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authorJohannes Schickel2013-08-08 03:55:02 +0200
committerJohannes Schickel2013-08-12 01:33:29 +0200
commitf7d3b0671124dba28541c56fb74edd535fdad386 (patch)
treea2d332943e99fd930903b7fb7e14733248a34d87 /base/commandLine.cpp
parent774d53045dd92ec36f6a6c13eb9771ea3eb5c491 (diff)
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COMMON: Get rid of write version of ConfigManager::getGameDomains.
This can be abused to insert Domains into the game domains without any checks. Instead, only write iterator access is given.
Diffstat (limited to 'base/commandLine.cpp')
-rw-r--r--base/commandLine.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index a39c748adc..a032f37a25 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -827,9 +827,8 @@ void upgradeTargets() {
printf("Upgrading all your existing targets\n");
- Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
- Common::ConfigManager::DomainMap::iterator iter = domains.begin();
- for (iter = domains.begin(); iter != domains.end(); ++iter) {
+ Common::ConfigManager::DomainMap::iterator iter = ConfMan.beginGameDomains();
+ for (; iter != ConfMan.endGameDomains(); ++iter) {
Common::ConfigManager::Domain &dom = iter->_value;
Common::String name(iter->_key);
Common::String gameid(dom.getVal("gameid"));