diff options
author | Tony Puccinelli | 2010-07-28 00:08:32 +0000 |
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committer | Tony Puccinelli | 2010-07-28 00:08:32 +0000 |
commit | e8fc5f207093e8a0518dca5d815233e912945e2d (patch) | |
tree | 629bc92fa3cb6fcd8ee8853d6dffe08eb5b84a46 /backends | |
parent | 58f3e81f0073f55a892802b562081300345ca23d (diff) | |
download | scummvm-rg350-e8fc5f207093e8a0518dca5d815233e912945e2d.tar.gz scummvm-rg350-e8fc5f207093e8a0518dca5d815233e912945e2d.tar.bz2 scummvm-rg350-e8fc5f207093e8a0518dca5d815233e912945e2d.zip |
various manual tweaks to get ds port compiling from branch again after earlier merge from trunk
svn-id: r51398
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/ds/arm7/source/main.cpp | 4 | ||||
-rw-r--r-- | backends/platform/ds/arm9/makefile | 3 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 427 | ||||
-rw-r--r-- | backends/platform/ds/commoninclude/NDS/scummvm_ipc.h | 12 | ||||
-rw-r--r-- | backends/plugins/ds/ds-provider.cpp | 2 | ||||
-rw-r--r-- | backends/plugins/elf-loader.cpp | 8 |
6 files changed, 213 insertions, 243 deletions
diff --git a/backends/platform/ds/arm7/source/main.cpp b/backends/platform/ds/arm7/source/main.cpp index 7029d96405..c2e949cd90 100644 --- a/backends/platform/ds/arm7/source/main.cpp +++ b/backends/platform/ds/arm7/source/main.cpp @@ -38,7 +38,7 @@ #include <system.h> #include <stdlib.h> #include <string.h> -//#include <registers_alt.h> // not needed in current libnds +#include <registers_alt.h> // Needed for SOUND_CR #include <NDS/scummvm_ipc.h> ////////////////////////////////////////////////////////////////////// #ifdef USE_DEBUGGER @@ -590,7 +590,7 @@ int main(int argc, char ** argv) { IPC->reset = false; - fifoInit(); + //fifoInit(); for (int r = 0; r < 8; r++) { IPC->adpcm.arm7Buffer[r] = (u8 *) malloc(512); diff --git a/backends/platform/ds/arm9/makefile b/backends/platform/ds/arm9/makefile index c5e4fe414c..d86a019452 100644 --- a/backends/platform/ds/arm9/makefile +++ b/backends/platform/ds/arm9/makefile @@ -114,9 +114,6 @@ ifdef DS_BUILD_A DEFINES += -DDS_SCUMM_BUILD -DDS_BUILD_A -DUSE_ARM_GFX_ASM -DUSE_ARM_COSTUME_ASM LOGO = logoa.bmp ENABLE_SCUMM = $(ENABLED) - #DEFINES += -DENABLE_SCUMM=$(ENABLED) - #MODULES += engines/scumm - USE_ARM_GFX_ASM = 1 BUILD=scummvm-A endif diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 8b1ed32c67..1f3a67d818 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -8,15 +8,18 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - * + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ * */ @@ -80,8 +83,10 @@ //#include <ARM9/console.h> //basic print funcionality #include <stdlib.h> +#include <string.h> + +#include "NDS/scummvm_ipc.h" #include "dsmain.h" -#include "string.h" #include "osystem_ds.h" #include "icons_raw.h" #include "fat/gba_nds_fat.h" @@ -97,17 +102,23 @@ #endif #include "ramsave.h" #include "blitters.h" -#include "cartreset_nolibfat.h" +#include "libcartreset/cartreset_nolibfat.h" #include "keys.h" #ifdef USE_PROFILER #include "profiler/cyg-profile.h" #endif -#include "backends/fs/ds/ds-fs.h" #include "base/version.h" #include "engine.h" + +#include "backends/plugins/ds/ds-provider.h" + +#include "backends/fs/ds/ds-fs.h" +#include "base/version.h" +#include "common/util.h" + extern "C" void OurIntrMain(void); -extern "C" u32 getExceptionAddress( u32 opcodeAddress, u32 thumbState); +extern "C" u32 getExceptionAddress(u32 opcodeAddress, u32 thumbState); extern const char __itcm_start[]; static const char *registerNames[] = @@ -116,22 +127,20 @@ static const char *registerNames[] = #ifdef WRAP_MALLOC -extern "C" void* __real_malloc(size_t size); +extern "C" void *__real_malloc(size_t size); -int total = 0; +static int s_total_malloc = 0; -void* operator new (size_t size) -{ +void *operator new (size_t size) { register unsigned int reg asm("lr"); volatile unsigned int poo = reg; - void* res = __real_malloc(size); - total += size; + void *res = __real_malloc(size); + s_total_malloc += size; - if (!res) - { + if (!res) { // *((u8 *) NULL) = 0; - consolePrintf("Failed alloc (new) %d (%d)\n", size, total); + consolePrintf("Failed alloc (new) %d (%d)\n", size, s_total_malloc); return NULL; } @@ -139,7 +148,7 @@ void* operator new (size_t size) } -extern "C" void* __wrap_malloc(size_t size) { +extern "C" void *__wrap_malloc(size_t size) { /* u32 addr; asm("mov %0, lr" @@ -151,23 +160,22 @@ extern "C" void* __wrap_malloc(size_t size) { volatile unsigned int poo = reg; - if (size == 0) - { + if (size == 0) { static int zeroSize = 0; consolePrintf("0 size malloc (%d)", zeroSize++); } - void* res = __real_malloc(size); + void *res = __real_malloc(size); if (res) { if (size > 50 * 1024) { consolePrintf("Allocated %d (%x)\n", size, poo); } - total += size; + s_total_malloc += size; return res; } else { // *((u8 *) NULL) = 0; - consolePrintf("Failed alloc %d (%d)\n", size, total); + consolePrintf("Failed alloc %d (%d)\n", size, s_total_malloc); return NULL; } } @@ -193,112 +201,109 @@ enum MouseMode { #define SCUMM_GAME_HEIGHT 142 #define SCUMM_GAME_WIDTH 227 -int textureID; -u16* texture; - -int frameCount; -int currentTimeMillis; +static int frameCount; +static int currentTimeMillis; // Timer Callback -int callbackInterval; -int callbackTimer; -OSystem_DS::TimerProc callback; +static int callbackInterval; +static int callbackTimer; +static OSystem_DS::TimerProc callback; // Scaled -bool scaledMode; -int scX; -int scY; +static bool scaledMode; +static int scX; +static int scY; -int subScX; -int subScY; -int subScTargetX; -int subScTargetY; -int subScreenWidth = SCUMM_GAME_WIDTH; -int subScreenHeight = SCUMM_GAME_HEIGHT; -int subScreenScale = 256; +static int subScX; +static int subScY; +static int subScTargetX; +static int subScTargetY; +static int subScreenWidth = SCUMM_GAME_WIDTH; +static int subScreenHeight = SCUMM_GAME_HEIGHT; +static int subScreenScale = 256; // Sound -int bufferSize; -s16* soundBuffer; -int bufferFrame; -int bufferRate; -int bufferSamples; -bool soundHiPart; -int soundFrequency; +static int bufferSize; +static s16 *soundBuffer; +static int bufferFrame; +static int bufferRate; +static int bufferSamples; +static bool soundHiPart; +static int soundFrequency; // Events -int lastEventFrame; -bool indyFightState; -bool indyFightRight; +static int lastEventFrame; +static bool indyFightState; +static bool indyFightRight; -OSystem_DS::SoundProc soundCallback; -void* soundParam; -int lastCallbackFrame; -bool bufferFirstHalf; -bool bufferSecondHalf; +static OSystem_DS::SoundProc soundCallback; +static int lastCallbackFrame; +static bool bufferFirstHalf; +static bool bufferSecondHalf; // Saved buffers -bool highBuffer; -bool displayModeIs8Bit = false; +static bool highBuffer; +static bool displayModeIs8Bit = false; // Game id -u8 gameID; +static u8 gameID; -bool snapToBorder = false; -bool consoleEnable = false; -bool gameScreenSwap = false; +static bool snapToBorder = false; +static bool consoleEnable = false; +static bool gameScreenSwap = false; bool isCpuScalerEnabled(); //#define HEAVY_LOGGING -MouseMode mouseMode = MOUSE_LEFT; +static MouseMode mouseMode = MOUSE_LEFT; -int storedMouseX = 0; -int storedMouseY = 0; +static int storedMouseX = 0; +static int storedMouseY = 0; // Sprites -SpriteEntry sprites[128]; -SpriteEntry spritesMain[128]; -int tweak; +static SpriteEntry sprites[128]; +static SpriteEntry spritesMain[128]; +static int tweak; // Shake -int shakePos = 0; +static int s_shakePos = 0; // Keyboard -bool keyboardEnable = false; -bool leftHandedMode = false; -bool keyboardIcon = false; +static bool keyboardEnable = false; +static bool leftHandedMode = false; +static bool keyboardIcon = false; // Touch -int touchScX, touchScY, touchX, touchY; -int mouseHotspotX, mouseHotspotY; -bool cursorEnable = false; -bool mouseCursorVisible = true; -bool rightButtonDown = false; -bool touchPadStyle = false; -int touchPadSensitivity = 8; -bool tapScreenClicks = true; - -int tapCount = 0; -int tapTimeout = 0; -int tapComplete = 0; +static int touchScX, touchScY, touchX, touchY; +static int mouseHotspotX, mouseHotspotY; +static bool cursorEnable = false; +static bool mouseCursorVisible = true; +static bool leftButtonDown = false; +static bool rightButtonDown = false; +static bool touchPadStyle = false; +static int touchPadSensitivity = 8; +static bool tapScreenClicks = true; + +static int tapCount = 0; +static int tapTimeout = 0; +static int tapComplete = 0; // Dragging -int dragStartX, dragStartY; -bool dragging = false; -int dragScX, dragScY; +static int dragStartX, dragStartY; +static bool dragging = false; +static int dragScX, dragScY; // Interface styles -char gameName[32]; +static char gameName[32]; // 8-bit surface size -int gameWidth = 320; -int gameHeight = 200; +static int gameWidth = 320; +static int gameHeight = 200; // Scale -bool twoHundredPercentFixedScale = false; -bool cpuScalerEnable = false; +static bool twoHundredPercentFixedScale = false; +static bool cpuScalerEnable = false; // 100 256 // 150 192 @@ -309,14 +314,14 @@ bool cpuScalerEnable = false; #ifdef USE_PROFILER -int hBlankCount = 0; +static int hBlankCount = 0; #endif -u8* scalerBackBuffer = NULL; +static u8 *scalerBackBuffer = NULL; #define NUM_SUPPORTED_GAMES 21 -gameListType gameList[NUM_SUPPORTED_GAMES] = { +static const gameListType gameList[NUM_SUPPORTED_GAMES] = { // Unknown game - use normal SCUMM controls {"unknown", CONT_SCUMM_ORIGINAL}, @@ -345,31 +350,29 @@ gameListType gameList[NUM_SUPPORTED_GAMES] = { {"parallaction", CONT_NIPPON}, }; -gameListType* currentGame = NULL; +static const gameListType *s_currentGame = NULL; // Stylus -#define ABS(x) ((x)>0?(x):-(x)) - -bool penDown = FALSE; -bool penHeld = FALSE; -bool penReleased = FALSE; -bool penDownLastFrame = FALSE; -s32 penX = 0, penY = 0; -s32 penDownX = 0, penDownY = 0; -int keysDownSaved = 0; -int keysReleasedSaved = 0; -int keysChangedSaved = 0; +static bool penDown = FALSE; +static bool penHeld = FALSE; +static bool penReleased = FALSE; +static bool penDownLastFrame = FALSE; +static s32 penX = 0, penY = 0; +static s32 penDownX = 0, penDownY = 0; +static int keysDownSaved = 0; +static int keysReleasedSaved = 0; +static int keysChangedSaved = 0; -bool penDownSaved = FALSE; -bool penReleasedSaved = FALSE; -int penDownFrames = 0; -int touchXOffset = 0; -int touchYOffset = 0; +static bool penDownSaved = FALSE; +static bool penReleasedSaved = FALSE; +static int penDownFrames = 0; +static int touchXOffset = 0; +static int touchYOffset = 0; -int triggeredIcon = 0; -int triggeredIconTimeout = 0; +static int triggeredIcon = 0; +static int