queue.push(e); + unlockMutex(_event_queue_lock); + + return; + + case JE_MMB_DOWN: + e.type = Common::EVENT_MAINMENU; + + lockMutex(_event_queue_lock); + _event_queue.push(e); + unlockMutex(_event_queue_lock); + + return; + + case JE_MMB_UP: + // No action + + return; + case JE_QUIT: e.type = Common::EVENT_QUIT; diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 882dcff9a4..9f6c759c75 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -94,6 +94,7 @@ Common::List<Graphics::PixelFormat> OSystem_Android::getSupportedFormats() const Common::List<Graphics::PixelFormat> res; res.push_back(GLES565Texture::pixelFormat()); res.push_back(GLES5551Texture::pixelFormat()); + res.push_back(GLES8888Texture::pixelFormat()); res.push_back(GLES4444Texture::pixelFormat()); res.push_back(Graphics::PixelFormat::createFormatCLUT8()); @@ -147,6 +148,8 @@ void OSystem_Android::initTexture(GLESBaseTexture **texture, *texture = new GLES565Texture(); else if (format_new == GLES5551Texture::pixelFormat()) *texture = new GLES5551Texture(); + else if (format_new == GLES8888Texture::pixelFormat()) + *texture = new GLES8888Texture(); else if (format_new == GLES4444Texture::pixelFormat()) *texture = new GLES4444Texture(); else { @@ -233,7 +236,7 @@ void OSystem_Android::initViewport() { GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)); GLCALL(glEnable(GL_BLEND)); - GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GLCALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); GLCALL(glEnableClientState(GL_VERTEX_ARRAY)); GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); @@ -726,7 +729,7 @@ void OSystem_Android::setMouseCursor(const void *buf, uint w, uint h, _mouse_keycolor = keycolor; p = _mouse_texture_palette->palette() + _mouse_keycolor * 2; - WRITE_UINT16(p, READ_UINT16(p) & ~1); + WRITE_UINT16(p, 0); } if (w == 0 || h == 0) @@ -779,7 +782,7 @@ void OSystem_Android::setCursorPaletteInternal(const byte *colors, WRITE_UINT16(p, pf.RGBToColor(colors[0], colors[1], colors[2])); p = _mouse_texture_palette->palette() + _mouse_keycolor * 2; - WRITE_UINT16(p, READ_UINT16(p) & ~1); + WRITE_UINT16(p, 0); } void OSystem_Android::setCursorPalette(const byte *colors, @@ -821,7 +824,7 @@ void OSystem_Android::disableCursorPalette() { } byte *p = _mouse_texture_palette->palette() + _mouse_keycolor * 2; - WRITE_UINT16(p, READ_UINT16(p) & ~1); + WRITE_UINT16(p, 0); } } diff --git a/backends/platform/android/org/scummvm/scummvm/MouseHelper.java b/backends/platform/android/org/scummvm/scummvm/MouseHelper.java index 999815593f..8990515b84 100644 --- a/backends/platform/android/org/scummvm/scummvm/MouseHelper.java +++ b/backends/platform/android/org/scummvm/scummvm/MouseHelper.java @@ -14,6 +14,7 @@ public class MouseHelper { private long _rmbGuardTime; private boolean _rmbPressed; private boolean _lmbPressed; + private boolean _mmbPressed; /** * Class initialization fails when this throws an exception. @@ -114,6 +115,23 @@ public class MouseHelper { _rmbPressed = false; } + boolean mmbDown = (buttonState & MotionEvent.BUTTON_TERTIARY) == MotionEvent.BUTTON_TERTIARY; + if (mmbDown) { + if (!_mmbPressed) { + // middle mouse button was pressed just now + _scummvm.pushEvent(ScummVMEvents.JE_MMB_DOWN, (int)e.getX(), (int)e.getY(), e.getButtonState(), 0, 0); + } + + _mmbPressed = true; + } else { + if (_mmbPressed) { + // middle mouse button was released just now + _scummvm.pushEvent(ScummVMEvents.JE_MMB_UP, (int)e.getX(), (int)e.getY(), e.getButtonState(), 0, 0); + } + + _mmbPressed = false; + } + return true; } diff --git a/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java b/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java index 829a948435..5d041dafd2 100644 --- a/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java +++ b/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java @@ -240,6 +240,14 @@ public class ScummVMActivity extends Activity { return false; } + @Override + public boolean onGenericMotionEvent(final MotionEvent e) { + if (_events != null) + return _events.onGenericMotionEvent(e); + + return false; + } + private void showKeyboard(boolean show) { SurfaceView main_surface = (SurfaceView)findViewById(R.id.main_surface); InputMethodManager imm = (InputMethodManager) diff --git a/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java b/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java index 5f51ffac6c..702215341b 100644 --- a/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java +++ b/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java @@ -9,6 +9,7 @@ import android.view.MotionEvent; import android.view.View; import android.view.ViewConfiguration; import android.view.GestureDetector; +import android.view.InputDevice; import android.view.inputmethod.InputMethodManager; public class ScummVMEvents implements @@ -31,6 +32,10 @@ public class ScummVMEvents implements public static final int JE_RMB_DOWN = 11; public static final int JE_RMB_UP = 12; public static final int JE_MOUSE_MOVE = 13; + public static final int JE_GAMEPAD = 14; + public static final int JE_JOYSTICK = 15; + public static final int JE_MMB_DOWN = 16; + public static final int JE_MMB_UP = 17; public static final int JE_QUIT = 0x1000; final protected Context _context; @@ -63,6 +68,18 @@ public class ScummVMEvents implements return true; } + public boolean onGenericMotionEvent(final MotionEvent e) { + if((e.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { + _scummvm.pushEvent(JE_JOYSTICK, e.getAction(), + (int)(e.getAxisValue(MotionEvent.AXIS_X)*100), + (int)(e.getAxisValue(MotionEvent.AXIS_Y)*100), + 0, 0); + return true; + } + + return false; + } + final static int MSG_MENU_LONG_PRESS = 1; final private Handler keyHandler = new Handler() { @@ -177,6 +194,25 @@ public class ScummVMEvents implements (int)(e.getEventTime() - e.getDownTime()), e.getRepeatCount(), 0); return true; + case KeyEvent.KEYCODE_BUTTON_A: + case KeyEvent.KEYCODE_BUTTON_B: + case KeyEvent.KEYCODE_BUTTON_C: + case KeyEvent.KEYCODE_BUTTON_X: + case KeyEvent.KEYCODE_BUTTON_Y: + case KeyEvent.KEYCODE_BUTTON_Z: + case KeyEvent.KEYCODE_BUTTON_L1: + case KeyEvent.KEYCODE_BUTTON_R1: + case KeyEvent.KEYCODE_BUTTON_L2: + case KeyEvent.KEYCODE_BUTTON_R2: + case KeyEvent.KEYCODE_BUTTON_THUMBL: + case KeyEvent.KEYCODE_BUTTON_THUMBR: + case KeyEvent.KEYCODE_BUTTON_START: + case KeyEvent.KEYCODE_BUTTON_SELECT: + case KeyEvent.KEYCODE_BUTTON_MODE: + _scummvm.pushEvent(JE_GAMEPAD, action, keyCode, + (int)(e.getEventTime() - e.getDownTime()), + e.getRepeatCount(), 0); + return true; } _scummvm.pushEvent(JE_KEY, action, keyCode, diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index cc41c0d8a6..87fd2d976c 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -259,11 +259,15 @@ void GLESTexture::fillBuffer(uint32 color) { assert(_surface.getPixels()); if (_pixelFormat.bytesPerPixel == 1 || - ((color & 0xff) == ((color >> 8) & 0xff))) + (_pixelFormat.bytesPerPixel == 2 && + ((color & 0xff) == ((color >> 8) & 0xff)))) memset(_pixels, color & 0xff, _surface.pitch * _surface.h); - else - Common::fill(_pixels, _pixels + _surface.pitch * _surface.h, + else if (_pixelFormat.bytesPerPixel == 2) + Common::fill((uint16 *)_pixels, (uint16 *)(_pixels + _surface.pitch * _surface.h), (uint16)color); + else + Common::fill((uint32 *)_pixels, (uint32 *)(_pixels + _surface.pitch * _surface.h), + color); setDirty(); } @@ -334,6 +338,13 @@ GLES565Texture::GLES565Texture() : GLES565Texture::~GLES565Texture() { } +GLES8888Texture::GLES8888Texture() : + GLESTexture(GL_RGBA, GL_UNSIGNED_BYTE, pixelFormat()) { +} + +GLES8888Texture::~GLES8888Texture() { +} + GLESFakePaletteTexture::GLESFakePaletteTexture(GLenum glFormat, GLenum glType, Graphics::PixelFormat pixelFormat) : GLESBaseTexture(glFormat, glType, pixelFormat), diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h index 4307b5a1bc..67f7343c98 100644 --- a/backends/platform/android/texture.h +++ b/backends/platform/android/texture.h @@ -224,6 +224,18 @@ public: } }; +// RGBA8888 texture +class GLES8888Texture : public GLESTexture { +public: + GLES8888Texture(); + virtual ~GLES8888Texture(); + + static inline Graphics::PixelFormat pixelFormat() { + // We assume LE since all Android platforms are LE. + return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); + } +}; + class GLESFakePaletteTexture : public GLESBaseTexture { protected: GLESFakePaletteTexture(GLenum glFormat, GLenum glType, diff --git a/backends/platform/dc/dc-fs.cpp b/backends/platform/dc/dc-fs.cpp index 36f5a1465c..f850c9d26f 100644 --- a/backends/platform/dc/dc-fs.cpp +++ b/backends/platform/dc/dc-fs.cpp @@ -27,7 +27,9 @@ #include <ronin/cdfs.h> #include <stdio.h> +#define usleep usleep_unistd #include <unistd.h> +#undef usleep /** * Implementation of the ScummVM file system API based on Ronin. diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h index d62ced02e1..ba60c7740e 100644 --- a/backends/platform/dc/dc.h +++ b/backends/platform/dc/dc.h @@ -43,7 +43,9 @@ class Interactive public: virtual int key(int k, byte &shiftFlags) = 0; virtual void mouse(int x, int y) = 0; + virtual ~Interactive() = 0; }; +inline Interactive::~Interactive() { } #include "softkbd.h" diff --git a/backends/platform/dc/dcmain.cpp b/backends/platform/dc/dcmain.cpp index bec1fdae3a..36a22c4b5c 100644 --- a/backends/platform/dc/dcmain.cpp +++ b/backends/platform/dc/dcmain.cpp @@ -79,13 +79,14 @@ static bool find_track(int track, int &first_sec, int &last_sec) if (first < 1 || last > 99 || first > last) return false; for (i=first; i<=last; i++) - if (!(TOC_CTRL(toc->entry[i-1])&4)) + if (!(TOC_CTRL(toc->entry[i-1])&4)) { if (track==1) { first_sec = TOC_LBA(toc->entry[i-1]); last_sec = TOC_LBA(toc->entry[i]); return true; } else --track; + } return false; } @@ -281,7 +282,7 @@ namespace DC_Flash { if((r = syscall_read_flash(info[0] + (bmb++ << 6), bm, 64))<0) return r; } - if(!(bm[(b>>3)&63] & (0x80>>(b&7)))) + if(!(bm[(b>>3)&63] & (0x80>>(b&7)))) { if((r = syscall_read_flash(info[0] + ((b+1) << 6), buf, 64))<0) return r; else if((s=*(unsigned short *)(buf+0)) == sec && @@ -289,6 +290,7 @@ namespace DC_Flash { memcpy(dst+(s-sec)*60, buf+2, 60); got=1; } + } } return got; } diff --git a/backends/platform/dc/icon.cpp b/backends/platform/dc/icon.cpp index cf7afc82e0..28edf27f4f 100644 --- a/backends/platform/dc/icon.cpp +++ b/backends/platform/dc/icon.cpp @@ -47,8 +47,8 @@ void Icon::create_vmicon(void *buffer) void Icon::create_texture() { - static char tt[16] = { 0, 1, 4, 5, 16, 17, 20, 21, - 64, 65, 68, 69, 80, 81, 84, 85 }; + static unsigned char tt[16] = { 0, 1, 4, 5, 16, 17, 20, 21, + 64, 65, 68, 69, 80, 81, 84, 85 }; unsigned short *tex = (unsigned short *)ta_txalloc(512); unsigned short *linebase; unsigned char *src = bitmap+sizeof(bitmap)-17; diff --git a/backends/platform/dc/input.cpp b/backends/platform/dc/input.cpp index 7b21c76efa..5c6adf6c7c 100644 --- a/backends/platform/dc/input.cpp +++ b/backends/platform/dc/input.cpp @@ -50,10 +50,10 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, else if (!(buttons & 512)) newkey = ' '; else if (!(buttons & 1024)) newkey = numpadmap[(buttons>>4)&15]; - if (!(buttons & 128)) if (inter) newkey = 1001; else mouse_x++; - if (!(buttons & 64)) if (inter) newkey = 1002; else mouse_x--; - if (!(buttons & 32)) if (inter) newkey = 1003; else mouse_y++; - if (!(buttons & 16)) if (inter) newkey = 1004; else mouse_y--; + if (!(buttons & 128)) { if (inter) newkey = 1001; else mouse_x++; } + if (!(buttons & 64)) { if (inter) newkey = 1002; else mouse_x--; } + if (!(buttons & 32)) { if (inter) newkey = 1003; else mouse_y++; } + if (!