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authorAlejandro Marzini2010-07-27 00:30:37 +0000
committerAlejandro Marzini2010-07-27 00:30:37 +0000
commitf7220cfea72840b39e74a00048c5c1c3f3351599 (patch)
tree2c24d0461dad6d10edc65b9cddce50f4ccfb4a61 /backends
parent141e10184181abcf169f59318179d92ec2e65597 (diff)
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OPENGL: Commenting.
svn-id: r51338
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/opengl/gltexture.cpp3
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp40
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp26
3 files changed, 52 insertions, 17 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
index 679538585f..708788eeae 100644
--- a/backends/graphics/opengl/gltexture.cpp
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -97,6 +97,9 @@ GLTexture::~GLTexture() {
}
void GLTexture::refresh() {
+ // Delete previous texture
+ glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
+
// Generate the texture ID
glGenTextures(1, &_textureName); CHECK_GL_ERROR();
_refresh = true;
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 58ca7f09ce..a115878e53 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -355,6 +355,7 @@ void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x,
dst += _screenData.pitch;
}
+ // Extend dirty area if not full screen redraw is flagged
if (!_screenNeedsRedraw) {
const Common::Rect dirtyRect(x, y, x + w, y + h);
_screenDirtyRect.extend(dirtyRect);
@@ -514,6 +515,7 @@ void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch
}
}
+ // Extend dirty area if not full screen redraw is flagged
if (!_overlayNeedsRedraw) {
const Common::Rect dirtyRect(x, y, x + w, y + h);
_overlayDirtyRect.extend(dirtyRect);
@@ -797,21 +799,27 @@ void OpenGLGraphicsManager::refreshCursor() {
}
void OpenGLGraphicsManager::refreshCursorScale() {
+ // Get the window minimum scale factor. The cursor will mantain its original aspect
+ // ratio, and we do not want it to get too big if only one dimension is resized
float scaleFactor = MIN((float)_videoMode.hardwareWidth / _videoMode.screenWidth,
(float)_videoMode.hardwareHeight / _videoMode.screenHeight);
if (_cursorTargetScale >= scaleFactor && _videoMode.scaleFactor >= scaleFactor) {
+ // If the cursor target scale and the video mode scale factor are bigger than
+ // the current window scale, do not scale the cursor for the overlay
_cursorState.rW = _cursorState.w;
_cursorState.rH = _cursorState.h;
_cursorState.rHotX = _cursorState.hotX;
_cursorState.rHotY = _cursorState.hotY;
} else {
+ // Otherwise, scale the cursor for the overlay
_cursorState.rW = _cursorState.w * scaleFactor;
_cursorState.rH = _cursorState.h * scaleFactor;
_cursorState.rHotX = _cursorState.hotX * scaleFactor;
_cursorState.rHotY = _cursorState.hotY * scaleFactor;
}
+ // Always scale the cursor for the game
_cursorState.vW = _cursorState.w * scaleFactor;
_cursorState.vH = _cursorState.h * scaleFactor;
_cursorState.vHotX = _cursorState.hotX * scaleFactor;
@@ -846,36 +854,36 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
glFormat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
} else {
- error("Pixel format not supported");
+ error("OpenGLGraphicsManager: Pixel format not supported");
}
}
void OpenGLGraphicsManager::internUpdateScreen() {
- // Clear the screen
+ // Clear the screen buffer
glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR();
- // Draw the game screen
if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty())
// Refresh texture if dirty
refreshGameScreen();
+ // Draw the game screen
_gameTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
- // Draw the overlay
if (_overlayVisible) {
- // Refresh texture if dirty
if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty())
+ // Refresh texture if dirty
refreshOverlay();
+ // Draw the overlay
_overlayTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
}
- // Draw the cursor
if (_cursorVisible) {
- // Refresh texture if dirty
if (_cursorNeedsRedraw)
+ // Refresh texture if dirty
refreshCursor();
+ // Draw the cursor
if (_overlayVisible)
_cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX,
_cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH);
@@ -886,7 +894,7 @@ void OpenGLGraphicsManager::internUpdateScreen() {
#ifdef USE_OSD
if (_osdAlpha > 0) {
- // Updated alpha value
+ // Update alpha value
const int diff = g_system->getMillis() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
@@ -898,13 +906,13 @@ void OpenGLGraphicsManager::internUpdateScreen() {
