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| author | Max Horn | 2004-11-27 00:26:11 +0000 | 
|---|---|---|
| committer | Max Horn | 2004-11-27 00:26:11 +0000 | 
| commit | 876e738dce6e3725ce28d8caf1520e71edfe09f0 (patch) | |
| tree | 582797db161e7209b70fb3c563bdb5d5b3a2e060 /base/engine.cpp | |
| parent | d56cd17183008830b4fd50d903f7a0250928b691 (diff) | |
| download | scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.tar.gz scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.tar.bz2 scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.zip  | |
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
Diffstat (limited to 'base/engine.cpp')
| -rw-r--r-- | base/engine.cpp | 36 | 
1 files changed, 0 insertions, 36 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index 7cdbc7c663..689b4ad4b1 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -81,42 +81,6 @@ void Engine::initCommonGFX(GameDetector &detector) {  	_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));  } -const char *Engine::getSavePath() const { - -#if defined(__PALM_OS__) -	return SCUMMVM_SAVEPATH; -#else - -	const char *dir = NULL; - -#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) -	dir = getenv("SCUMMVM_SAVEPATH"); -#endif - -	// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config -	if (!dir || dir[0] == 0) { -		dir = ConfMan.get("savepath").c_str(); -		 -		// Work around a bug (#999122) in the original 0.6.1 release of -		// ScummVM, which would insert a bad savepath value into config files. -		if (0 == strcmp(dir, "None")) { -			ConfMan.removeKey("savepath", ConfMan.getActiveDomain()); -			ConfMan.flushToDisk(); -			dir = ConfMan.get("savepath").c_str(); -		} -	} - -#ifdef _WIN32_WCE -	if (dir[0] == 0) -		dir = _gameDataPath.c_str(); -#endif - -	assert(dir); - -	return dir; -#endif -} -  const char *Engine::getGameDataPath() const {  	return _gameDataPath.c_str();  }  | 