(buttons & 16)) { if (inter) newkey = 1004; else mouse_y--; } mouse_x += ((int)pad->cond.controller.joyx-128)>>4; mouse_y += ((int)pad->cond.controller.joyy-128)>>4; @@ -157,7 +157,7 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, return -Common::EVENT_RBUTTONUP; } - if (mouse_wheel != lastwheel) + if (mouse_wheel != lastwheel) { if (((int8)(mouse_wheel - lastwheel)) > 0) { lastwheel++; return -Common::EVENT_WHEELDOWN; @@ -165,6 +165,7 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, --lastwheel; return -Common::EVENT_WHEELUP; } + } if (newkey && inter && newkey != lastkey) { int transkey = inter->key(newkey, shiftFlags); diff --git a/backends/platform/dc/ip.txt.in b/backends/platform/dc/ip.txt.in index 23424e0950..539d29dd1e 100644 --- a/backends/platform/dc/ip.txt.in +++ b/backends/platform/dc/ip.txt.in @@ -7,5 +7,5 @@ Product No : T0000 Version : @VERSION@ Release Date : @DATE@ Boot Filename : SCUMMVM.BIN -SW Maker Name : The ScummVM team +SW Maker Name : The ScummVM Team Game Title : ScummVM diff --git a/backends/platform/dc/softkbd.h b/backends/platform/dc/softkbd.h index 8f87d12baa..27826c2744 100644 --- a/backends/platform/dc/softkbd.h +++ b/backends/platform/dc/softkbd.h @@ -40,6 +40,7 @@ class SoftKeyboard : public Interactive public: SoftKeyboard(const OSystem_Dreamcast *os); + virtual ~SoftKeyboard() {} void draw(float x, float y, int transp = 0); int key(int k, byte &shiftFlags); diff --git a/backends/platform/gph/gph-backend.cpp b/backends/platform/gph/gph-backend.cpp index 485780b472..e51d7d0781 100644 --- a/backends/platform/gph/gph-backend.cpp +++ b/backends/platform/gph/gph-backend.cpp @@ -172,7 +172,7 @@ void OSystem_GPH::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { - uint32 sdlFlags = SDL_INIT_EVENTTHREAD; + uint32 sdlFlags = SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; diff --git a/backends/platform/null/null.cpp b/backends/platform/null/null.cpp index 9e05539799..29bf9acacd 100644 --- a/backends/platform/null/null.cpp +++ b/backends/platform/null/null.cpp @@ -20,12 +20,23 @@ * */ +// We use some stdio.h functionality here thus we need to allow some +// symbols. Alternatively, we could simply allow everything by defining +// FORBIDDEN_SYMBOL_ALLOW_ALL +#define FORBIDDEN_SYMBOL_EXCEPTION_FILE +#define FORBIDDEN_SYMBOL_EXCEPTION_stdout +#define FORBIDDEN_SYMBOL_EXCEPTION_stderr +#define FORBIDDEN_SYMBOL_EXCEPTION_fputs + #include "backends/modular-backend.h" #include "base/main.h" #if defined(USE_NULL_DRIVER) #include "backends/saves/default/default-saves.h" #include "backends/timer/default/default-timer.h" +#include "backends/events/default/default-events.h" +#include "backends/mutex/null/null-mutex.h" +#include "backends/graphics/null/null-graphics.h" #include "audio/mixer_intern.h" #include "common/scummsys.h" @@ -40,13 +51,14 @@ #include "backends/fs/windows/windows-fs-factory.h" #endif -class OSystem_NULL : public ModularBackend { +class OSystem_NULL : public ModularBackend, Common::EventSource { public: OSystem_NULL(); virtual ~OSystem_NULL(); virtual void initBackend(); + virtual Common::EventSource *getDefaultEventSource() { return this; } virtual bool pollEvent(Common::Event &event); virtual uint32 getMillis(bool skipRecord = false); @@ -92,7 +104,7 @@ bool OSystem_NULL::pollEvent(Common::Event &event) { return false; } -uint32 OSystem_NULL::getMillis() { +uint32 OSystem_NULL::getMillis(bool skipRecord) { return 0; } diff --git a/backends/platform/openpandora/op-backend.cpp b/backends/platform/openpandora/op-backend.cpp index 354aa24b24..60c3cc7191 100644 --- a/backends/platform/openpandora/op-backend.cpp +++ b/backends/platform/openpandora/op-backend.cpp @@ -160,7 +160,7 @@ void OSystem_OP::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { - uint32 sdlFlags = SDL_INIT_EVENTTHREAD; + uint32 sdlFlags = SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp index 7a8b1e7b70..1752153f29 100644 --- a/backends/platform/sdl/posix/posix.cpp +++ b/backends/platform/sdl/posix/posix.cpp @@ -50,7 +50,7 @@ void OSystem_POSIX::init() { // Initialze File System Factory _fsFactory = new POSIXFilesystemFactory(); -#if defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) +#if defined(USE_TASKBAR) && defined(USE_UNITY) // Initialize taskbar manager _taskbarManager = new UnityTaskbarManager(); #endif @@ -67,7 +67,7 @@ void OSystem_POSIX::initBackend() { // Invoke parent implementation of this method OSystem_SDL::initBackend(); -#if defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) +#if defined(USE_TASKBAR) && defined(USE_UNITY) // Register the taskbar manager as an event source (this is necessary for the glib event loop to be run) _eventManager->getEventDispatcher()->registerSource((UnityTaskbarManager *)_taskbarManager, false); #endif @@ -80,15 +80,16 @@ bool OSystem_POSIX::hasFeature(Feature f) { } Common::String OSystem_POSIX::getDefaultConfigFileName() { - char configFile[MAXPATHLEN]; + Common::String configFile; // On POSIX type systems, by default we store the config file inside // to the HOME directory of the user. const char *home = getenv("HOME"); - if (home != NULL && strlen(home) < MAXPATHLEN) - snprintf(configFile, MAXPATHLEN, "%s/%s", home, _baseConfigName.c_str()); - else - strcpy(configFile, _baseConfigName.c_str()); + if (home != NULL && (strlen(home) + 1 + _baseConfigName.size()) < MAXPATHLEN) { + configFile = Common::String::format("%s/%s", home, _baseConfigName.c_str()); + } else { + configFile = _baseConfigName; + } return configFile; } diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 7ab367d4a4..913ae51f69 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -65,10 +65,13 @@ OSystem_SDL::OSystem_SDL() : #ifdef USE_OPENGL - _graphicsModes(0), + _desktopWidth(0), + _desktopHeight(0), + _graphicsModes(), _graphicsMode(0), - _sdlModesCount(0), - _glModesCount(0), + _firstGLMode(0), + _defaultSDLMode(0), + _defaultGLMode(0), #endif _inited(false), _initedSDL(false), @@ -87,6 +90,9 @@ OSystem_SDL::~OSystem_SDL() { // Hence, we perform the destruction on our own. delete _savefileManager; _savefileManager = 0; + if (_graphicsManager) { + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + } delete _graphicsManager; _graphicsManager = 0; delete _eventManager; @@ -110,10 +116,6 @@ OSystem_SDL::~OSystem_SDL() { delete _mutexManager; _mutexManager = 0; -#ifdef USE_OPENGL - delete[] _graphicsModes; -#endif - delete _logger; _logger = 0; @@ -124,6 +126,12 @@ void OSystem_SDL::init() { // Initialize SDL initSDL(); + // Enable unicode support if possible + SDL_EnableUNICODE(1); + + // Disable OS cursor + SDL_ShowCursor(SDL_DISABLE); + if (!_logger) _logger = new Backends::Log::Log(this); @@ -144,10 +152,6 @@ void OSystem_SDL::init() { _taskbarManager = new Common::TaskbarManager(); #endif -#ifdef USE_OPENGL - // Setup a list with both SDL and OpenGL graphics modes - setupGraphicsModes(); -#endif } void OSystem_SDL::initBackend() { @@ -159,35 +163,41 @@ void OSystem_SDL::initBackend() { if (_eventSource == 0) _eventSource = new SdlEventSource(); - int graphicsManagerType = 0; +#ifdef USE_OPENGL + // Query the desktop resolution. We simply hope nothing tried to change + // the resolution so far. + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) { + _desktopWidth = videoInfo->current_w; + _desktopHeight = videoInfo->current_h; + } +#endif if (_graphicsManager == 0) { #ifdef USE_OPENGL + // Setup a list with both SDL and OpenGL graphics modes. We only do + // this whenever the subclass did not already set up an graphics + // manager yet. This is because we don't know the type of the graphics + // manager of the subclass, thus we cannot easily switch between the + // OpenGL one and the set up one. It also is to be expected that the + // subclass does not want any switching of graphics managers anyway. + setupGraphicsModes(); + if (ConfMan.hasKey("gfx_mode")) { + // If the gfx_mode is from OpenGL, create the OpenGL graphics manager Common::String gfxMode(ConfMan.get("gfx_mode")); - bool use_opengl = false; - const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - int i = 0; - while (mode->name) { - if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) { - _graphicsMode = i + _sdlModesCount; - use_opengl = true; + for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) { + if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) { + _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + _graphicsMode = i; + break; } - - mode++; - ++i; - } - - // If the gfx_mode is from OpenGL, create the OpenGL graphics manager - if (use_opengl) { - _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource); - graphicsManagerType = 1; } } #endif + if (_graphicsManager == 0) { _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); - graphicsManagerType = 0; } } @@ -230,13 +240,7 @@ void OSystem_SDL::initBackend() { // so the virtual keyboard can be initialized, but we have to add the // graphics manager as an event observer after initializing the event // manager. - if (graphicsManagerType == 0) - ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#ifdef USE_OPENGL - else if (graphicsManagerType == 1) - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#endif - + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager(); } #if defined(USE_TASKBAR) @@ -257,22 +261,19 @@ void OSystem_SDL::engineDone() { void OSystem_SDL::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { - uint32 sdlFlags = 0; + // We always initialize the video subsystem because we will need it to + // be initialized before the graphics managers to retrieve the desktop + // resolution, for example. WebOS also requires this initialization + // or otherwise the application won't start. + uint32 sdlFlags = SDL_INIT_VIDEO; + if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; -#ifdef WEBOS - // WebOS needs this flag or otherwise the application won't start - sdlFlags |= SDL_INIT_VIDEO; -#endif - // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); - // Enable unicode support if possible - SDL_EnableUNICODE(1); - _initedSDL = true; } } @@ -368,17 +369,6 @@ Common::String OSystem_SDL::getSystemLanguage() const { const LCID languageIdentifier = GetThreadLocale(); - // GetLocalInfo is only supported starting from Windows 2000, according to this: - // http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx - // On the other hand the locale constants used, seem to exist on Windows 98 too, - // check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx - // - // I am not exactly sure what is the truth now, it might be very well that this breaks - // support for systems older than Windows 2000.... - // - // TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for - // example and if it does not and we still want Windows 9x support, we should definitly - // think of another solution. if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 && GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) { Common::String localeName = langName; @@ -391,10 +381,15 @@ Common::String OSystem_SDL::getSystemLanguage() const { } #else // WIN32 // Activating current locale settings - const char *locale = setlocale(LC_ALL, ""); + const Common::String locale = setlocale(LC_ALL, ""); + + // Restore default C locale to prevent issues with + // portability of sscanf(), atof(), etc. + // See bug #3615148 + setlocale(LC_ALL, "C"); // Detect the language from the locale - if (!locale) { + if (locale.empty()) { return ModularBackend::getSystemLanguage(); } else { int length = 0; @@ -403,14 +398,14 @@ Common::String OSystem_SDL::getSystemLanguage() const { // ".UTF-8" or the like. We do this, since // our translation languages are usually // specified without any charset information. - for (int i = 0; locale[i]; ++i, ++length) { + for (int size = locale.size(); length < size; ++length) { // TODO: Check whether "@" should really be checked // here. - if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') + if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@') break; } - return Common::String(locale, length); + return Common::String(locale.c_str(), length); } #endif // WIN32 #else // USE_DETECTLANG @@ -535,28 +530,33 @@ Common::TimerManager *OSystem_SDL::getTimerManager() { #ifdef USE_OPENGL const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { - return _graphicsModes; + if (_graphicsModes.empty()) { + return _graphicsManager->getSupportedGraphicsModes(); + } else { + return _graphicsModes.begin(); + } } int OSystem_SDL::getDefaultGraphicsMode() const { - // Return the default graphics mode from the current graphics manager - if (_graphicsMode < _sdlModesCount) + if (_graphicsModes.empty()) { return _graphicsManager->getDefaultGraphicsMode(); - else - return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount; + } else { + // Return the default graphics mode from the current graphics manager + if (_graphicsMode < _firstGLMode) + return _defaultSDLMode; + else + return _defaultGLMode; + } } bool OSystem_SDL::setGraphicsMode(int mode) { - const OSystem::GraphicsMode *srcMode; - int i; + if (_graphicsModes.empty()) { + return _graphicsManager->setGraphicsMode(mode); + } - // Check if mode is from SDL or OpenGL - if (mode < _sdlModesCount) { - srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes(); - i = 0; - } else { - srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - i = _sdlModesCount; + // Check whether a invalid mode is requested. + if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) { + return false; } // Very hacky way to set up the old graphics manager state, in case we @@ -575,113 +575,121 @@ bool OSystem_SDL::setGraphicsMode(int mode) { bool switchedManager = false; - // Loop through modes - while (srcMode->name) { - if (i == mode) { - // If the new mode and the current mode are not from the same graphics - // manager, delete and create the new mode graphics manager - if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { - debug(1, "switching to plain SDL graphics"); - delete _graphicsManager; - _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); - ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - - switchedManager = true; - } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { - debug(1, "switching to OpenGL graphics"); - delete _graphicsManager; - _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource); - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - - switchedManager = true; - } + // If the new mode and the current mode are not from the same graphics + // manager, delete and create the new mode graphics manager + if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) { + debug(1, "switching to plain SDL graphics"); + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + delete _graphicsManager; + _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); + + switchedManager = true; + } else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) { + debug(1, "switching to OpenGL graphics"); + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + delete _graphicsManager; + _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + + switchedManager = true; + } - _graphicsMode = mode; + _graphicsMode = mode; - if (switchedManager) { + if (switchedManager) { + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager(); + + _graphicsManager->beginGFXTransaction(); #ifdef USE_RGB_COLOR - _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat); + _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat); #else - _graphicsManager->initSize(screenWidth, screenHeight, 0); + _graphicsManager->initSize(screenWidth, screenHeight, 0); #endif - _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState); - _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen); - _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette); + _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState); + _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen); + _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette); - // Worst part about this right now, tell the cursor manager to - // resetup the cursor + cursor palette if necessarily + // Worst part about this right now, tell the cursor manager to + // resetup the cursor + cursor palette if necessarily - // First we need to try to setup the old state on the new manager... - if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) { - // Oh my god if this failed the client code might just explode. - return false; - } - - // Next setup the cursor again - CursorMan.pushCursor(0, 0, 0, 0, 0, 0); - CursorMan.popCursor(); + // First we need to try to setup the old state on the new manager... + if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) { + // Oh my god if this failed the client code might just explode. + return false; + } - // Next setup cursor palette if needed - if (cursorPalette) { - CursorMan.pushCursorPalette(0, 0, 0); - CursorMan.popCursorPalette(); - } + // Next setup the cursor again + CursorMan.pushCursor(0, 0, 0, 0, 0, 0); + CursorMan.popCursor(); - _graphicsManager->beginGFXTransaction(); - // Oh my god if this failed the client code might just explode. - return _graphicsManager->setGraphicsMode(srcMode->id); - } else { - return _graphicsManager->setGraphicsMode(srcMode->id); - } + // Next setup cursor palette if needed + if (cursorPalette) { + CursorMan.pushCursorPalette(0, 0, 0); + CursorMan.popCursorPalette(); } - i++; - srcMode++; + _graphicsManager->beginGFXTransaction(); + // Oh my god if this failed the client code might just explode. + return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]); + } else { + return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]); } - - return false; } int OSystem_SDL::getGraphicsMode() const { - return _graphicsMode; + if (_graphicsModes.empty()) { + return _graphicsManager->getGraphicsMode(); + } else { + return _graphicsMode; + } } void OSystem_SDL::setupGraphicsModes() { - const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes(); - const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - _sdlModesCount = 0; - _glModesCount = 0; + _graphicsModes.clear(); + _graphicsModeIds.clear(); + _defaultSDLMode = _defaultGLMode = -1; // Count the number of graphics modes - const OSystem::GraphicsMode *srcMode = sdlGraphicsModes; + const OSystem::GraphicsMode *srcMode; + int defaultMode; + + GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource); + srcMode = manager->getSupportedGraphicsModes(); + defaultMode = manager->getDefaultGraphicsMode(); while (srcMode->name) { - _sdlModesCount++; + if (defaultMode == srcMode->id) { + _defaultSDLMode = _graphicsModes.size(); + } + _graphicsModes.push_back(*srcMode); srcMode++; } - srcMode = openglGraphicsModes; + delete manager; + assert(_defaultSDLMode != -1); + + _firstGLMode = _graphicsModes.size(); + manager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + srcMode = manager->getSupportedGraphicsModes(); + defaultMode = manager->getDefaultGraphicsMode(); while (srcMode->name) { - _glModesCount++; + if (defaultMode == srcMode->id) { + _defaultGLMode = _graphicsModes.size(); + } + _graphicsModes.push_back(*srcMode); srcMode++; } - - // Allocate enough space for merged array of modes - _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1]; - - // Copy SDL graphics modes - memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode)); - - // Copy OpenGL graphics modes - memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode)); + delete manager; + manager = nullptr; + assert(_defaultGLMode != -1); // Set a null mode at the end - memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode)); + GraphicsMode nullMode; + memset(&nullMode, 0, sizeof(nullMode)); + _graphicsModes.push_back(nullMode); // Set new internal ids for all modes int i = 0; - OSystem::GraphicsMode *mode = _graphicsModes; + OSystem::GraphicsMode *mode = _graphicsModes.begin(); while (mode->name) { + _graphicsModeIds.push_back(mode->id); mode->id = i++; mode++; } diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 840e73ff09..814cdd7c1b 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -30,6 +30,8 @@ #include "backends/events/sdl/sdl-events.h" #include "backends/log/log.h" +#include "common/array.h" + /** * Base OSystem class for all SDL ports. */ @@ -106,15 +108,20 @@ protected: Backends::Log::Log *_logger; #ifdef USE_OPENGL - OSystem::GraphicsMode *_graphicsModes; + int _desktopWidth, _desktopHeight; + + typedef Common::Array<GraphicsMode> GraphicsModeArray; + GraphicsModeArray _graphicsModes; + Common::Array<int> _graphicsModeIds; int _graphicsMode; - int _sdlModesCount; - int _glModesCount; + int _firstGLMode; + int _defaultSDLMode; + int _defaultGLMode; /** * Creates the merged graphics modes list */ - virtual void setupGraphicsModes(); + void setupGraphicsModes(); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl index ffc4e88aff..2f76acf012 100644 --- a/backends/platform/symbian/AdaptAllMMPs.pl +++ b/backends/platform/symbian/AdaptAllMMPs.pl @@ -44,6 +44,15 @@ chdir("../../../"); "mmp/scummvm_toltecs.mmp", "mmp/scummvm_pegasus.mmp", "mmp/scummvm_wintermute.mmp", + # New engines + "mmp/scummvm_avalanche.mmp", + "mmp/scummvm_dreamweb.mmp", + "mmp/scummvm_fullpipe.mmp", + "mmp/scummvm_mortevielle.mmp", + "mmp/scummvm_neverhood.mmp", + "mmp/scummvm_sword25.mmp", + "mmp/scummvm_testbed.mmp", + "mmp/scummvm_zvision.mmp", # Target Platform Project Files "S60/ScummVM_S60.mmp", "S60v3/ScummVM_S60v3.mmp", @@ -79,10 +88,14 @@ Preparing to update all the Symbian MMP project files with objects from module.m # some modules.mk files have #ifndef ENABLE_XXXX blocks: my @section_empty = (""); # section standard: no #ifdef's in module.mk files -my @sections_scumm = ("", "ENABLE_SCUMM_7_8", "ENABLE_HE"); # special sections for engine SCUMM -my @sections_saga = ("", "ENABLE_IHNM", "ENABLE_SAGA2"); # special sections for engine SAGA -my @sections_kyra = ("", "ENABLE_LOL","ENABLE_EOB"); # special sections for engine KYRA my @sections_agos = ("", "ENABLE_AGOS2"); # special sections for engine AGOS +my @section_video = ("", "USE_BINK", "USE_MPEG2"); # special sections for engine VIDEO ###, "USE_THEORADEC" +my @sections_groovie = ("", "ENABLE_GROOVIE2"); # special sections for engine GROOVIE +my @sections_kyra = ("", "ENABLE_LOL","ENABLE_EOB"); # special sections for engine KYRA +my @sections_mohawk = ("", "ENABLE_CSTIME", "ENABLE_MYST", "ENABLE_RIVEN"); # special sections for engine MOHAWK +my @sections_saga = ("", "ENABLE_IHNM", "ENABLE_SAGA2"); # special sections for engine SAGA +my @sections_sci = ("", "ENABLE_SCI32"); # special sections for engine SCI +my @sections_scumm = ("", "ENABLE_SCUMM_7_8", "ENABLE_HE"); # special sections for engine SCUMM # files excluded from build, case insensitive, will be matched in filename string only my @excludes_snd = ( @@ -126,13 +139,13 @@ my @excludes_scumm = ( ); -#arseModule(mmpStr, dirStr, ifdefArray, [exclusionsArray]) +#ParseModule(mmpStr, dirStr, ifdefArray, [exclusionsArray]) ParseModule("_base", "base", \@section_empty); # now in ./TRG/ScummVM_TRG.mmp, these never change anyways... ParseModule("_base", "common", \@section_empty); ParseModule("_base", "gui", \@section_empty, \@excludes_gui); ParseModule("_base", "graphics", \@section_empty, \@excludes_graphics); ParseModule("_base", "audio", \@section_empty, \@excludes_snd); -ParseModule("_base", "video", \@section_empty); +ParseModule("_base", "video", \@section_video); # chdir("engines/"); ParseModule("_scumm", "scumm", \@sections_scumm, \@excludes_scumm ); @@ -156,21 +169,30 @@ ParseModule("_drascula","drascula", \@section_empty); ParseModule("_made", "made", \@section_empty); ParseModule("_m4", "m4", \@section_empty); ParseModule("_tinsel", "tinsel", \@section_empty); -ParseModule("_groovie", "groovie", \@section_empty); +ParseModule("_groovie", "groovie", \@sections_groovie); ParseModule("_tucker", "tucker", \@section_empty); -ParseModule("_sci", "sci", \@section_empty); +ParseModule("_sci", "sci", \@sections_sci); ParseModule("_draci", "draci", \@section_empty); ParseModule("_teenagent","teenagent", \@section_empty); -ParseModule("_mohawk" ,"mohawk", \@section_empty); +ParseModule("_mohawk" ,"mohawk", \@sections_mohawk); ParseModule("_hugo" ,"hugo", \@section_empty); ParseModule("_toon" ,"toon", \@section_empty); ParseModule("_lastexpress","lastexpress", \@section_empty); ParseModule("_tsage","tsage", \@section_empty); -ParseModule("_tony","tony", \@section_empty); +ParseModule("_tony", "tony", \@section_empty); ParseModule("_toltecs","toltecs", \@section_empty); ParseModule("_hopkins","hopkins", \@section_empty); ParseModule("_pegasus","pegasus", \@section_empty); ParseModule("_wintermute","wintermute", \@section_empty); +##### new engines +ParseModule("_avalanche" ,"avalanche", \@section_empty); +ParseModule("_dreamweb" ,"dreamweb", \@section_empty); +ParseModule("_fullpipe" ,"fullpipe", \@section_empty); +ParseModule("_mortevielle" ,"mortevielle", \@section_empty); +ParseModule("_neverhood" ,"neverhood", \@section_empty); +ParseModule("_sword25" ,"sword25", \@section_empty); +ParseModule("_testbed" ,"testbed", \@section_empty); +ParseModule("_zvision" ,"zvision", \@section_empty); print " ======================================================================================= Done. Enjoy :P diff --git a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl index 3062068852..560439f4e1 100644 --- a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl +++ b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl @@ -1,6 +1,7 @@ use Cwd; use Switch; +#use feature "switch"; system("cls"); require "BuildPackageUpload_LocalSettings.pl"; @@ -59,9 +60,13 @@ $ftp_url = "FTP://$FTP_User\@$FTP_Host/$FTP_Dir/"; # these macros are always defined: $ExtraMacros = "MACRO NONSTANDARD_PORT\n"; -$ExtraMacros .= "MACRO ENABLE_VKEYBD\n"; +$ExtraMacros .= "MACRO ENABLE_VKEYBD\n"; $ExtraMacros .= "MACRO DISABLE_FANCY_THEMES\n"; $ExtraMacros .= "MACRO USE_TRANSLATION\n"; +$ExtraMacros .= "MACRO USE_BINK\n"; +$ExtraMacros .= "MACRO USE_MPEG2\n"; +# $ExtraMacros .= "MACRO \n"; +# candidates are : , USE_TIMIDITY, # prep nice list of SDKs #while( ($SDK, $RootDir) = each(%SDK_RootDirs) ) diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl index ded4ef198f..4ff485b3e3 100644 --- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl +++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl @@ -2,24 +2,33 @@ ################################################################################################################## @WorkingEngines = qw( - scumm agos sky queen gob groovie saga drascula - kyra lure agi touche parallaction cine - cruise made tinsel tucker sword1 sword2 draci sci teenagent mohawk hugo toon lastexpress tsage cge - composer toltecs tony wintermute pegasus + agos agi cine cge composer cruise draci + drascula hugo gob groovie kyra lastexpress + lure made mohawk parallaction pegasus queen + saga sci scumm sky sword1 sword2 teenagent tinsel + toltecs tony toon touche tsage tucker wintermute + dreamweb fullpipe hopkins mortevielle + neverhood testbed avalanche zvision ); +#### New engines +#### sword25 @WorkingEngines_1st = qw( - scumm queen groovie saga drascula - touche parallaction cine -? cruise made tucker lastexpress composer wintermute + cine composer cruise drascula groovie + lastexpress made parallaction queen + saga scumm touche tucker wintermute + avalanche zvision ); @WorkingEngines_2nd = qw( - agos sky gob kyra lure - agi tinsel sword1 sword2 - draci sci teenagent hugo toon - tsage cge toltecs tony pegasus + agi agos cge draci gob hopkins + hugo kyra lure mohawk pegasus sci + sky sword1 sword2 teenagent + tinsel tsage toltecs tony toon + dreamweb fullpipe mortevielle + neverhood testbed ); +#### sword25 @TestingEngines = qw( @@ -34,20 +43,32 @@ lol agos2 eob + cstime + myst + riven + saga2 + sci32 + groovie2 ); #disabled subengines lol saga2 personal nightmare + # see configure.engines %UseableFeatures = ( 'zlib' => 'zlib.lib', 'mad' => 'libmad.lib', 'tremor' => 'libtremor.lib', - 'flac' => 'libflac.lib' + 'flac' => 'libflacdec.lib', + 'freetype2' => 'freetype.lib', + 'faad' => 'libFAAD2.lib', + 'mpeg2' => 'libmpeg2.lib' ); + # 'mpeg2' => 'libmpeg2.lib' # these are normally enabled for each variation #$DefaultFeatures = qw(zlib,mad); - $DefaultFeatures = qw(zlib,mad,tremor,flac); + #$DefaultFeatures = qw(zlib,mad,tremor,); + $DefaultFeatures = qw(mad,tremor,faad,flac,freetype2,mpeg2,zlib,); ################################################################################################################## ## @@ -64,7 +85,8 @@ $HaltOnError = 0; $SkipExistingPackages = 0; $ReallyQuiet = 0; - $DevBase = "C:\\S"; + $DevBase = "D:\\Symbian"; + $Compiler = "D:\\Program/ Files\\CodeSourcery\\Sourcery/ G++ Lite"; # specify an optional FTP server to upload to after each Build+Package (can leave empty) #$FTP_Host = "host.com"; @@ -77,14 +99,14 @@ # Note1: the \epoc32 directory needs to be in these rootdirs # Note2: these paths do NOT end in a backslash! # $SDK_RootDirs{'UIQ2'} = "$DevBase\\UIQ_21"; - $SDK_RootDirs{'UIQ3'} = "$DevBase\\UIQ3"; + # $SDK_RootDirs{'UIQ3'} = "$DevBase\\UIQ3"; # $SDK_RootDirs{'S60v1'} = "$DevBase\\S60v1"; # $SDK_RootDirs{'S60v2'} = "$DevBase\\S60v2"; $SDK_RootDirs{'S60v3'} = "$DevBase\\S60v3"; # $SDK_RootDirs{'S80'} = "$DevBase\\S80"; # $SDK_RootDirs{'S90'} = "$DevBase\\S90"; - $SDK_ToolchainDirs{'S60v3'} = "$DevBase\\arm-symbianelf\\bin"; + $SDK_ToolchainDirs{'S60v3'} = "$Compiler\\arm-symbianelf\\bin"; $SDK_ToolchainDirs{'UIQ2'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3 $SDK_ToolchainDirs{'UIQ3'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3 @@ -94,7 +116,7 @@ { ## Standard libraries $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "$DevBase\\zlib-1.2.2\\epoc"; - #$SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group"; + $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group"; $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "$DevBase\\tremor\\epoc"; ## SDL 1.2.12 / AnotherGuest / Symbian version @@ -186,7 +208,7 @@ # now you can add $VariationSets only built on this PC below this line :) } - elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV-LAPE") ################################################################# + elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV-VAIO2") ################################################################# { $Producer = "AnotherGuest"; $RedirectSTDERR = 1; @@ -206,7 +228,7 @@ $SDK_RootDirs{'S60v3'}= "G:\\S60v3"; #$SDK_RootDirs{'S80'}= "D:\\S80"; #$SDK_RootDirs{'S90'}= "D:\\S90"; - $ECompXL_BinDir= "D:\\ECompXL\\"; + #$ECompXL_BinDir= "D:\\ECompXL\\"; if (0) # so we can turn them on/off easily { # $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc"; @@ -223,38 +245,42 @@ # now you can add $VariationSets only built on this PC below this line :) } - elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV_VAIO1") ################################################################# + elsif ($ENV{'COMPUTERNAME'} eq "PC-FOREVER1111") ################################################################# { - $Producer = "AnotherGuest"; + $Producer = "Fedor"; $RedirectSTDERR = 1; $HaltOnError = 0; - $SkipExistingPackages = 1; - $ReallyQuiet = 1; + $SkipExistingPackages = 0; + $ReallyQuiet = 0; + $Compiler = "D:\\Program/ Files\\CodeSourcery\\Sourcery/ G++ Lite"; #$FTP_Host = "host.com"; #$FTP_User = "ag@host.com"; #$FTP_Pass = "password"; #$FTP_Dir = "cvsbuilds"; - #$SDK_RootDirs{'UIQ2'}= "D:\\UIQ2"; - $SDK_RootDirs{'UIQ3'}= "G:\\UIQ3"; - #$SDK_RootDirs{'S60v1'}= "D:\\S60v1"; - #$SDK_RootDirs{'S60v2'}= "D:\\S60v2"; - $SDK_RootDirs{'S60v3'}= "G:\\S60v3"; - #$SDK_RootDirs{'S80'}= "D:\\S80"; - #$SDK_RootDirs{'S90'}= "D:\\S90"; - #$ECompXL_BinDir= "D:\\ECompXL\\"; + #$SDK_RootDirs{'UIQ2'}= "C:\\UIQ2"; + #$SDK_RootDirs{'UIQ3'}= "C:\\UIQ3"; + #$SDK_RootDirs{'S60v1'}= "C:\\S60v1"; + #$SDK_RootDirs{'S60v2'}= "C:\\S60v2"; + #$SDK_RootDirs{'S80'}= "C:\\S80"; + #$SDK_RootDirs{'S90'}= "C:\\S90"; + #$ECompXL_BinDir= "C:\\ECompXL\\"; + + $SDK_RootDirs{'S60v3'}= "D:\\Symbian\\S60_5th_Edition_SDK_v1.0"; + $SDK_ToolchainDirs{'S60v3'} = "$Compiler\\arm-symbianelf\\bin"; + + # these supporting libraries get built first, then all the Variations + # Note: the string {'xxx.lib'} is used in checking in build success: so needs to be accurate! if (0) # so we can turn them on/off easily { # $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc"; -# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group"; -# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc"; - $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ"; - $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60"; - $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S80"; - $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S90"; - $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60\\S60V3"; - $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ\\UIQ3"; + $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "D:\\Symbian\\Projects\\SDL\\libs\\libmad-0.15.1b\\epoc"; +# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "D:\\Symbian\\Projects\\SDL\\libs\\Tremor\\epoc"; +# $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\UIQ"; +# $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S60"; +# $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S80"; +# $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S90"; } # now you can add $VariationSets only built on this PC below this line :) @@ -298,8 +324,8 @@ # the first one includes all SDKs & release-ready engines $VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines"; -# $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines"; -# $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines"; + # $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines"; + # $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines"; # now one for each ready-for-release engine if (0) { diff --git a/backends/platform/symbian/README b/backends/platform/symbian/README index 58cbc7814a..8a44e9399d 100644 --- a/backends/platform/symbian/README +++ b/backends/platform/symbian/README @@ -1,8 +1,9 @@ ScummVM - ScummVM ported to EPOC/SymbianOS - Copyright (C) 2008-2013 ScummVM Team - Copyright (C) 2003-2008 Lars 'AnotherGuest' Persson + Copyright (C) 2008-2014 ScummVM Team + Copyright (C) 2013-2013 Fedor Strizhniou aka zanac + Copyright (C) 2003-2013 Lars 'AnotherGuest' Persson Copyright (C) 2002-2008 Jurgen 'SumthinWicked' Braam Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson @@ -24,6 +25,15 @@ About ScummVM Jurgen and Lars have successfully transfered all needed changes into CVS/SVN, with additional helpful tools for Symbian OS Release History: +Release version: 1.7.0 + * Nothing significant in the Symbian port, except SDL improvements (new SDL version used) + +Release version: 1.6.0 + * Nothing significant in the Symbian port, except SDL improvements (new SDL version used) + + Release version: 1.5.0 + * Nothing significant in the Symbian port, except SDL improvements (new SDL version used) + Release version: 1.4.0 * Nothing significant in the Symbian port, except SDL improvements (new SDL version used) * See main readme for general ScummVM improvements, major update diff --git a/backends/platform/symbian/S60/ScummVM_S60.mmp.in b/backends/platform/symbian/S60/ScummVM_S60.mmp.in index 28bd11dec6..ca2ec7f930 100644 --- a/backends/platform/symbian/S60/ScummVM_S60.mmp.in +++ b/backends/platform/symbian/S60/ScummVM_S60.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S60/ScummVM_S60_App.mmp b/backends/platform/symbian/S60/ScummVM_S60_App.mmp index 38d6f19590..2fc39c6838 100644 --- a/backends/platform/symbian/S60/ScummVM_S60_App.mmp +++ b/backends/platform/symbian/S60/ScummVM_S60_App.mmp @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S60v3/BLD.INF.in b/backends/platform/symbian/S60v3/BLD.INF.in index 78d130cb08..e21bcc7d01 100644 --- a/backends/platform/symbian/S60v3/BLD.INF.in +++ b/backends/platform/symbian/S60v3/BLD.INF.in @@ -8,5 +8,6 @@ PRJ_MMPFILES //STOP_AUTO_PROJECTS// gnumakefile icons.mk +gnumakefile ..\help\build_help.mk .\ScummVM_A0000658_S60v3.mmp .\ScummVM_S60v3.mmp diff --git a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in index 99b89efba8..7b9273f2dd 100644 --- a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in +++ b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in index 1e0f282bc4..09ff968706 100644 --- a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in +++ b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg index 4c6b1b05f8..c04b7f6d51 100644 --- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg +++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg @@ -33,7 +33,7 @@ :"ScummVM" ; UID is the app's UID -#{"ScummVM S60v3"},(0xA0000657),1,60,0 +#{"ScummVM S60v3"},(0xA0000657),1,70,0 ;Supports Series 60 v 3.0 [0x101F7961], 0, 0, 0, {"Series60ProductID"} @@ -57,19 +57,50 @@ "..\..\..\..\README"-"!:\resource\apps\scummvm\README" "..\..\..\..\NEWS"-"!:\resource\apps\scummvm\NEWS" +; Scummvm help +"..\help\ScummVM.hlp"-"!:\resource\help\ScummVM.hlp" + ; Common datafiles needed for some games -"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat" -"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt" +"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat" "..\..\..\..\dists\engine-data\hugo.dat"-"c:\data\scummvm\hugo.dat" +"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat" "..\..\..\..\dists\engine-data\lure.dat"-"c:\data\scummvm\lure.dat" -"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat" +"..\..\..\..\dists\engine-data\mort.dat"-"c:\data\scummvm\mort.dat" +"..\..\..\..\dists\engine-data\neverhood.dat"-"c:\data\scummvm\neverhood.dat" +"..\..\..\..\dists\engine-data\queen.tbl"-"c:\data\scummvm\queen.tbl" +"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt" "..\..\..\..\dists\engine-data\teenagent.dat"-"c:\data\scummvm\teenagent.dat" +"..\..\..\..\dists\engine-data\tony.dat"-"c:\data\scummvm\tony.dat" "..\..\..\..\dists\engine-data\toon.dat"-"c:\data\scummvm\toon.dat" "..\..\..\..\dists\engine-data\wintermute.zip"-"c:\data\scummvm\wintermute.zip" -"..\..\..\..\dists\engine-data\tony.dat"-"c:\data\scummvm\tony.dat" "..\..\..\vkeybd\packs\vkeybd_default.zip"-"c:\data\scummvm\vkeybd_default.zip" "..\..\..\..\gui\themes\translations.dat"-"c:\data\scummvm\translations.dat" "..\..\..\..\gui\themes\scummmodern.zip"-"c:\data\scummvm\scummmodern.zip" +"..\..\..\..\gui\themes\fonts\Arial.bdf"-"c:\data\scummvm\Arial.bdf" +"..\..\..\..\gui\themes\fonts\Arial12.bdf"-"c:\data\scummvm\Arial12.bdf" +"..\..\..\..\gui\themes\fonts\ArialBold.bdf"-"c:\data\scummvm\ArialBold.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-1.bdf"-"c:\data\scummvm\clR6x12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-2.bdf"-"c:\data\scummvm\clR6x12-iso-8859-2.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-5.bdf"-"c:\data\scummvm\clR6x12-iso-8859-5.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-7.bdf"-"c:\data\scummvm\clR6x12-iso-8859-7.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12.bdf"-"c:\data\scummvm\clR6x12.bdf" +"..\..\..\..\gui\themes\fonts\courr12-iso-8859-1.bdf"-"c:\data\scummvm\courr12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-1.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-5.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-5.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-7.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-7.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8.bdf"-"c:\data\scummvm\fixed5x8.bdf" +"..\..\..\..\gui\themes\fonts\FreeMonoBold.ttf"-"c:\data\scummvm\FreeMonoBold.ttf" +"..\..\..\..\gui\themes\fonts\FreeSans.ttf"-"c:\data\scummvm\FreeSans.ttf" +"..\..\..\..\gui\themes\fonts\FreeSansBold.ttf"-"c:\data\scummvm\FreeSansBold.ttf" +"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-1.bdf"-"c:\data\scummvm\helvB12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-2.bdf"-"c:\data\scummvm\helvB12-iso-8859-2.bdf" +"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-5.bdf"-"c:\data\scummvm\helvB12-iso-8859-5.bdf" +"..\..\..\..\gui\themes\fonts\helvB12.bdf"-"c:\data\scummvm\helvB12.bdf" +"..\..\..\..\gui\themes\fonts\helvBO12-iso-8859-1.bdf"-"c:\data\scummvm\helvBO12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\helvBO12.bdf"-"c:\data\scummvm\helvBO12.bdf" +"..\..\..\..\gui\themes\fonts\helvR12-iso-8859-1.bdf"-"c:\data\scummvm\helvR12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\helvR12.bdf"-"c:\data\scummvm\helvR12.bdf" +;"..\..\..\..\gui\themes\"-"c:\data\scummvm\" ; Config/log files: 'empty' will automagically be removed on uninstall ""-"c:\data\scummvm\scummvm.ini",FILENULL diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg index d3fd0450fa..250076347a 100644 --- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg +++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg @@ -36,7 +36,7 @@ :"ScummVM" ; UID is the app's UID -#{"ScummVM S60v3"},(0xA0000657),1,60,0 +#{"ScummVM S60v3"},(0xA0000657),1,70,0 ;Supports Series 60 v 3.0 [0x101F7961], 0, 0, 0, {"Series60ProductID"} @@ -65,19 +65,50 @@ "..\..\..\..\README"-"!:\resource\apps\scummvm\README" "..\..\..\..\NEWS"-"!:\resource\apps\scummvm\NEWS" +; Scummvm help +"..\help\ScummVM.hlp"-"!:\resource\help\ScummVM.hlp" + ; Common datafiles needed for some games -"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat" -"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt" +"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat" "..\..\..\..\dists\engine-data\hugo.dat"-"c:\data\scummvm\hugo.dat" +"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat" "..\..\..\..\dists\engine-data\lure.dat"-"c:\data\scummvm\lure.dat" -"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat" +"..\..\..\..