triggeredIconTimeout = 0; -u16 savedPalEntry255 = RGB15(31, 31, 31); +static u16 savedPalEntry255 = RGB15(31, 31, 31); extern "C" int scummvm_main(int argc, char *argv[]); @@ -382,7 +385,7 @@ void setIcon(int num, int x, int y, int imageNum, int flags, bool enable); void setIconMain(int num, int x, int y, int imageNum, int flags, bool enable); void uploadSpriteGfx(); -TransferSound soundControl; +static TransferSound soundControl; bool isCpuScalerEnabled() { @@ -430,12 +433,12 @@ void setTopScreenZoom(int percentage) { // return (ConfMan.hasKey("cpu_scaler", "ds") && ConfMan.getBool("cpu_scaler", "ds")); controlType getControlType() { - return currentGame->control; + return s_currentGame->control; } //plays an 8 bit mono sample at 11025Hz -void playSound(const void* data, u32 length, bool loop, bool adpcm, int rate) { +void playSound(const void *data, u32 length, bool loop, bool adpcm, int rate) { if (!IPC->soundData) { soundControl.count = 0; @@ -551,21 +554,8 @@ int getSoundFrequency() { return soundFrequency; } -void setControls(char* gameName) { - - for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) { - if (!stricmp(gameName, gameList[r].gameId)) { - currentGame = &gameList[r]; - consolePrintf("Current game set to: %s\n", gameName); - return; - } - } - - consolePrintf("Failed to set current game to: %s\n", gameName); -} - void exitGame() { - currentGame = NULL; + s_currentGame = NULL; } void initGame() { @@ -580,17 +570,17 @@ void initGame() { setOptions(); //strcpy(gameName, ConfMan.getActiveDomain().c_str()); - if (currentGame == NULL) { + if (s_currentGame == NULL) { strcpy(gameName, ConfMan.get("gameid").c_str()); // consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); - currentGame = &gameList[0]; // Default game + s_currentGame = &gameList[0]; // Default game for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) { if (!stricmp(gameName, gameList[r].gameId)) { - currentGame = &gameList[r]; - // consolePrintf("Game list num: %d\n", currentGame); + s_currentGame = &gameList[r]; + // consolePrintf("Game list num: %d\n", s_currentGame); } } } @@ -785,7 +775,7 @@ void checkSleepMode() { } void setShowCursor(bool enable) { - if ((currentGame) && (currentGame->control == CONT_SCUMM_SAMNMAX)) { + if ((s_currentGame) && (s_currentGame->control == CONT_SCUMM_SAMNMAX)) { if (cursorEnable) { sprites[1].attribute[0] = ATTR0_BMP | 150; } else { @@ -801,7 +791,7 @@ void setMouseCursorVisible(bool enable) { mouseCursorVisible = enable; } -void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, int hotspotY) { +void setCursorIcon(const u8 *icon, uint w, uint h, byte keycolor, int hotspotX, int hotspotY) { int off; @@ -833,7 +823,7 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, } } - if (currentGame->control != CONT_SCUMM_SAMNMAX) + if (s_currentGame->control != CONT_SCUMM_SAMNMAX) return; uint16 border = RGB15(24,24,24) | 0x8000; @@ -982,7 +972,7 @@ void displayMode16BitFlipBuffer() { consolePrintf("Flip %s...", displayModeIs8Bit ? "8bpp" : "16bpp"); #endif if (!displayModeIs8Bit) { - u16* back = get16BitBackBuffer(); + u16 *back = get16BitBackBuffer(); // highBuffer = !highBuffer; // BG3_CR = BG_BMP16_512x256 | BG_BMP_RAM(highBuffer? 