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authorMax Horn2004-08-11 21:49:58 +0000
committerMax Horn2004-08-11 21:49:58 +0000
commitee70457667b7480226b3af3bf3047e098a0344c5 (patch)
treee05bab6e875610e014a821826c5a1a66a09ff5fe /backends
parent39137da10d4c8c18c0c0a6b30351459d1654a6c2 (diff)
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Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
Diffstat (limited to 'backends')
-rw-r--r--backends/wince/CEActionsPocket.cpp2
-rw-r--r--backends/wince/CELauncherDialog.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp
index 8ae9c96509..f382cff80f 100644
--- a/backends/wince/CEActionsPocket.cpp
+++ b/backends/wince/CEActionsPocket.cpp
@@ -187,7 +187,7 @@ bool CEActionsPocket::perform(ActionType action, bool pushed) {
return true;
case POCKET_ACTION_QUIT:
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
- if (alert.runModal() == 1)
+ if (alert.runModal() == GUI::kMessageOK)
_mainSystem->quit();
return true;
}
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index 351847b9b0..79c8d1faa1 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -156,7 +156,7 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) {
void CELauncherDialog::addGame() {
MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
- if (alert.runModal() == 1 && _browser->runModal() > 0) {
+ if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
// Clear existing domains
ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
domains.clear();