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authorTobia Tesan2017-07-10 01:04:55 +0200
committerThierry Crozat2017-08-06 19:14:13 +0100
commitc3058ad0ee04de90d003dc13b911b26133052d6e (patch)
treede77ff1d454aabd3401bd79290cc62fca22fb4da /base/commandLine.cpp
parent0b07029274bda575b9df8e9d0f615a0f3af75c20 (diff)
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CMD: Fix batch adding of games
This implements the behaviour as discussed in PR926: https://github.com/scummvm/scummvm/pull/926#discussion_r126132411 Essentially: [-p <dir>] --add adds all games in <dir> or working dir [-p <dir>] --detect enumerates dectected games with their ids [-p <dir>] --game <id> --add adds just game <id>
Diffstat (limited to 'base/commandLine.cpp')
-rw-r--r--base/commandLine.cpp147
1 files changed, 44 insertions, 103 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 0c87012769..7bb6998fcc 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -69,11 +69,11 @@ static const char HELP_STRING[] =
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
" --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n"
- " -a, --add Add a game from current or specified directory\n"
+ " -a, --add Add all games from current or specified directory.\n"
+ " If --game=ID is passed only the game with id ID is added. See also --detect\n"
" Use --path=PATH before -a, --add to specify a directory.\n"
- " --massadd Add all games from current or specified directory and all sub directories\n"
- " Use --path=PATH before --massadd to specify a directory.\n"
- " --detect Display a list of games from current or specified directory\n"
+ " --game=ID In combination with --add, only adds the game with id ID. See also --detect\n"
+ " --detect Display a list of games with their ID from current or specified directory\n"
" without adding it to the config. Use --path=PATH before --detect\n"
" to specify a directory.\n"
" --auto-detect Display a list of games from current or specified directory\n"
@@ -267,6 +267,7 @@ void registerDefaults() {
ConfMan.registerDefault("gui_saveload_last_pos", "0");
ConfMan.registerDefault("gui_browser_show_hidden", false);
+ ConfMan.registerDefault("game", "");
#ifdef USE_FLUIDSYNTH
// The settings are deliberately stored the same way as in Qsynth. The
@@ -422,9 +423,6 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
DO_COMMAND('a', "add")
END_COMMAND
- DO_LONG_COMMAND("massadd")
- END_COMMAND
-
DO_LONG_COMMAND("detect")
END_COMMAND
@@ -603,6 +601,9 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
DO_LONG_OPTION("gui-theme")
END_OPTION
+ DO_LONG_OPTION("game")
+ END_OPTION
+
DO_LONG_OPTION("themepath")
Common::FSNode path(option);
if (!path.exists()) {
@@ -801,24 +802,19 @@ static void listAudioDevices() {
}
/** Display all games in the given directory, or current directory if empty */
-static GameList getGameList(Common::String path) {
- if (path.empty())
- path = ".";
-
- //Current directory
- Common::FSNode dir(path);
+static GameList getGameList(Common::FSNode dir) {
Common::FSList files;
//Collect all files from directory
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
- printf("Path %s does not exist or is not a directory.\n", path.c_str());
+ printf("Path %s does not exist or is not a directory.\n", dir.getPath().c_str());
return GameList();
}
// detect Games
GameList candidates(EngineMan.detectGames(files));
if (candidates.empty()) {
- printf("ScummVM could not find any game in %s\n", path.c_str());
+ printf("ScummVM could not find any game in %s\n", dir.getPath().c_str());
} else {
Common::String dataPath = dir.getPath();
// add game data path
@@ -857,7 +853,11 @@ static bool addGameToConf(const GameDescriptor &gd) {
/** Display all games in the given directory, return ID of first detected game */
static Common::String detectGames(Common::String path) {
- GameList candidates = getGameList(path);
+ if (path.empty())
+ path = ".";
+ //Current directory
+ Common::FSNode dir(path);