\dists\engine-data\mort.dat"-"c:\data\scummvm\mort.dat" +"..\..\..\..\dists\engine-data\neverhood.dat"-"c:\data\scummvm\neverhood.dat" +"..\..\..\..\dists\engine-data\queen.tbl"-"c:\data\scummvm\queen.tbl" +"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt" "..\..\..\..\dists\engine-data\teenagent.dat"-"c:\data\scummvm\teenagent.dat" +"..\..\..\..\dists\engine-data\tony.dat"-"c:\data\scummvm\tony.dat" "..\..\..\..\dists\engine-data\toon.dat"-"c:\data\scummvm\toon.dat" -"..\..\..\..\dists\engine-data\wintermute.zip-"c:\data\scummvm\wintermute.zip" -"..\..\..\..\dists\engine-data\tony.dat-"c:\data\scummvm\tony.dat" +"..\..\..\..\dists\engine-data\wintermute.zip"-"c:\data\scummvm\wintermute.zip" "..\..\..\vkeybd\packs\vkeybd_default.zip"-"c:\data\scummvm\vkeybd_default.zip" "..\..\..\..\gui\themes\translations.dat"-"c:\data\scummvm\translations.dat" "..\..\..\..\gui\themes\scummmodern.zip"-"c:\data\scummvm\scummmodern.zip" +"..\..\..\..\gui\themes\fonts\Arial.bdf"-"c:\data\scummvm\Arial.bdf" +"..\..\..\..\gui\themes\fonts\Arial12.bdf"-"c:\data\scummvm\Arial12.bdf" +"..\..\..\..\gui\themes\fonts\ArialBold.bdf"-"c:\data\scummvm\ArialBold.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-1.bdf"-"c:\data\scummvm\clR6x12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-2.bdf"-"c:\data\scummvm\clR6x12-iso-8859-2.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-5.bdf"-"c:\data\scummvm\clR6x12-iso-8859-5.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-7.bdf"-"c:\data\scummvm\clR6x12-iso-8859-7.bdf" +"..\..\..\..\gui\themes\fonts\clR6x12.bdf"-"c:\data\scummvm\clR6x12.bdf" +"..\..\..\..\gui\themes\fonts\courr12-iso-8859-1.bdf"-"c:\data\scummvm\courr12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-1.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-5.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-5.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-7.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-7.bdf" +"..\..\..\..\gui\themes\fonts\fixed5x8.bdf"-"c:\data\scummvm\fixed5x8.bdf" +"..\..\..\..\gui\themes\fonts\FreeMonoBold.ttf"-"c:\data\scummvm\FreeMonoBold.ttf" +"..\..\..\..\gui\themes\fonts\FreeSans.ttf"-"c:\data\scummvm\FreeSans.ttf" +"..\..\..\..\gui\themes\fonts\FreeSansBold.ttf"-"c:\data\scummvm\FreeSansBold.ttf" +"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-1.bdf"-"c:\data\scummvm\helvB12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-2.bdf"-"c:\data\scummvm\helvB12-iso-8859-2.bdf" +"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-5.bdf"-"c:\data\scummvm\helvB12-iso-8859-5.bdf" +"..\..\..\..\gui\themes\fonts\helvB12.bdf"-"c:\data\scummvm\helvB12.bdf" +"..\..\..\..\gui\themes\fonts\helvBO12-iso-8859-1.bdf"-"c:\data\scummvm\helvBO12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\helvBO12.bdf"-"c:\data\scummvm\helvBO12.bdf" +"..\..\..\..\gui\themes\fonts\helvR12-iso-8859-1.bdf"-"c:\data\scummvm\helvR12-iso-8859-1.bdf" +"..\..\..\..\gui\themes\fonts\helvR12.bdf"-"c:\data\scummvm\helvR12.bdf" +;"..\..\..\..\gui\themes\"-"c:\data\scummvm\" ; Config/log files: 'empty' will automagically be removed on uninstall ""-"c:\data\scummvm\scummvm.ini",FILENULL diff --git a/backends/platform/symbian/S80/ScummVM_S80.mmp.in b/backends/platform/symbian/S80/ScummVM_S80.mmp.in index d9b9a5c948..34d1979fe5 100644 --- a/backends/platform/symbian/S80/ScummVM_S80.mmp.in +++ b/backends/platform/symbian/S80/ScummVM_S80.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S80/ScummVM_S80_App.mmp b/backends/platform/symbian/S80/ScummVM_S80_App.mmp index 30b1c3f58b..de96963d80 100644 --- a/backends/platform/symbian/S80/ScummVM_S80_App.mmp +++ b/backends/platform/symbian/S80/ScummVM_S80_App.mmp @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S90/Scummvm_S90.mmp.in b/backends/platform/symbian/S90/Scummvm_S90.mmp.in index 790dca14f0..e65397b145 100644 --- a/backends/platform/symbian/S90/Scummvm_S90.mmp.in +++ b/backends/platform/symbian/S90/Scummvm_S90.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/S90/Scummvm_S90_App.mmp b/backends/platform/symbian/S90/Scummvm_S90_App.mmp index cf17f103ef..88a3e4d221 100644 --- a/backends/platform/symbian/S90/Scummvm_S90_App.mmp +++ b/backends/platform/symbian/S90/Scummvm_S90_App.mmp @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/UIQ2/ScummVM.rss b/backends/platform/symbian/UIQ2/ScummVM.rss index bfdd07e898..2e02f1da1d 100644 --- a/backends/platform/symbian/UIQ2/ScummVM.rss +++ b/backends/platform/symbian/UIQ2/ScummVM.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License diff --git a/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in b/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in index 80ba37d694..68f5bd0cab 100644 --- a/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in +++ b/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2006 The ScummVM project + * Copyright (C) 2005-2006 The ScummVM Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License diff --git a/backends/platform/symbian/UIQ3/ScummVM.rss b/backends/platform/symbian/UIQ3/ScummVM.rss index b7f0a17113..11cc767671 100644 --- a/backends/platform/symbian/UIQ3/ScummVM.rss +++ b/backends/platform/symbian/UIQ3/ScummVM.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/UIQ3/ScummVM_A0000658.rss b/backends/platform/symbian/UIQ3/ScummVM_A0000658.rss index b7f0a17113..11cc767671 100644 --- a/backends/platform/symbian/UIQ3/ScummVM_A0000658.rss +++ b/backends/platform/symbian/UIQ3/ScummVM_A0000658.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in index fac178ad15..c68e780f11 100644 --- a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in +++ b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2009 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2009 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in index 0f1ec7f60f..f554bb3afd 100644 --- a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in +++ b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg index c62d25dafa..b4f1cfdd5c 100644 --- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg +++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg @@ -32,7 +32,7 @@ :"ScummVM" ; UID is the app's UID -#{"ScummVM UIQ3"},(0xA0000657),1,60,0 +#{"ScummVM UIQ3"},(0xA0000657),1,70,0 ; ProductID for UIQ 3.0 ; Product/platform version UID, Major, Minor, Build, Product ID diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg index a37e0b0533..722e23a1b8 100644 --- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg +++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg @@ -35,7 +35,7 @@ :"ScummVM" ; UID is the app's UID -#{"ScummVM UIQ3"},(0xA0000657),1,60,0 +#{"ScummVM UIQ3"},(0xA0000657),1,70,0 ; ProductID for UIQ 3.0 ; Product/platform version UID, Major, Minor, Build, Product ID diff --git a/backends/platform/symbian/UIQ3/scummvm_A0000658_loc.rss b/backends/platform/symbian/UIQ3/scummvm_A0000658_loc.rss index 47e7c44642..f54bcc24d3 100644 --- a/backends/platform/symbian/UIQ3/scummvm_A0000658_loc.rss +++ b/backends/platform/symbian/UIQ3/scummvm_A0000658_loc.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/help/Custom.xml b/backends/platform/symbian/help/Custom.xml new file mode 100644 index 0000000000..8bc518e036 --- /dev/null +++ b/backends/platform/symbian/help/Custom.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<!DOCTYPE cshcust SYSTEM "/cshlpcmp/dtd/CSHcust.dtd"> +<?xml:stylesheet href="/cshlpcmp/xsl/cshcust.xsl" title="CS-Help customization" type="text/xsl"?> +<cshcust> +<parastyle name="body" font="sansserif" size="10"/> +<parastyle name="tip" font="sansserif" size="10" left="20"></parastyle> +<parastyle name="note" font="sansserif" size="10" left="20"></parastyle> +<parastyle name="important" font="sansserif" size="10" left="20"></parastyle> +<body style="body"/> +<titlestyle fontstyle="sansserif" size="10"/> +<listbullet1style bulletchar="8226"/> +<listbullet2style bulletchar="8226"/> +<lists leftindent="20"/> +</cshcust> + + + + diff --git a/backends/platform/symbian/help/ScummVM.rtf 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}{\listname ;}\listid-120}{\list\listtemplateid-51363132\listsimple{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace0\levelindent0 +{\leveltext\'01\u-3913 ?;}{\levelnumbers;}\f3\chbrdr\brdrnone\brdrcf1 \chshdng0\chcfpat1\chcbpat1\fbias0 \fi-360\li360\jclisttab\tx360 }{\listname ;}\listid-119}}{\*\listoverridetable{\listoverride\listid-120\listoverridecount0\ls1} +{\listoverride\listid-129\listoverridecount0\ls2}{\listoverride\listid-119\listoverridecount0\ls3}{\listoverride\listid-125\listoverridecount0\ls4}}{\info{\author Fedor}{\operator Fedor}{\creatim\yr2013\mo11\dy30\hr23\min4} +{\revtim\yr2013\mo11\dy30\hr23\min24}{\version4}{\edmins20}{\nofpages7}{\nofwords1441}{\nofchars8219}{\*\company DEV}{\nofcharsws10093}{\vern8249}}\margl1701\margr850\margt1134\margb1134 +\deftab708\widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind4\viewscale100\nolnhtadjtbl \fet0\sectd +\linex0\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang +{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8 +\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s17\ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 +\i\f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\lang1033\langfe1033\langnp1033 Author: Fedor Strizhniou.}{\f28 +\par }{\lang1033\langfe1033\langnp1033 Date: November 2013}{\f28 +\par }{\lang1033\langfe1033\langnp1033 Version: 1.7.0 +\par }\pard\plain \s1\ql \li0\ri0\sb360\sa240\keepn\widctlpar\nooverflow\faroman\outlinelevel0\rin0\lin0\itap0 \b\f1\fs32\lang2057\langfe1033\kerning28\cgrid\langnp2057\langfenp1033 {ScummVM Help +\par }\pard\plain \s16\ql \li0\ri0\sb360\sa240\keepn\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \b\f1\fs32\cf9\lang2057\langfe1033\kerning28\cgrid\langnp2057\langfenp1033 {\lang1033\langfe1033\langnp1033 0x100039ce}{\lang1059\langfe1033\langnp1059 +\par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 +\par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 Introduction + +\par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 +\par }{\f29 +This help file based on ScummVM forum thread with some elaborations(in Anotherguest section) and text correction. If you wish add some text you may download and modify source document from https://sourceforge.net/projects/scummvms60git/ and then send me t +o fedor_qd@mail.ru +\par First guide contain help by Anotherguest, second - VincentJ, third - murgo. +\par Enjoys, cheers! Always yous, Fedor Strizhniou =)}{\f29\lang1059\langfe1033\langnp1059 +\par }{\f29 +\par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 First guide + +\par }\pard\plain \s32\ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\cf13\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, UIQ, UIQ3, S80, s80, S90, s90 +\par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 +\par +\par }{\f29 UIQ3 devices: To the top right (holding the phone portrait) you four icons, from the top they are +\par +\par * Toggle control mode, in control mode you can change text input , screen orientation and screen scaling +\par * Mouse button, toggles between left, right and no button when tapping the screen. If no button is selected, 7 & Space works as left mouse button and 9 & Enter works as the right mouse button. +\par * Esc, tap this to simulate ESC key being pressed. Same functionally on devices with 'C' key. +\par * Virtual keyboard toggle, toggles the virtual keyboard, if not enabled when selecting '1'/'7' in control mode. +\par * When Virtual keyboard is enabled you have more onscreen keys available +\par * Enter key +\par * Backspace +\par * Arrow Up/Down to scroll the keys available +\par * Virtual keyboard, tap letters to simulate keypresses. +\par +\par S60 and UIQ3 devices: (Control Key = Green Phone key, to activate/deactivate control mode in SDL) +\par +\par * 1 = change Input Mode: Joystick | Keyboard | Cursor +\par * 2,'p' = change Video Mode: Landscape | Portrait +\par * 3,'f' = change Orientation Mode for Landscape: 90\'b0 Left | 90\'b0 Right +\par * 4,'s' = Toggle between stretched and non-stretched modes +\par * 5 = Toggle between interpolating stretch or not +\par * 7,'t' = Text/Multitap input +\par * 8,'c' = Cursor input +\par * 9,'j' = Joystick input +\par * 0,'m' = Mouse input +\par * Up/Down = Alter global volume when not in 1-1 VGA mode. Pan around in VGA 1-1 Mode +\par * # = On/Off screen keyboard transparency +\par +\par S80 devices: +\par +\par * Side key 1 = Fire Joystick 1 button (JoyMode) +\par * Side key 2 = Fire Joystick 2 button (JoyMode) or change Video Mode: Upscaled | Normal (CursorMode) +\par * Side key 3 = change Input Mode: Joystick | Cursor +\par +\par S90 devices: (Control Key = OK, pressed simultaneously with other keys to activate the mode changes in SDL) +\par +\par * OK+1 = change Input Mode: Joystick | Cursor +\par * OK+2 = change Video Mode: Upscaled | Normal +\par +\par What are these Joystick, Keyboard and Cursor modes anyway? +\par }{\f28 +\par }{\f29 Joystick mode sends SDL joystick events to ScummVM which acts as a mouse control in ScummVM. Cursor mod +e sends keyboard arrows instead, so for example it can be used to navigate through directorylist (one hand use perhaps!?) or save games etc. Keyboard mode is only available for S60 and enables multi-tap to enter text characters in save dialogs. These mode +s are implemented