1: 0); @@ -1001,8 +991,8 @@ void displayMode16BitFlipBuffer() { TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1024; u16 t0 = TIMER1_DATA; #endif - const u8* back = (const u8*)get8BitBackBuffer(); - u16* base = BG_GFX + 0x10000; + const u8 *back = (const u8*)get8BitBackBuffer(); + u16 *base = BG_GFX + 0x10000; Rescale_320x256xPAL8_To_256x256x1555( base, back, @@ -1031,17 +1021,18 @@ void displayMode16BitFlipBuffer() { } void setShakePos(int shakePos) { - shakePos = shakePos; + s_shakePos = shakePos; } -u16* get16BitBackBuffer() { +u16 *get16BitBackBuffer() { return BG_GFX + 0x20000; } s32 get8BitBackBufferStride() { - // When the CPU scaler is enabled, the back buffer is in system RAM and is 320 pixels wide - // When the CPU scaler is disabled, the back buffer is in video memory and therefore must have a 512 pixel stride + // When the CPU scaler is enabled, the back buffer is in system RAM and is + // 320 pixels wide. When the CPU scaler is disabled, the back buffer is in + // video memory and therefore must have a 512 pixel stride. if (isCpuScalerEnabled()){ return 320; @@ -1050,11 +1041,11 @@ s32 get8BitBackBufferStride() { } } -u16* getScalerBuffer() { +u16 *getScalerBuffer() { return (u16 *) scalerBackBuffer; } -u16* get8BitBackBuffer() { +u16 *get8BitBackBuffer() { if (isCpuScalerEnabled()) return (u16 *) scalerBackBuffer; else @@ -1124,7 +1115,7 @@ void soundUpdate() { void memoryReport() { int r = 0; - int* p; + int *p; do { p = (int *) malloc(r * 8192); free(p); @@ -1132,7 +1123,7 @@ void memoryReport() { } while ((p) && (r < 512)); int t = -1; - void* block[1024]; + void *block[1024]; do { t++; block[t] = (int *) malloc(4096); @@ -1147,7 +1138,7 @@ void memoryReport() { void addIndyFightingKeys() { - OSystem_DS* system = OSystem_DS::instance(); + OSystem_DS *system = OSystem_DS::instance(); Common::Event event; event.type = Common::EVENT_KEYDOWN; @@ -1247,7 +1238,7 @@ void addIndyFightingKeys() { void setKeyboardEnable(bool en) { if (en == keyboardEnable) return; keyboardEnable = en; - u16* backupBank = (u16 *) 0x6040000; + u16 *backupBank = (u16 *) 0x6040000; if (keyboardEnable) { @@ -1283,7 +1274,7 @@ void setKeyboardEnable(bool en) { if (displayModeIs8Bit) { // Copy the sub screen VRAM from the top screen - they should always be // the same. - u16* buffer = get8BitBackBuffer(); + u16 *buffer = get8BitBackBuffer(); s32 stride = get8BitBackBufferStride(); for (int y = 0; y < gameHeight; y++) { @@ -1319,8 +1310,7 @@ bool getIsDisplayMode8Bit() { return displayModeIs8Bit; } -void doScreenTapMode(OSystem_DS* system) -{ +void doScreenTapMode(OSystem_DS *system) { Common::Event event; static bool left = false, right = false; @@ -1386,8 +1376,7 @@ void doScreenTapMode(OSystem_DS* system) system->addEvent(event); } -void doButtonSelectMode(OSystem_DS* system) -{ +void doButtonSelectMode(OSystem_DS *system) { Common::Event event; @@ -1398,9 +1387,6 @@ void doButtonSelectMode(OSystem_DS* system) //consolePrintf("x=%d y=%d \n", getPenX(), getPenY()); } - static bool leftButtonDown = false; - static bool rightButtonDown = false; - if (getPenReleased() && (leftButtonDown || rightButtonDown)) { if (leftButtonDown) { event.type = Common::EVENT_LBUTTONUP; @@ -1467,7 +1453,6 @@ void doButtonSelectMode(OSystem_DS* system) } if (rightButtonDown) { - Common::Event event; event.mouse = Common::Point(getPenX(), getPenY()); event.type = Common::EVENT_RBUTTONUP; system->addEvent(event); @@ -1476,14 +1461,13 @@ void doButtonSelectMode(OSystem_DS* system) if (getKeysDown() & KEY_RIGHT) { - if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { + if ((s_currentGame->control != CONT_SCUMM_SAMNMAX) && (s_currentGame->control != CONT_FUTURE_WARS) && (s_currentGame->control != CONT_GOBLINS)) { mouseMode = MOUSE_RIGHT; } else { // If we're playing sam and max, click and release the right mouse // button to change