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author | Johannes Schickel | 2010-11-19 17:09:47 +0000 |
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committer | Johannes Schickel | 2010-11-19 17:09:47 +0000 |
commit | dfb2b9cd2f0b5082df27f2928732c9f69b110b1c (patch) | |
tree | e5bae67bd84d25d02afa122187a7af3e40106e85 /backends | |
parent | 2180b2d6b534d3786f89d02fe508c60c68b7ff89 (diff) | |
download | scummvm-rg350-dfb2b9cd2f0b5082df27f2928732c9f69b110b1c.tar.gz scummvm-rg350-dfb2b9cd2f0b5082df27f2928732c9f69b110b1c.tar.bz2 scummvm-rg350-dfb2b9cd2f0b5082df27f2928732c9f69b110b1c.zip |
PSP: Remove tabs from README.PSP.
svn-id: r54386
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/psp/README.PSP | 92 | ||||
-rw-r--r-- | backends/platform/psp/README.PSP.in | 92 |
2 files changed, 90 insertions, 94 deletions
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP index b83f1cab6d..7a3cce2b75 100644 --- a/backends/platform/psp/README.PSP +++ b/backends/platform/psp/README.PSP @@ -10,34 +10,34 @@ Installation Controls ======== -Right trigger - Modifier key (see below for uses) -Left trigger - ESC (Usually skips cutscenes. Depends on game) -Analog - Mouse movement -Right trigger + Analog - Fine mouse movement -D-Pad - Arrow keys (useful mostly in SCI and AGI games) -D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs) -Triangle - Enter (useful for some dialogs) -Cross - Left Mouse Button (usually the main button) -Circle - Right Mouse Button (secondary button in some games) -Square - '.' (skip dialogue in some games e.g. Scumm) -Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games) -Right trigger + Start - F5 (Main Menu in some games) -Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad). +Right trigger - Modifier key (see below for uses) +Left trigger - ESC (Usually skips cutscenes. Depends on game) +Analog - Mouse movement +Right trigger + Analog - Fine mouse movement +D-Pad - Arrow keys (useful mostly in SCI and AGI games) +D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs) +Triangle - Enter (useful for some dialogs) +Cross - Left Mouse Button (usually the main button) +Circle - Right Mouse Button (secondary button in some games) +Square - '.' (skip dialogue in some games e.g. Scumm) +Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games) +Right trigger + Start - F5 (Main Menu in some games) +Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad). Right trigger + Select - Show Image Viewer (see below) -Start - Global Menu. Allows you to 'Return To Launcher' to play another game +Start - Global Menu. Allows you to 'Return To Launcher' to play another game Virtual Keyboard Mode ===================== -Start - Enter key. Also exits virtual keyboard mode -Select - Exit the virtual keyboard mode -Right trigger - Input letters: lowercase/uppercase (press to toggle) -Left trigger - Input numbers/symbols (press to toggle) -D-Pad - Select square of characters (up, down, left or right) -Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen - by the button in the corresponding position. The 2 top characters are chosen by the - triggers. -Analog - Moves in a direction (left/right/up/down) (Useful to keep moving - while typing in AGI games among other things) +Start - Enter key. Also exits virtual keyboard mode +Select - Exit the virtual keyboard mode +Right trigger - Input letters: lowercase/uppercase (press to toggle) +Left trigger - Input numbers/symbols (press to toggle) +D-Pad - Select square of characters (up, down, left or right) +Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen + by the button in the corresponding position. The 2 top characters are chosen by the + triggers. +Analog - Moves in a direction (left/right/up/down) (Useful to keep moving + while typing in AGI games among other things) Image Viewer @@ -61,12 +61,12 @@ There are a few simple rules to follow: Image Viewer Controls: ===================== -Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png) -Up/down - zoom in/out -Analog - move around the image -Triggers, Start: - exit image viewer +Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png) +Up/down - zoom in/out +Analog - move around the image +Triggers, Start: - exit image viewer + - 1st Person Game Mode (Can be ignored by most users) ==================== This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can @@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo: Right Trigger + Left Trigger + Square Some buttons have been switched around to make these games more playable: -Square - Is the modifier key instead of Right Trigger. -Left/Right Trigger - Strafe left/right -D-Pad Left/Right - Turn left/right -Square + D-Pad - F1/F2/F3/F4 -Square + Select - Image Viewer -Square + Start - Esc (shows game menu) - +Square - Is the modifier key instead of Right Trigger. +Left/Right Trigger - Strafe left/right +D-Pad Left/Right - Turn left/right +Square + D-Pad - F1/F2/F3/F4 +Square + Select - Image Viewer +Square + Start - Esc (shows game menu) - Notes ===== - Notice that you can switch between games! This is much faster than quitting @@ -119,12 +117,12 @@ Q: Can I run game X with this? A: You can find the list of supported games on the compatibility page at http://www.scummvm.org Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten. - It's not easy to add support for a game you want that currently isn't supported. + It's not easy to add support for a game you want that currently isn't supported. Q: My Monkey Island 1 doesn't have any music, what gives? A: If your version of Monkey Island came on a CD then it has the music as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3 - etc. and copy them to the same directory as the game datafiles for music to work. + etc. and copy them to the same directory as the game datafiles for music to work. Q: Game X crashes, or feature Y doesn't work. Can you fix this? A: Possibly. @@ -144,19 +142,19 @@ To build ScummVM for PSP you need: - ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk) -- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) +- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) -- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) - Note: This usually gets installed by the PSP toolchain, - so you don't have to do it manually. +- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) + Note: This usually gets installed by the PSP toolchain, + so you don't have to do it