+ GameList candidates = getGameList(dir);
if (candidates.empty())
return Common::String();
@@ -871,97 +871,42 @@ static Common::String detectGames(Common::String path) {
return candidates[0].gameid();
}
-/** Add one of the games in the given directory, or current directory if empty */
-static bool addGame(Common::String path) {
- GameList candidates = getGameList(path);
- if (candidates.empty())
- return false;
-
- int idx = 0;
- // Pick one if there are several games
- if (candidates.size() > 1) {
- // Print game list
- printf("Several games are detected. Please pick one game to add: \n");
- int i = 1;
- for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++i, ++v) {
- printf("%2i. %s : %s\n", i, v->gameid().c_str(), v->description().c_str());
- }
-
- // Get user input
- if (scanf("%i", &idx) != 1) {
- printf("Invalid index. No game added.\n");
- return false;
- }
- --idx;
- if (idx < 0 || idx >= (int)candidates.size()) {
- printf("Invalid index. No game added.\n");
- return false;
+static int recAddGames(Common::FSNode dir, Common::String game, bool recursive=true) {
+ int count = 0;
+ GameList list = getGameList(dir);
+ for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
+ if (v->gameid().c_str() != game && !game.empty()) {
+ printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str());
+ } else if (!addGameToConf(*v)) {
+ // TODO Is it reall the case that !addGameToConf iff already added?
+ printf("Found %s, but has already been added, skipping\n", v->gameid().c_str());
+ } else {
+ printf("Found %s, adding...\n", v->gameid().c_str());
+ count++;
}
}
- if (!addGameToConf(candidates[idx])) {
- printf("This game has already been added.\n");
- return false;
+ if (recursive) {
+ Common::FSList files;
+ if (dir.getChildren(files, Common::FSNode::kListDirectoriesOnly)) {
+ for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
+ count += recAddGames(*file, game);
+ }
+ }
}
- // save to disk
- ConfMan.flushToDisk();
- return true;
+ return count;
}
-static bool massAddGame(Common::String path) {
+static bool addGames(Common::String path, Common::String game) {
if (path.empty())
path = ".";
-
- // Current directory
- Common::FSNode startDir(path);
- Common::Stack<Common::FSNode> scanStack;
- scanStack.push(startDir);
-
- // Number of games added
- int n = 0, ndetect = 0;
- while (!scanStack.empty()) {
-
- Common::FSNode dir = scanStack.pop();
- Common::FSList files;
- Common::String dataPath = dir.getPath();
-
- //Collect all files from directory
- if (!dir.getChildren(files, Common::FSNode::kListAll))
- continue;
-
- // Get game list and add games
- GameList candidates(EngineMan.detectGames(files));
- if (!candidates.empty()) {
- for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
- ++ndetect;
- (*v)["path"] = dataPath;
- if (addGameToConf(*v)) {
- ++n;
- }
- }
- }
-
- // Recurse into all subdirs
- for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
- if (file->isDirectory()) {
- scanStack.push(*file);
- }
- }
- }
-
- // Return and print info
- if (n > 0) {
- // save to disk
- ConfMan.flushToDisk();
- return true;
- } else if (ndetect == 0){
- printf("ScummVM could not find any game in %s and its sub directories\n", path.c_str());
- return false;
- } else {
- printf("All games in %s and its sub directories have already been added\n", path.c_str());
- return false;
- }
+ //Current directory
+ Common::FSNode dir(path);
+ int added = recAddGames(dir, game);
+ printf("Added %d games\n", added);
+ ConfMan.flushToDisk();
+ return true;
}
#ifdef DETECTOR_TESTING_HACK
@@ -1201,11 +1146,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
detectGames(settings["path"]);
return true;
} else if (command == "add") {
- addGame(settings["path"]);
- return true;
- } else if (command == "massadd") {
- massAddGame(settings["path"]);
- return true;
+ return (addGames(settings["path"], settings["game"]) > 0);
}
#ifdef DETECTOR_TESTING_HACK
else if (command == "test-detector") {