verb - Common::Event event; - if (currentGame->control == CONT_FUTURE_WARS) { + if (s_currentGame->control == CONT_FUTURE_WARS) { event.mouse = Common::Point(320 - 128, 200 - 128); event.type = Common::EVENT_MOUSEMOVE; system->addEvent(event); @@ -1515,7 +1499,7 @@ void addEventsToQueue() { #ifdef HEAVY_LOGGING consolePrintf("addEventsToQueue\n"); #endif - OSystem_DS* system = OSystem_DS::instance(); + OSystem_DS *system = OSystem_DS::instance(); Common::Event event; #ifdef USE_PROFILER @@ -1558,7 +1542,7 @@ void addEventsToQueue() { if (!indyFightState) { if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) && (getKeysDown() & KEY_B)) { - if (currentGame->control == CONT_AGI) { + if (s_currentGame->control == CONT_AGI) { event.kbd.keycode = Common::KEYCODE_RETURN; event.kbd.ascii = 13; event.kbd.flags = 0; @@ -1596,8 +1580,7 @@ void addEventsToQueue() { bool release = getKeysReleased() & (KEY_LEFT | KEY_RIGHT | KEY_UP | KEY_DOWN); bool shoulders = getKeysHeld() & (KEY_L | KEY_R); - if ( (down && (!shoulders)) || release) - { + if ( (down && (!shoulders)) || release) { if (getKeysChanged() & KEY_LEFT) { event.kbd.keycode = Common::KEYCODE_LEFT; @@ -1675,8 +1658,6 @@ void addEventsToQueue() { updateStatus(); - Common::Event event; - if ((tapScreenClicks) && (getIsDisplayMode8Bit())) { if ((!keyboardEnable) || (!isInsideKeyboard(penDownX, penDownY))) { @@ -1693,13 +1674,10 @@ void addEventsToQueue() { if (!keyboardEnable) { - if (((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) || (indyFightState)) && (displayModeIs8Bit)) { // Controls specific to the control method - - - if (currentGame->control == CONT_SKY) { + if (s_currentGame->control == CONT_SKY) { // Extra controls for Beneath a Steel Sky if ((getKeysDown() & KEY_DOWN)) { penY = 0; @@ -1707,9 +1685,8 @@ void addEventsToQueue() { } } - if (currentGame->control == CONT_AGI) { + if (s_currentGame->control == CONT_AGI) { // Extra controls for Leisure Suit Larry and KQ4 - if ((getKeysHeld() & KEY_UP) && (getKeysHeld() & KEY_START) /*&& (!strcmp(gameName, "LLLLL"))*/) { consolePrintf("Cheat key!\n"); @@ -1722,16 +1699,11 @@ void addEventsToQueue() { event.type = Common::EVENT_KEYUP; system->addEvent(event); } - } - - - if (currentGame->control == CONT_SIMON) { + if (s_currentGame->control == CONT_SIMON) { // Extra controls for Simon the Sorcerer if ((getKeysDown() & KEY_DOWN)) { - Common::Event event; - event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_F10; // F10 or # - show hotspots event.kbd.ascii = Common::ASCII_F10; @@ -1744,13 +1716,9 @@ void addEventsToQueue() { } } - - - if (currentGame->control == CONT_SCUMM_ORIGINAL) { + if (s_currentGame->control == CONT_SCUMM_ORIGINAL) { // Extra controls for Scumm v1-5 games if ((getKeysDown() & KEY_DOWN)) { - Common::Event event; - event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_PERIOD; // Full stop - skips current dialogue line event.kbd.ascii = '.'; @@ -1806,14 +1774,14 @@ void addEventsToQueue() { if ((getKeysChanged() & KEY_START)) { event.kbd.flags = 0; event.type = getKeyEvent(KEY_START); - if (currentGame->control == CONT_FUTURE_WARS) { + if (s_currentGame->control == CONT_FUTURE_WARS) { event.kbd.keycode = Common::KEYCODE_F10; event.kbd.ascii = Common::ASCII_F10; - } else if (currentGame->control == CONT_GOBLINS) { + } else if (s_currentGame->control == CONT_GOBLINS) { event.kbd.keycode = Common::KEYCODE_F1; event.kbd.ascii = Common::ASCII_F1; // consolePrintf("!!!!!F1!!!!!"); - } else if (currentGame->control == CONT_AGI) { + } else if (s_currentGame->control == CONT_AGI) { event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; } else { @@ -1830,9 +1798,7 @@ void addEventsToQueue() { } consumeKeys(); - consumePenEvents(); - } } @@ -1862,23 +1828,19 @@ void updateStatus() { if (displayModeIs8Bit) { if (!tapScreenClicks) { switch (mouseMode) { - case MOUSE_LEFT: { - offs = 1; - break; - } - case MOUSE_RIGHT: { - offs = 2; - break; - } - case MOUSE_HOVER: { - offs = 0; - break; - } - default: { - // Nothing! - offs = 0; - break; - } + case MOUSE_LEFT: + offs = 1; + break; + case MOUSE_RIGHT: + offs = 2; + break; + case MOUSE_HOVER: + offs = 0; + break; + default: + // Nothing! + offs = 0; + break; } setIcon(0, 208, 150, offs, 0, true); @@ -1962,15 +1924,12 @@ void setMainScreenScale(int x, int y) { SUB_BG3_YDX = 0; SUB_BG3_YDY = y; } else*/ { - if (isCpuScalerEnabled() && (x==320)) - { + if (isCpuScalerEnabled() && (x==320)) { BG3_XDX = 256; BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = y; - } - else - { + } else { BG3_XDX = x; BG3_XDY = 0; BG3_YDX = 0; @@ -2057,11 +2016,9 @@ void VBlankHandler(void) { soundUpdate(); - - if ((!gameScreenSwap) && (!(getKeysHeld() & KEY_L) && !(getKeysHeld() & KEY_R))) { - if (currentGame) { - if (currentGame->control != CONT_SCUMM_SAMNMAX) { + if (s_currentGame) { + if (s_currentGame->control != CONT_SCUMM_SAMNMAX) { if (getPenHeld() && (getPenY() < SCUMM_GAME_HEIGHT)) { setTopScreenTarget(getPenX(), getPenY()); } @@ -2144,7 +2101,7 @@ void VBlankHandler(void) { SUB_BG3_CX = subScX + 64; } - SUB_BG3_CY = subScY + (shakePos << 8);*/ + SUB_BG3_CY = subScY + (s_shakePos << 8);*/ /*SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256); SUB_BG3_XDY = 0; @@ -2284,7 +2241,7 @@ void VBlankHandler(void) { setZoomedScreenScale(subScreenWidth, ((subScreenHeight * (256 << 8)) / 192) >> 8); - setMainScreenScroll(scX << 8, (scY << 8) + (shakePos << 8)); + setMainScreenScroll(scX << 8, (scY << 8) + (s_shakePos << 8)); setMainScreenScale(256, 256); // 1:1 scale } else { @@ -2300,7 +2257,7 @@ void VBlankHandler(void) { setZoomedScreenScroll(subScX, subScY, (subScreenWidth != 256) && (subScreenWidth != 128)); setZoomedScreenScale(subScreenWidth, ((subScreenHeight * (256 << 8)) / 192) >> 8); - setMainScreenScroll(64, (scY << 8) + (shakePos << 8)); + setMainScreenScroll(64, (scY << 8) + (s_shakePos << 8)); setMainScreenScale(320, 256); // 1:1 scale } @@ -2388,7 +2345,7 @@ void uploadSpriteGfx() { vramSetBankE(VRAM_E_MAIN_SPRITE); // Convert texture from 24bit 888 to 16bit 1555, remembering to set top bit! - u8* srcTex = (u8 *) ::icons_raw; + const u8 *srcTex = (const u8 *) ::icons_raw; for (int r = 32 * 256 ; r >= 0; r--) { SPRITE_GFX_SUB[r] = 0x8000 | (srcTex[r * 3] >> 3) | ((srcTex[r * 3 + 1] >> 3) << 5) | ((srcTex[r * 3 + 2] >> 3) << 10); SPRITE_GFX[r] = 0x8000 | (srcTex[r * 3] >> 3) | ((srcTex[r * 3 + 1] >> 3) << 5) | ((srcTex[r * 3 + 2] >> 3) << 10); @@ -2634,9 +2591,6 @@ void penUpdate() { } } - else - { - } } else { penDown = true; @@ -2856,20 +2810,18 @@ bool getIndyFightState() { return indyFightState; } -gameListType* getCurrentGame() { - return currentGame; -} - /////////////////// // Fast Ram /////////////////// #define FAST_RAM_SIZE (24000) -u8* fastRamPointer; +#define ITCM_DATA __attribute__((section(".itcm"))) + +u8 *fastRamPointer; u8 fastRamData[FAST_RAM_SIZE] ITCM_DATA; -void* fastRamAlloc(int size) { - void* result = (void *) fastRamPointer; +void *fastRamAlloc(int size) { + void *result = (void *) fastRamPointer; fastRamPointer += size; if(fastRamPointer > fastRamData + FAST_RAM_SIZE) { consolePrintf("FastRam (ITCM) allocation failed!