manually. -- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) +- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) -- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng) +- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng) -- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) +- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) -- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) +- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) (*) = optional diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in index 53a19ce819..978f8a60bd 100644 --- a/backends/platform/psp/README.PSP.in +++ b/backends/platform/psp/README.PSP.in @@ -10,34 +10,34 @@ Installation Controls ======== -Right trigger - Modifier key (see below for uses) -Left trigger - ESC (Usually skips cutscenes. Depends on game) -Analog - Mouse movement -Right trigger + Analog - Fine mouse movement -D-Pad - Arrow keys (useful mostly in SCI and AGI games) -D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs) -Triangle - Enter (useful for some dialogs) -Cross - Left Mouse Button (usually the main button) -Circle - Right Mouse Button (secondary button in some games) -Square - '.' (skip dialogue in some games e.g. Scumm) -Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games) -Right trigger + Start - F5 (Main Menu in some games) -Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad). +Right trigger - Modifier key (see below for uses) +Left trigger - ESC (Usually skips cutscenes. Depends on game) +Analog - Mouse movement +Right trigger + Analog - Fine mouse movement +D-Pad - Arrow keys (useful mostly in SCI and AGI games) +D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs) +Triangle - Enter (useful for some dialogs) +Cross - Left Mouse Button (usually the main button) +Circle - Right Mouse Button (secondary button in some games) +Square - '.' (skip dialogue in some games e.g. Scumm) +Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games) +Right trigger + Start - F5 (Main Menu in some games) +Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad). Right trigger + Select - Show Image Viewer (see below) -Start - Global Menu. Allows you to 'Return To Launcher' to play another game +Start - Global Menu. Allows you to 'Return To Launcher' to play another game Virtual Keyboard Mode ===================== -Start - Enter key. Also exits virtual keyboard mode -Select - Exit the virtual keyboard mode -Right trigger - Input letters: lowercase/uppercase (press to toggle) -Left trigger - Input numbers/symbols (press to toggle) -D-Pad - Select square of characters (up, down, left or right) -Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen - by the button in the corresponding position. The 2 top characters are chosen by the - triggers. -Analog - Moves in a direction (left/right/up/down) (Useful to keep moving - while typing in AGI games among other things) +Start - Enter key. Also exits virtual keyboard mode +Select - Exit the virtual keyboard mode +Right trigger - Input letters: lowercase/uppercase (press to toggle) +Left trigger - Input numbers/symbols (press to toggle) +D-Pad - Select square of characters (up, down, left or right) +Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen + by the button in the corresponding position. The 2 top characters are chosen by the + triggers. +Analog - Moves in a direction (left/right/up/down) (Useful to keep moving + while typing in AGI games among other things) Image Viewer @@ -61,12 +61,12 @@ There are a few simple rules to follow: Image Viewer Controls: ===================== -Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png) -Up/down - zoom in/out -Analog - move around the image -Triggers, Start: - exit image viewer +Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png) +Up/down - zoom in/out +Analog - move around the image +Triggers, Start: - exit image viewer + - 1st Person Game Mode (Can be ignored by most users) ==================== This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can @@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo: Right Trigger + Left Trigger + Square Some buttons have been switched around to make these games more playable: -Square - Is the modifier key instead of Right Trigger. -Left/Right Trigger - Strafe left/right -D-Pad Left/Right - Turn left/right -Square + D-Pad - F1/F2/F3/F4 -Square + Select - Image Viewer -Square + Start - Esc (shows game menu) - +Square - Is the modifier key instead of Right Trigger. +Left/Right Trigger - Strafe left/right +D-Pad Left/Right - Turn left/right +Square + D-Pad - F1/F2/F3/F4 +Square + Select - Image Viewer +Square + Start - Esc (shows game menu) - Notes ===== - Notice that you can switch between games! This is much faster than quitting @@ -119,12 +117,12 @@ Q: Can I run game X with this? A: You can find the list of supported games on the compatibility page at http://www.scummvm.org Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten. - It's not easy to add support for a game you want that currently isn't supported. + It's not easy to add support for a game you want that currently isn't supported. Q: My Monkey Island 1 doesn't have any music, what gives? A: If your version of Monkey Island came on a CD then it has the music as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3 - etc. and copy them to the same directory as the game datafiles for music to work. + etc. and copy them to the same directory as the game datafiles for music to work. Q: Game X crashes, or feature Y doesn't work. Can you fix this? A: Possibly. @@ -144,19 +142,19 @@ To build ScummVM for PSP you need: - ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk) -- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) +- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) -- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) - Note: This usually gets installed by the PSP toolchain, - so you don't have to do it manually. +- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) + Note: This usually gets installed by the PSP toolchain, + so you don't have to do it manually. -- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) +- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) -- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng) +- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng) -- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) +- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) -- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) +- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) (*) = optional |