at the underlying SDL level, so this determines the types of events that ScummVM receives from SDL. +\par What are these Shrinked, Zoomed and Upscaled modes anyway? +\par +\par Shrink displays the game on your screen but in a shrinked way, either in Portra +it or Landscape mode, so not all the pixels can be seen. Zoom mode uses the maximum resolution of your phone displaying a smaller part of the game zoomed at 1:1 pixels. For scrolling in S60 Zoom mode: 0+Cursor keys to scroll around, 0+Ok button to center +view. Upscale tries to fill the larger screens on S80/S90 devices in a better way for low resolution games. Currently it uses a pixel interpolation upscaling routine. +\par +\par You can also use a bluetooth mouse with S60v3 devices to control your game. You need the bluetooth hid library from Hinkka http://koti.mbnet.fi/hinkka/Download.html to get it to work properly. +\par +\par +\par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 Second guide + +\par }\pard\plain \s32\ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\cf13\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, s60 +\par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 +\par +\par }{\f29 More user-friendly guide for Nokia phones (based on N96 but should apply to most phones) +\par +\par Left Soft Key - Left Click +\par }{\f28 +\par }{\f29 Right Soft Key - Right Click +\par }{\f28 +\par }{\f29 Navigation buttons - Move pointer on screen +\par }{\f28 +\par }{\f29 "C" or "Delete Key" - Space Bar (i.e. skip dialogue/cutscene) +\par }{\f28 +\par }{\f29 * - Bring up Menu (to Save, Load and change the game's options e.g. enable subtitles, speech etc. Varies from game to game) +\par +\par The <> is a toggling left right mode. I.e. first click is left, next is right, next is left etc. +\par +\par Call Button - Enter/Exit Configuration Mode +\par }{\f28 +\par }{\f29 Configuration Mode, when activated, shows the word "CTRL" in green in the upper right corner of the screen. It allows to quickly switch between various functions of ScummVM. The following buttons on your keypad are activated when "CTRL" is disp +layed- +\par +\par 1 - Change Input. +\par This is the option you'll probably use the most. There are three settings; A,C and J. +\par +\par A - This is the "Text Input" mode. It allows you to type directly into ScummVM as if you were using a keyboard. Type the same way you would whe +n sending a text message off of your phone. Please note that the pointer is disabled when in this mode. Don't forget to exit Configuration Mode before typing! +\par +\par C - This is the "Cursor" mode. This emulates the arrow keys of the keyboard. Some games require using this instead of the mouse (e.g. the destruction derby section towards the end of Full Throttle). +\par +\par J - This is the "Joystick/Mouse" mode. Simply put, it allows you to use the navigation buttons to move the pointer around the screen. The left and right mouse buttons are used by the left and right Soft keys. +\par +\par The "C" button emulates the space bar, i.e. skip line of dialogue, skip cutscene or pause game (depending on the game, some games simply use the left mouse button to skip dialogue in which case it will pause the game instead) +\par +\par 2 - Toggle Landscape and Portrait +\par Switches the screen output between having the phone held normally (Portrait) or on its side (Landscape). You'll probably never take it off Landscape mode as it offers the better display area. +\par +\par 3 - Change Landscape Orientation +\par Only applies to Landscape mode, simply swaps the screen output between having the phone tilted on its left side or on its right side. +\par +\par 4 - Toggle Zoom On and Off +\par Zooms in on a portion of the screen. Handy for when you are looking through a screen for items or having trouble reading subtitles. Use the navigation buttons for panning around the play area. Don't forget you'll have to exit out of Configuration Mode bef +ore you can move the pointer again. Exiting Configuration Mode does not reset the zoom level. +\par +\par 5 & 6 - Unused +\par +\par 7 - "Text Input" mode. Shortcut for entering "Text Input" mode directly instead of cycling through the other input types using the "1" key. +\par +\par 8 - "Cursor" mode. Shortcut for entering "Cursor" mode directly instead of cycling through the other input types using the "1" key. +\par +\par 9 - "Joystick/Mouse" mode. Shortcut for entering "Joystick/Mouse" mode directly instead of cycling through the other input types using the +\par +\par "1" key. +\par +\par 0 & * - Unused (The "*" Menu is disabled in Configuration Mode") +\par +\par Up Navigation Button - Increase ScummVM sound volume. Note that the game itself may have its own independent sound settings (usually found under the * menu) +\par +\par Down Navigation Button - Decrease ScummVM sound volume. Note that the game itself may have its own independent sound settings (usually found under the * menu) +\par +\par +\par }\pard\plain \s2\ql \li0\ri0\sb120\sa120\keepn\widctlpar\brdrt\brdrs\brdrw30\brsp20 \brdrb\brdrs\brdrw30\brsp20 \tqr\tx9072\nooverflow\faroman\outlinelevel1\rin0\lin0\itap0 \b\f1\fs24\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\b0\f28 Third guide + +\par }\pard\plain \s32\ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\cf13\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {Controls, Virtual keyboard, Shortcuts, ScummVM, Tips, S60, s60 +\par }\pard\plain \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \f1\fs20\lang2057\langfe1033\cgrid\langnp2057\langfenp1033 {\f28 +\par +\par }{\f29 ScummVM keys on Nokia e71 +(most likely on any other qwerty-device, too), tested on version 0.14.0svn (Feb. 18 2009 05:56:07). Number keys are inserted by first pressing fn-key (leftmost key at bottom row on E71) and then pressing correct key (e.g. 5 is fn+g). You don't have to pre +ss both keys simultaneously. +\par +\par Basic keys: +\par +\par Joystick -- Move cursor (in joystick mode) / arrow keys (in keyboard / cursor mode) +\par Joystick button -- Skip text +\par Left soft key -- Left mouse button +\par Right soft key -- Right mouse button (context sensitive actions in Lucas Arts' games, something else in others) +\par Backspace -- Esc / Skips demos / Removes selected action +\par * (fn+u) -- Menu +\par Space -- Pause +\par Enter -- Enter (usually same as left soft key) +\par +\par In main menu: +\par Shift -- Shift (can be used to mass-add games) +\par You can press the first letter of the game name to jump there in the games list. +\par +\par CTRL-keys: +\par To use these, first click on green answer key once, so that text CTRL shows up in the northwest corner of the screen, then click the key. +\par +\par p / 2 -- Screen orientation +\par s / 5 -- Screen size +\par k / 7 -- Input mode: keyboard +\par c / 8 -- Input mode: cursor +\par j / 9 -- Input mode: joystick +\par joystick up -- Volume up +\par joystick down -- Volume down +\par 1 -- Toggle input mode +\par +\par Game specific: +\par Most games have some specific keys (the same as in desktop model of ScummVM?). For instance in Day of the Tentacle: +\par +\par w -- Walk to +\par l -- Look at +\par p -- Pick up +\par c -- Close +\par o -- Open +\par g -- Give +\par t -- Talk to +\par s -- Push +\par y -- Pull +\par +\par and in Full Throttle (from the top of my head): +\par +\par k -- kick (foot) +\par t -- talk (mouth) +\par l -- look (eyes) +\par p -- punch (hand) +\par +\par AGI games (King's Quest, Police Quest etc.): +\par The games work beautifully on the E71, but there's some stupid bugs (in input). I recall fi +nding some debug keys and "last sentence" / "inventory" -keys in earlier version, but I can't find them any more. Also you can't turn on sirens in Police Quest, which kinda makes it unplayable. +\par +\par There's good side and bad side to each input mode: +\par Keyboard (I use this primarily) +\par +\par * goes to menu +\par + you can erase text +\par + moving is relatively easy +\par - you can't type in UPPER CASE +\par - you can't type numbers +\par - worthless 'current key' -display on left top corner +\par +\par Joystick / Cursor: +\par +\par + you can access menus +\par + you can type numbers (just make sure f-letter in left top corner is red before clicking "numbers". It works kinda funnily, but you'll get hang of it.) +\par - you move mouse cursor which makes walking harder (joystick mode) +\par - you can't erase text +\par +\par There might be some mistakes and some keys missing from the list, feel free to pm me corrections / suggestions.}{\f28 +\par }}
\ No newline at end of file diff --git a/backends/platform/symbian/help/ScummVM.xml b/backends/platform/symbian/help/ScummVM.xml new file mode 100644 index 0000000000..a1a787012a --- /dev/null +++ b/backends/platform/symbian/help/ScummVM.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8"?> +<?xml:stylesheet href="\epoc32\tools\cshlpcmp\xsl\CSHproj.xsl" title="CS Help project" type="text/xsl"?> +<!DOCTYPE cshproj SYSTEM "\epoc32\tools\cshlpcmp\dtd\CSHproj.dtd"> + +<cshproj> + <helpfileUID>0x100039ce</helpfileUID> <!-- From help file --> + <directories> + <input></input> + <output></output> + <working></working> + </directories> + <files> + <source> + <file>ScummVM.rtf</file> + </source> + <destination>ScummVM.hlp</destination> + <customization>custom.xml</customization> + </files> +</cshproj> diff --git a/backends/platform/symbian/help/build_help.mk b/backends/platform/symbian/help/build_help.mk new file mode 100644 index 0000000000..7a18ad8252 --- /dev/null +++ b/backends/platform/symbian/help/build_help.mk @@ -0,0 +1,29 @@ +# ============================================================================ +# Name : help.mk +# Part of : ScummVM +# +# Description: This is file for creating .hlp file +# +# ============================================================================ + + +makmake : + cshlpcmp ScummVM.xml + +ifeq (WINS,$(findstring WINS, $(PLATFORM))) + copy ScummVM.hlp $(EPOCROOT)epoc32\$(PLATFORM)\c\resource\help +endif + +clean : + del ScummVM.hlp + del ScummVM.hlp.hrh + +bld : + cshlpcmp ScummVM.xml + +ifeq (WINS,$(findstring WINS, $(PLATFORM))) + copy ScummVM.hlp $(EPOCROOT)epoc32\$(PLATFORM)\c\resource\help +endif + +freeze lib cleanlib final resource savespace releasables : + diff --git a/backends/platform/symbian/mmp/scummvm_agi.mmp.in b/backends/platform/symbian/mmp/scummvm_agi.mmp.in index 892ed57732..a3eaa71065 100644 --- a/backends/platform/symbian/mmp/scummvm_agi.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_agi.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_agos.mmp.in b/backends/platform/symbian/mmp/scummvm_agos.mmp.in index d3bc84ed51..92b8862794 100644 --- a/backends/platform/symbian/mmp/scummvm_agos.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_agos.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_avalanche.mmp.in b/backends/platform/symbian/mmp/scummvm_avalanche.mmp.in new file mode 100644 index 0000000000..1093181a4e --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_avalanche.mmp.in @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_avalanche.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\avalanche + +//START_AUTO_OBJECTS_AVALANCHE_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_AVALANCHE_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in index d6dfafd014..358a2ec961 100644 --- a/backends/platform/symbian/mmp/scummvm_base.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT @@ -50,15 +50,15 @@ ALWAYS_BUILD_AS_ARM USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio USERINCLUDE ..\..\..\..\backends\fs ..\src ..\..\..\..\backends\platform\sdl +USERINCLUDE \epoc32\include\mpeg2dec //\epoc32\include\theora +SYSTEMINCLUDE \epoc32\include\freetype +SYSTEMINCLUDE \epoc32\include\mpeg2dec SYSTEMINCLUDE \epoc32\include\ESDL SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version SYSTEMINCLUDE \epoc32\include\libc SYSTEMINCLUDE \epoc32\include\tremor SYSTEMINCLUDE \epoc32\include -SYSTEMINCLUDE \epoc32\include\mw -SYSTEMINCLUDE \epoc32\include\platform -SYSTEMINCLUDE \epoc32\include\platform\mw SYSTEMINCLUDE ..\src // for portdefs.h // *** SOURCE files @@ -115,6 +115,9 @@ SOURCEPATH ..\..\..\..\video //STOP_AUTO_OBJECTS_VIDEO_// // add a few files manually, since they are not parsed from modules.mk files +SOURCE bink_decoder.cpp +SOURCE codecs\mpeg.cpp + SOURCEPATH ..\..\..\.. SOURCE backends\events\default\default-events.cpp SOURCE backends\timer\default\default-timer.cpp diff --git a/backends/platform/symbian/mmp/scummvm_cge.mmp.in b/backends/platform/symbian/mmp/scummvm_cge.mmp.in index 66a689efd8..2d93671938 100644 --- a/backends/platform/symbian/mmp/scummvm_cge.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_cge.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_cine.mmp.in b/backends/platform/symbian/mmp/scummvm_cine.mmp.in index cb7143b837..a308f92813 100644 --- a/backends/platform/symbian/mmp/scummvm_cine.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_cine.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_composer.mmp.in b/backends/platform/symbian/mmp/scummvm_composer.mmp.in index 19215f65a6..cfe43b59a2 100644 --- a/backends/platform/symbian/mmp/scummvm_composer.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_composer.