}
}
// Set the osd transparency
- glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f);
+ glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR();
// Draw the osd texture
_osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
// Reset color
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR();
}
#endif
}
@@ -980,11 +988,14 @@ void OpenGLGraphicsManager::loadTextures() {
_cursorTexture->setFilter(filter);
if (_transactionDetails.newContext || _transactionDetails.filterChanged) {
+ // If the context was destroyed or it is needed to change the texture filter
+ // we need to recreate the textures
_gameTexture->refresh();
_overlayTexture->refresh();
_cursorTexture->refresh();
}
+ // Allocate texture memory and finish refreshing
_gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
_overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
_cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
@@ -1113,10 +1124,11 @@ bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
uint8 *pixels = new uint8[width * height * 3];
// Get pixel data from opengl buffer
- if (_formatBGR)
- glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels);
- else
- glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
+ if (_formatBGR) {
+ glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ } else {
+ glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ }
// Open file
Common::DumpFile out;
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 880a38dbc2..ea01727238 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -118,7 +118,7 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat
if (RGBList[i] != format)
list.push_back(RGBList[i]);
}
- //list.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
}
@@ -148,6 +148,8 @@ void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
bool OpenGLSdlGraphicsManager::loadGFXMode() {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ // If the screen was resized, do not change its size
if (!_screenResized) {
_videoMode.hardwareWidth = _videoMode.overlayWidth;
_videoMode.hardwareHeight = _videoMode.overlayHeight;
@@ -161,10 +163,13 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ // Find the best mode for fullscreen
if (_videoMode.fullscreen) {
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
const SDL_Rect *bestMode = NULL;
uint bestMetric = (uint)-1;
+
+ // Iterate over all available fullscreen modes
while (const SDL_Rect *mode = *availableModes++) {
if (mode->w < _videoMode.hardwareWidth)
continue;
@@ -180,18 +185,24 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
}
if (bestMode) {
+ // If there is a suiting mode, use it
_videoMode.hardwareWidth = bestMode->w;
_videoMode.hardwareHeight = bestMode->h;
} else {
+ // If the last mode was in fullscreen, cancel GFX load
if (_oldVideoMode.fullscreen)
return false;
+
_videoMode.fullscreen = false;
}
}
+ // If changing to any fullscreen mode or from fullscreen,
+ // the OpenGL context is destroyed
if (_oldVideoMode.fullscreen || _videoMode.fullscreen)
_transactionDetails.newContext = true;
+ // Create our window
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
_videoMode.fullscreen ? (SDL_FULLSCREEN | SDL_OPENGL) : (SDL_OPENGL | SDL_RESIZABLE)
);
@@ -202,13 +213,15 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
- } else {
+ } else
+ // Cancel GFX load, and go back to last mode
return false;
- }
}
+ // Check if the screen is BGR format
_formatBGR = _hwscreen->format->Rshift != 0;
+ // Call and return parent implementation of this method
return OpenGLGraphicsManager::loadGFXMode();
}
@@ -220,8 +233,10 @@ void OpenGLSdlGraphicsManager::unloadGFXMode() {
}
void OpenGLSdlGraphicsManager::internUpdateScreen() {
+ // Call to parent implementation of this method
OpenGLGraphicsManager::internUpdateScreen();
+ // Swap OpenGL buffers
SDL_GL_SwapBuffers();
}
@@ -377,10 +392,15 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
// HACK: Handle special SDL event
case OSystem_SDL::kSdlEventResize:
beginGFXTransaction();
+ // Set the new screen size. It is saved on the mouse event as part of HACK,
+ // there is no common resize event
_videoMode.hardwareWidth = event.mouse.x;
_videoMode.hardwareHeight = event.mouse.y;
_screenResized = true;
_transactionDetails.sizeChanged = true;
+ // The OpenGL context is not always destroyed during resizing,
+ // however it is better to waste some time recreating it than
+ // getting a blank screen
_transactionDetails.newContext = true;
endGFXTransaction();
return true;