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author | Lars Persson | 2005-07-05 20:51:54 +0000 |
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committer | Lars Persson | 2005-07-05 20:51:54 +0000 |
commit | caf6151bba4f0bc6956a45173f49cb056cf59bb4 (patch) | |
tree | c08780115f0e67c8771dc2f98544d6f96550970c /base/engine.cpp | |
parent | a5af0165ba7fb93da647622336e7c8c7b429ce00 (diff) | |
download | scummvm-rg350-caf6151bba4f0bc6956a45173f49cb056cf59bb4.tar.gz scummvm-rg350-caf6151bba4f0bc6956a45173f49cb056cf59bb4.tar.bz2 scummvm-rg350-caf6151bba4f0bc6956a45173f49cb056cf59bb4.zip |
Last modifications for Actions to WinCE.
svn-id: r18500
Diffstat (limited to 'base/engine.cpp')
-rw-r--r-- | base/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index 43e51b54e1..9560f48b41 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -86,7 +86,7 @@ void Engine::initCommonGFX(GameDetector &detector) { } void Engine::checkCD() { -#ifdef WIN32 +#if defined (WIN32) && !defined(_WIN32_WCE) // It is a known bug under Windows that games that play CD audio cause // ScummVM to crash if the data files are read from the same CD. Check // if this appears to be the case and issue a warning. |