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_cruise.mmp.in b/backends/platform/symbian/mmp/scummvm_cruise.mmp.in index c26e93dedc..58aed70f81 100644 --- a/backends/platform/symbian/mmp/scummvm_cruise.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_cruise.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_draci.mmp.in b/backends/platform/symbian/mmp/scummvm_draci.mmp.in index 52f862bc6f..ba1759c00b 100644 --- a/backends/platform/symbian/mmp/scummvm_draci.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_draci.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_drascula.mmp.in b/backends/platform/symbian/mmp/scummvm_drascula.mmp.in index 9ea02fefe8..c4419dd71e 100644 --- a/backends/platform/symbian/mmp/scummvm_drascula.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_drascula.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in b/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in new file mode 100644 index 0000000000..a5cc758ff6 --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_dreamweb.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\dreamweb + +//START_AUTO_OBJECTS_DREAMWEB_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_DREAMWEB_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in b/backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in new file mode 100644 index 0000000000..59666b7b74 --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_fullpipe.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\fullpipe + +//START_AUTO_OBJECTS_FULLPIPE_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_FULLPIPE_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_gob.mmp.in b/backends/platform/symbian/mmp/scummvm_gob.mmp.in index 906d54b487..c2c36626ff 100644 --- a/backends/platform/symbian/mmp/scummvm_gob.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_gob.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_groovie.mmp.in b/backends/platform/symbian/mmp/scummvm_groovie.mmp.in index e7f70bc110..639a794260 100644 --- a/backends/platform/symbian/mmp/scummvm_groovie.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_groovie.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in b/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in index 4509026b6c..cfe47d09ba 100644 --- a/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_hopkins.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_hugo.mmp.in b/backends/platform/symbian/mmp/scummvm_hugo.mmp.in index 13dd7efa1e..fceeb5e5d1 100644 --- a/backends/platform/symbian/mmp/scummvm_hugo.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_hugo.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_kyra.mmp.in b/backends/platform/symbian/mmp/scummvm_kyra.mmp.in index 5772bfaad0..2f8d22595e 100644 --- a/backends/platform/symbian/mmp/scummvm_kyra.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_kyra.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT @@ -59,6 +59,13 @@ SOURCEPATH ..\..\..\..\engines\kyra //STOP_AUTO_OBJECTS_KYRA_ENABLE_LOL// + +//START_AUTO_OBJECTS_KYRA_ENABLE_EOB// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_KYRA_ENABLE_EOB// + // *** Include paths USERINCLUDE ..\..\..\..\engines diff --git a/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in b/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in index b8db95ea0c..fe2ebdfa1b 100644 --- a/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_lastexpress.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_lure.mmp.in b/backends/platform/symbian/mmp/scummvm_lure.mmp.in index 84c3eecd5e..f8b42bf337 100644 --- a/backends/platform/symbian/mmp/scummvm_lure.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_lure.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_m4.mmp.in b/backends/platform/symbian/mmp/scummvm_m4.mmp.in index e69b40ceb0..05395c1816 100644 --- a/backends/platform/symbian/mmp/scummvm_m4.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_m4.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_made.mmp.in b/backends/platform/symbian/mmp/scummvm_made.mmp.in index b52d9cc6cb..b0a0e7d34c 100644 --- a/backends/platform/symbian/mmp/scummvm_made.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_made.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in b/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in index 5f7bd4e144..005b5f873e 100644 --- a/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT @@ -53,6 +53,25 @@ SOURCEPATH ..\..\..\..\engines\mohawk //STOP_AUTO_OBJECTS_MOHAWK_// + +//START_AUTO_OBJECTS_MOHAWK_ENABLE_MYST// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_MOHAWK_ENABLE_MYST// + +//START_AUTO_OBJECTS_MOHAWK_ENABLE_RIVEN// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_MOHAWK_ENABLE_RIVEN// + +//START_AUTO_OBJECTS_MOHAWK_ENABLE_CSTIME// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_MOHAWK_ENABLE_CSTIME// + // *** Include paths USERINCLUDE ..\..\..\..\engines diff --git a/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in b/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in new file mode 100644 index 0000000000..90af4cb835 --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_mortevielle.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\mortevielle + +//START_AUTO_OBJECTS_MORTEVIELLE_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_MORTEVIELLE_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in b/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in new file mode 100644 index 0000000000..b65f0f6ab6 --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_neverhood.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\neverhood + +//START_AUTO_OBJECTS_NEVERHOOD_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_NEVERHOOD_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in b/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in index f8ee389577..92d916224e 100644 --- a/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_parallaction.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in b/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in index fefc63e936..66863f2d74 100644 --- a/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_pegasus.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_queen.mmp.in b/backends/platform/symbian/mmp/scummvm_queen.mmp.in index f507f482f9..3d8cfc1949 100644 --- a/backends/platform/symbian/mmp/scummvm_queen.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_queen.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_saga.mmp.in b/backends/platform/symbian/mmp/scummvm_saga.mmp.in index cd158556dc..9ca633972b 100644 --- a/backends/platform/symbian/mmp/scummvm_saga.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_saga.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_sci.mmp.in b/backends/platform/symbian/mmp/scummvm_sci.mmp.in index 5749c66e10..109b277667 100644 --- a/backends/platform/symbian/mmp/scummvm_sci.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sci.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT @@ -53,6 +53,14 @@ SOURCEPATH ..\..\..\..\engines\sci //STOP_AUTO_OBJECTS_SCI_// + +//START_AUTO_OBJECTS_SCI_ENABLE_SCI32// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_SCI_ENABLE_SCI32// + + // *** Include paths USERINCLUDE ..\..\..\..\engines diff --git a/backends/platform/symbian/mmp/scummvm_scumm.mmp.in b/backends/platform/symbian/mmp/scummvm_scumm.mmp.in index c07725e002..cc008766a8 100644 --- a/backends/platform/symbian/mmp/scummvm_scumm.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_scumm.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_sky.mmp.in b/backends/platform/symbian/mmp/scummvm_sky.mmp.in index b5048106dc..0ab35dffd7 100644 --- a/backends/platform/symbian/mmp/scummvm_sky.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sky.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_sword1.mmp.in b/backends/platform/symbian/mmp/scummvm_sword1.mmp.in index 578839e8c4..3b709fe1de 100644 --- a/backends/platform/symbian/mmp/scummvm_sword1.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sword1.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_sword2.mmp.in b/backends/platform/symbian/mmp/scummvm_sword2.mmp.in index 23a055c99c..ec5ccaefc9 100644 --- a/backends/platform/symbian/mmp/scummvm_sword2.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_sword2.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_sword25.mmp.in b/backends/platform/symbian/mmp/scummvm_sword25.mmp.in new file mode 100644 index 0000000000..62907f9245 --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_sword25.mmp.in @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_sword25.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\sword25 + +//START_AUTO_OBJECTS_SWORD25_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_SWORD25_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +USERINCLUDE ..\..\..\..\engines\sword25\util\lua ..\..\..\..\engines\sword25\util\pluto +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in b/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in index 58bfa4c337..73a86b9913 100644 --- a/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_teenagent.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_testbed.mmp.in b/backends/platform/symbian/mmp/scummvm_testbed.mmp.in new file mode 100644 index 0000000000..07d1df625d --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_testbed.mmp.in @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_testbed.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\testbed + +//START_AUTO_OBJECTS_TESTBED_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_TESTBED_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in b/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in index 4cdd0bd774..6436aaaa9b 100644 --- a/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in b/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in index 9f9d1c1dda..8685f80f71 100644 --- a/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_toltecs.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_tony.mmp.in b/backends/platform/symbian/mmp/scummvm_tony.mmp.in index d80d82a9c5..01d4712cbb 100644 --- a/backends/platform/symbian/mmp/scummvm_tony.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tony.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_toon.mmp.in b/backends/platform/symbian/mmp/scummvm_toon.mmp.in index 00f84d2bec..2cddddd777 100644 --- a/backends/platform/symbian/mmp/scummvm_toon.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_toon.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_touche.mmp.in b/backends/platform/symbian/mmp/scummvm_touche.mmp.in index e59dd0cd00..24ca777c70 100644 --- a/backends/platform/symbian/mmp/scummvm_touche.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_touche.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_tsage.mmp.in b/backends/platform/symbian/mmp/scummvm_tsage.mmp.in index cd4aa158dc..d017be593b 100644 --- a/backends/platform/symbian/mmp/scummvm_tsage.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tsage.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_tucker.mmp.in b/backends/platform/symbian/mmp/scummvm_tucker.mmp.in index 0ff8eb9920..f30bbfc469 100644 --- a/backends/platform/symbian/mmp/scummvm_tucker.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_tucker.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in b/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in index ebe762fe36..5d26f36df5 100644 --- a/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_wintermute.mmp.in @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/mmp/scummvm_zvision.mmp.in b/backends/platform/symbian/mmp/scummvm_zvision.mmp.in new file mode 100644 index 0000000000..a007f45f5b --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_zvision.mmp.in @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2014 The ScummVM Team + * Copyright (C) 2013 Strizniou Fedor + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_zvision.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\zvision + +//START_AUTO_OBJECTS_ZVISION_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_ZVISION_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src +SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/res/ScummVmAif.rss b/backends/platform/symbian/res/ScummVmAif.rss index fab2cadbb8..2dbf436a8f 100644 --- a/backends/platform/symbian/res/ScummVmAif.rss +++ b/backends/platform/symbian/res/ScummVmAif.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/res/scummvm.rss b/backends/platform/symbian/res/scummvm.rss index 7e667f1cf3..6a0ab24ff0 100644 --- a/backends/platform/symbian/res/scummvm.rss +++ b/backends/platform/symbian/res/scummvm.