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authorMax Horn2006-09-23 00:42:35 +0000
committerMax Horn2006-09-23 00:42:35 +0000
commit4c14cf6d1a77857e3683a1029b42ddb96e1bc80b (patch)
tree09057bd88bd471c2603139cbb06abac53625f2e4 /base/engine.h
parenta3be69f4e4b1793c2ce1fe95d3d6db5ca3a7cf8b (diff)
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
Diffstat (limited to 'base/engine.h')
-rw-r--r--base/engine.h96
1 files changed, 0 insertions, 96 deletions
diff --git a/base/engine.h b/base/engine.h
deleted file mode 100644
index 85798c219b..0000000000
--- a/base/engine.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2002-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef BASE_ENGINE_H
-#define BASE_ENGINE_H
-
-#include "common/stdafx.h"
-#include "common/scummsys.h"
-#include "common/str.h"
-
-class OSystem;
-namespace Audio {
- class Mixer;
-}
-namespace Common {
- class SaveFileManager;
- class TimerManager;
-}
-namespace GUI {
- class Debugger;
-}
-
-class Engine {
-public:
- OSystem *_system;
- Audio::Mixer *_mixer;
- Common::TimerManager * _timer;
-
-protected:
- const Common::String _targetName; // target name for saves
- const Common::String _gameDataPath;
- Common::SaveFileManager *_saveFileMan;
-
-private:
- int _autosavePeriod;
-
-public:
- Engine(OSystem *syst);
- virtual ~Engine();
-
- /**
- * Init the engine.
- * @return 0 for success, else an error code.
- */
- virtual int init() = 0;
-
- /**
- * Start the main engine loop.
- * The return value is not yet used, but could indicate whether the user
- * wants to return to the launch or to fully quit ScummVM.
- * @return a result code
- */
- virtual int go() = 0;
-
- /** Specific for each engine: prepare error string. */
- virtual void errorString(const char *buf_input, char *buf_output);
-
- void initCommonGFX(bool defaultTo1XScaler);
-
- /** On some systems, check if the game appears to be run from CD. */
- void checkCD();
-
- /* Indicate if an autosave should be performed. */
- bool shouldPerformAutoSave(int lastSaveTime);
-
- /** Initialized graphics and shows error message. */
- void GUIErrorMessage(const Common::String msg);
-
- /**
- * Return the engine's debugger instance, if any. Used by error() to
- * invoke the debugger when a severe error is reported.
- */
- virtual GUI::Debugger *getDebugger() { return 0; }
-};
-
-extern Engine *g_engine;
-
-#endif