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| author | Max Horn | 2006-04-15 20:36:41 +0000 |
|---|---|---|
| committer | Max Horn | 2006-04-15 20:36:41 +0000 |
| commit | 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch) | |
| tree | 635011611fbc8592289b85c0b704d5a0cec057ea /base/engine.cpp | |
| parent | ad45318328e23b76e346414c62ef4c22d8ebe059 (diff) | |
| download | scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.gz scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.bz2 scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.zip | |
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
Diffstat (limited to 'base/engine.cpp')
| -rw-r--r-- | base/engine.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index f64b1ec68c..a01a7df533 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -24,7 +24,6 @@ #include <malloc.h> #endif #include "base/engine.h" -#include "base/gameDetector.h" #include "common/config-manager.h" #include "common/file.h" #include "common/timer.h" @@ -37,7 +36,9 @@ Engine *g_engine = 0; Engine::Engine(OSystem *syst) - : _system(syst), _gameDataPath(ConfMan.get("path")) { + : _system(syst), + _gameDataPath(ConfMan.get("path")), + _targetName(ConfMan.getActiveDomainName()){ g_engine = this; _mixer = new Audio::Mixer(); @@ -55,9 +56,9 @@ Engine::~Engine() { g_engine = NULL; } -void Engine::initCommonGFX(GameDetector &detector, bool defaultTo1XScaler) { +void Engine::initCommonGFX(bool defaultTo1XScaler) { const Common::ConfigManager::Domain *transientDomain = ConfMan.getDomain(Common::ConfigManager::kTransientDomain); - const Common::ConfigManager::Domain *gameDomain = ConfMan.getDomain(detector._targetName); + const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain(); assert(transientDomain); |