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/res/scummvm_A0000658.rss b/backends/platform/symbian/res/scummvm_A0000658.rss index 3325d72249..562fef54c6 100644 --- a/backends/platform/symbian/res/scummvm_A0000658.rss +++ b/backends/platform/symbian/res/scummvm_A0000658.rss @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/src/ScummVm.hrh b/backends/platform/symbian/src/ScummVm.hrh index c43a9da118..316e4d08f6 100644 --- a/backends/platform/symbian/src/ScummVm.hrh +++ b/backends/platform/symbian/src/ScummVm.hrh @@ -2,7 +2,7 @@ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2013 The ScummVM project + * Copyright (C) 2005-2014 The ScummVM Team * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp index b1bd976f9e..ead85a933e 100644 --- a/backends/platform/symbian/src/SymbianOS.cpp +++ b/backends/platform/symbian/src/SymbianOS.cpp @@ -197,3 +197,8 @@ void* scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size return NULL; } + +int remove(const char *path) +{ + return unlink(path); +} diff --git a/backends/platform/symbian/src/portdefs.h b/backends/platform/symbian/src/portdefs.h index 1f9128a54f..f69a90e009 100644 --- a/backends/platform/symbian/src/portdefs.h +++ b/backends/platform/symbian/src/portdefs.h @@ -60,6 +60,8 @@ typedef signed long int int32; #define SMALL_SCREEN_DEVICE #define DISABLE_COMMAND_LINE +#define USE_RGB_COLOR +int remove(const char *path); #if defined(USE_TREMOR) && !defined(USE_VORBIS) #define USE_VORBIS // make sure this one is defined together with USE_TREMOR! diff --git a/backends/platform/tizen/graphics.cpp b/backends/platform/tizen/graphics.cpp index 2cafb9f781..390796dc0e 100644 --- a/backends/platform/tizen/graphics.cpp +++ b/backends/platform/tizen/graphics.cpp @@ -37,7 +37,6 @@ TizenGraphicsManager::TizenGraphicsManager(TizenAppForm *appForm) : _eglContext(EGL_NO_CONTEXT), _initState(true) { assert(appForm != NULL); - _videoMode.fullscreen = true; } TizenGraphicsManager::~TizenGraphicsManager() { @@ -51,17 +50,34 @@ TizenGraphicsManager::~TizenGraphicsManager() { } } +result TizenGraphicsManager::Construct() { + // Initialize our OpenGL ES context. + loadEgl(); + + // Notify the OpenGL code about our context. + + // We default to RGB565 and RGBA5551 which is closest to the actual output + // mode we setup. + notifyContextChange(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); + + // Tell our size. + int x, y, width, height; + _appForm->GetBounds(x, y, width, height); + AppLog("screen size: %dx%d", width, height); + setActualScreenSize(width, height); + return E_SUCCESS; +} + const Graphics::Font *TizenGraphicsManager::getFontOSD() { return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); } bool TizenGraphicsManager::moveMouse(int16 &x, int16 &y) { - int16 currentX = _cursorState.x; - int16 currentY = _cursorState.y; + int16 currentX, currentY; + getMousePosition(currentX, currentY); // save the current hardware coordinates - _cursorState.x = x; - _cursorState.y = y; + setMousePosition(x, y); // return x/y as game coordinates adjustMousePosition(x, y); @@ -85,15 +101,17 @@ Common::List<Graphics::PixelFormat> TizenGraphicsManager::getSupportedFormats() } bool TizenGraphicsManager::hasFeature(OSystem::Feature f) { - bool result = (f == OSystem::kFeatureFullscreenMode || - f == OSystem::kFeatureVirtualKeyboard || + bool result = + (f == OSystem::kFeatureVirtualKeyboard || OpenGLGraphicsManager::hasFeature(f)); return result; } void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { - if (f == OSystem::kFeatureVirtualKeyboard && enable) { - _appForm->showKeypad(); + if (f == OSystem::kFeatureVirtualKeyboard) { + if (enable) { + _appForm->showKeypad(); + } } else { OpenGLGraphicsManager::setFeatureState(f, enable); } @@ -106,8 +124,9 @@ void TizenGraphicsManager::setReady() { } void TizenGraphicsManager::updateScreen() { - if (_transactionMode == kTransactionNone) { - internUpdateScreen(); + if (!_initState) { + OpenGLGraphicsManager::updateScreen(); + eglSwapBuffers(_eglDisplay, _eglSurface); } } @@ -133,10 +152,6 @@ bool TizenGraphicsManager::loadEgl() { eglBindAPI(EGL_OPENGL_ES_API); - if (_eglDisplay) { - unloadGFXMode(); - } - _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY); if (EGL_NO_DISPLAY == _eglDisplay) { systemError("eglGetDisplay() failed"); @@ -178,65 +193,12 @@ bool TizenGraphicsManager::loadEgl() { systemError("eglMakeCurrent() failed"); return false; } - if (!_initState) { - _appForm->GetVisualElement()->SetShowState(true); - } logLeaving(); return true; } -bool TizenGraphicsManager::loadGFXMode() { - logEntered(); - - if (!loadEgl()) { - unloadGFXMode(); - return false; - } - - int x, y, width, height; - _appForm->GetBounds(x, y, width, height); - _videoMode.overlayWidth = _videoMode.hardwareWidth = width; - _videoMode.overlayHeight = _videoMode.hardwareHeight = height; - _videoMode.scaleFactor = 4; // for proportional sized cursor in the launcher - - AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight); - return OpenGLGraphicsManager::loadGFXMode(); -} - -void TizenGraphicsManager::loadTextures() { - logEntered(); - OpenGLGraphicsManager::loadTextures(); -} - -void TizenGraphicsManager::internUpdateScreen() { - if (!_initState) { - OpenGLGraphicsManager::internUpdateScreen(); - eglSwapBuffers(_eglDisplay, _eglSurface); - } -} - -void TizenGraphicsManager::unloadGFXMode() { - logEntered(); - _appForm->GetVisualElement()->SetShowState(false); - - if (_eglDisplay != EGL_NO_DISPLAY) { - eglMakeCurrent(_eglDisplay, NULL, NULL, NULL); - - if (_eglContext != EGL_NO_CONTEXT) { - eglDestroyContext(_eglDisplay, _eglContext); - _eglContext = EGL_NO_CONTEXT; - } - - if (_eglSurface != EGL_NO_SURFACE) { - eglDestroySurface(_eglDisplay, _eglSurface); - _eglSurface = EGL_NO_SURFACE; - } - - eglTerminate(_eglDisplay); - _eglDisplay = EGL_NO_DISPLAY; - } - - _eglConfig = NULL; - OpenGLGraphicsManager::unloadGFXMode(); - logLeaving(); +bool TizenGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) { + // We get this whenever a new resolution is requested. Since Tizen is + // using a fixed output size we do nothing like that here. + return true; } diff --git a/backends/platform/tizen/graphics.h b/backends/platform/tizen/graphics.h index 27e5a6aaeb..29ba86a3c4 100644 --- a/backends/platform/tizen/graphics.h +++ b/backends/platform/tizen/graphics.h @@ -39,28 +39,31 @@ using namespace Tizen::Graphics; using namespace Tizen::Graphics::Opengl; using namespace Tizen::App; -class TizenGraphicsManager : public OpenGLGraphicsManager { +class TizenGraphicsManager : public OpenGL::OpenGLGraphicsManager { public: TizenGraphicsManager(TizenAppForm *appForm); virtual ~TizenGraphicsManager(); + result Construct(); + Common::List<Graphics::PixelFormat> getSupportedFormats() const; bool hasFeature(OSystem::Feature f); - void updateScreen(); void setFeatureState(OSystem::Feature f, bool enable); + void updateScreen(); + void setReady(); bool isReady() { return !_initState; } - const Graphics::Font *getFontOSD(); + bool moveMouse(int16 &x, int16 &y); -private: - void internUpdateScreen(); - bool loadGFXMode(); - void loadTextures(); - void unloadGFXMode(); +protected: void setInternalMousePosition(int x, int y) {} - void showSplash(); + bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format); + + const Graphics::Font *getFontOSD(); + +private: bool loadEgl(); TizenAppForm *_appForm; EGLDisplay _eglDisplay; diff --git a/backends/platform/tizen/system.cpp b/backends/platform/tizen/system.cpp index 3448dc1421..f7ebc46719 100644 --- a/backends/platform/tizen/system.cpp +++ b/backends/platform/tizen/system.cpp @@ -267,7 +267,7 @@ result TizenSystem::initModules() { } _graphicsManager = (GraphicsManager *)new TizenGraphicsManager(_appForm); - if (!_graphicsManager) { + if (!_graphicsManager || graphicsManager->Construct() != E_SUCCESS) { return E_OUT_OF_MEMORY; } diff --git a/backends/platform/wii/main.cpp b/backends/platform/wii/main.cpp index affe053b6a..ec6231522e 100644 --- a/backends/platform/wii/main.cpp +++ b/backends/platform/wii/main.cpp @@ -225,7 +225,8 @@ int main(int argc, char *argv[]) { printf("shutdown\n"); SYS_UnregisterResetFunc(&resetinfo); - fatUnmountDefault(); + fatUnmount("usb:/"); + fatUnmount("sd:/"); if (res) show_console(res); diff --git a/backends/platform/wii/osystem_events.cpp b/backends/platform/wii/osystem_events.cpp index 3ba66aed89..aa63c8aa22 100644 --- a/backends/platform/wii/osystem_events.cpp +++ b/backends/platform/wii/osystem_events.cpp @@ -188,7 +188,7 @@ void OSystem_Wii::initEvents() { _padAcceleration = 9 - ConfMan.getInt("wii_pad_acceleration"); #ifdef USE_WII_KBD - _kbd_active = KEYBOARD_Init() >= 0; + _kbd_active = KEYBOARD_Init(NULL) >= 0; #endif } diff --git a/backends/platform/wii/wii.mk b/backends/platform/wii/wii.mk index 7d2db68b4e..99ef46338c 100644 --- a/backends/platform/wii/wii.mk +++ b/backends/platform/wii/wii.mk @@ -17,10 +17,10 @@ geckoupload: $(WII_EXE_STRIPPED) $(DEVKITPPC)/bin/geckoupload $< wiigdb: - $(DEVKITPPC)/bin/powerpc-gekko-gdb -n $(EXECUTABLE) + $(DEVKITPPC)/bin/powerpc-eabi-gdb -n $(EXECUTABLE) wiidebug: - $(DEVKITPPC)/bin/powerpc-gekko-gdb -n $(EXECUTABLE) -x $(srcdir)/backends/platform/wii/gdb.txt + $(DEVKITPPC)/bin/powerpc-eabi-gdb -n $(EXECUTABLE) -x $(srcdir)/backends/platform/wii/gdb.txt # target to create a Wii snapshot wiidist: all diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 5980a41caa..493a5e688c 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -236,7 +236,7 @@ CEActionsPocket::~CEActionsPocket() { bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) { static bool keydialogrunning = false, quitdialog = false; - _graphicsMan = ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager()); + _graphicsMan = dynamic_cast<WINCESdlGraphicsManager *>(((OSystem_SDL *)g_system)->getGraphicsManager()); if (!pushed) { switch (action) { diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 2cce288323..d2bc449dfc 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -202,7 +202,7 @@ CEActionsSmartphone::~CEActionsSmartphone() { bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) { static bool keydialogrunning = false, quitdialog = false; - _graphicsMan = ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager()); + _graphicsMan = dynamic_cast<WINCESdlGraphicsManager *>(((OSystem_SDL *)g_system)->getGraphicsManager()); if (!pushed) { switch (action) { diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp index dd6076e0af..3908294682 100644 --- a/backends/platform/wince/CELauncherDialog.cpp +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -65,12 +65,12 @@ public: }; CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() { - ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel(); + dynamic_cast<WINCESdlGraphicsManager *>(((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel(); } void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { if ((cmd == 'STRT') || (cmd == kListItemActivatedCmd) || (cmd == kListItemDoubleClickedCmd)) { - ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel(); + dynamic_cast<WINCESdlGraphicsManager *>(((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel(); } LauncherDialog::handleCommand(sender, cmd, data); if (cmd == 'ABOU') { diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 3897731db4..1c9c178460 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -422,7 +422,7 @@ void OSystem_WINCE3::initBackend() { if (_graphicsManager == 0) _graphicsManager = new WINCESdlGraphicsManager(_eventSource); - ((WINCESdlEventSource *)_eventSource)->init((WINCESdlGraphicsManager *)_graphicsManager); + ((WINCESdlEventSource *)_eventSource)->init(dynamic_cast<WINCESdlGraphicsManager *>(_graphicsManager)); // Call parent implementation of this method OSystem_SDL::initBackend(); @@ -486,15 +486,16 @@ void OSystem_WINCE3::swap_sound_master() { //WINCESdlGraphicsManager _graphicsManager - if (((WINCESdlGraphicsManager *)_graphicsManager)->_toolbarHandler.activeName() == NAME_MAIN_PANEL) - ((WINCESdlGraphicsManager *)_graphicsManager)->_toolbarHandler.forceRedraw(); // redraw sound icon + WINCESdlGraphicsManager *graphicsManager = dynamic_cast<WINCESdlGraphicsManager *>(_graphicsManager); + if (graphicsManager->_toolbarHandler.activeName() == NAME_MAIN_PANEL) + graphicsManager->_toolbarHandler.forceRedraw(); // redraw sound icon } void OSystem_WINCE3::engineInit() { check_mappings(); // called here to initialize virtual keys handling - ((WINCESdlGraphicsManager *)_graphicsManager)->update_game_settings(); + dynamic_cast<WINCESdlGraphicsManager *>(_graphicsManager)->update_game_settings(); // finalize mixer init _mixerManager->init(); } @@ -563,7 +564,7 @@ void OSystem_WINCE3::setGraphicsModeIntern() { void OSystem_WINCE3::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { - uint32 sdlFlags = SDL_INIT_EVENTTHREAD; + uint32 sdlFlags = SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; @@ -576,9 +577,6 @@ void OSystem_WINCE3::initSDL() { if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); - // Enable unicode support if possible - SDL_EnableUNICODE(1); - _initedSDL = true; } } diff --git a/backends/taskbar/unity/unity-taskbar.cpp b/backends/taskbar/unity/unity-taskbar.cpp index f36e2bf628..1b82e58c8a 100644 --- a/backends/taskbar/unity/unity-taskbar.cpp +++ b/backends/taskbar/unity/unity-taskbar.cpp @@ -24,7 +24,7 @@ #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #include "common/scummsys.h" -#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) +#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_UNITY) #include "backends/taskbar/unity/unity-taskbar.h" diff --git a/backends/taskbar/unity/unity-taskbar.h b/backends/taskbar/unity/unity-taskbar.h index d1d9430bcd..d818ed9ff1 100644 --- a/backends/taskbar/unity/unity-taskbar.h +++ b/backends/taskbar/unity/unity-taskbar.h @@ -23,7 +23,7 @@ #ifndef BACKEND_UNITY_TASKBAR_H #define BACKEND_UNITY_TASKBAR_H -#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) +#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_UNITY) #include "common/events.h" #include "common/str.h" |