\n"); @@ -2926,7 +2878,7 @@ void initDebugger() { // Ensure the function is processed with C linkage -extern "C" void debug_print_stub(char* string); +extern "C" void debug_print_stub(char *string); void debug_print_stub(char *string) { consolePrintf(string); @@ -3286,7 +3238,7 @@ int main(void) { */ // Create a file system node to force search for a zip file in GBA rom space - DSFileSystemNode* node = new DSFileSystemNode(); + DSFileSystemNode *node = new DSFileSystemNode(); if (!node->getZip() || (!node->getZip()->isReady())) { // If not found, init CF/SD driver initGBAMP(mode); @@ -3344,6 +3296,11 @@ int main(void) { const char *argv[] = {"/scummvmds", "--config=scummvmj.ini"}; #elif defined(DS_BUILD_K) const char *argv[] = {"/scummvmds", "--config=scummvmk.ini"}; +#else + // Use the default config file if no build was specified. This currently + // only happens with builds made using the regular ScummVM build system (as + // opposed to the nds specific build system). + const char *argv[] = {"/scummvmds"}; #endif #ifdef DYNAMIC_MODULES @@ -3359,7 +3316,8 @@ int main(void) { return 0; } -} +} // End of namespace DS + int main() { DS::main(); @@ -3380,7 +3338,6 @@ extern "C" void consolePrintf(char * format, ...) __attribute__ ((no_instrument_ extern "C" void consolePrintf(const char * format, ...) { - char buffer[256]; va_list args; va_start(args, format); viprintf(format, args); diff --git a/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h b/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h index 9344be68f9..f41548f400 100644 --- a/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h +++ b/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h @@ -33,6 +33,18 @@ ////////////////////////////////////////////////////////////////////// +typedef struct sTransferSoundData { +//--------------------------------------------------------------------------------- + const void *data; + u32 len; + u32 rate; + u8 vol; + u8 pan; + u8 format; + u8 PADDING; +} TransferSoundData, * pTransferSoundData; + + //--------------------------------------------------------------------------------- diff --git a/backends/plugins/ds/ds-provider.cpp b/backends/plugins/ds/ds-provider.cpp index 53987ff3fa..ef3864003b 100644 --- a/backends/plugins/ds/ds-provider.cpp +++ b/backends/plugins/ds/ds-provider.cpp @@ -29,7 +29,7 @@ #include "backends/plugins/dynamic-plugin.h" #include "common/fs.h" -#include "backends/platform/ds/arm9/source/dsloader.h" +#include "backends/plugins/elf-loader.h" class DSPlugin : public DynamicPlugin { diff --git a/backends/plugins/elf-loader.cpp b/backends/plugins/elf-loader.cpp index eae8bebcc7..afb69714fa 100644 --- a/backends/plugins/elf-loader.cpp +++ b/backends/plugins/elf-loader.cpp @@ -37,6 +37,10 @@ #include "common/fs.h" #include "elf-loader.h" +#ifdef __DS__ +#include <nds.h> +#endif + #define __DEBUG_PLUGINS__ #ifdef __DEBUG_PLUGINS__ @@ -48,7 +52,7 @@ #define seterror(x,...) printf(x, ## __VA_ARGS__) /** - * Flushes the data cache. + * Flushes the data cache (Platform Specific). */ void flushDataCache() { #ifdef __DS__ @@ -304,7 +308,7 @@ void DLObject::relocateSymbols(Elf32_Addr offset) { #else // Make sure we don't relocate special valued symbols if (s->st_shndx < SHN_LOPROC) { - relocCount++; + mainCount++; s->st_value += offset; if (s->st_value < (Elf32_Addr)_segment || s->st_value > (Elf32_Addr)_segment + _segmentSize) seterror("Symbol out of bounds! st_value = %x\n", s->st_value); |