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author | Max Horn | 2006-04-01 21:43:49 +0000 |
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committer | Max Horn | 2006-04-01 21:43:49 +0000 |
commit | d61b1045682e054cb99c3497da8b79a48f104c28 (patch) | |
tree | aa8f236005b39d188a90cc2841480514f81a288f /base/engine.h | |
parent | f59d472155729a7a248b4b3d834768cac82014ff (diff) | |
download | scummvm-rg350-d61b1045682e054cb99c3497da8b79a48f104c28.tar.gz scummvm-rg350-d61b1045682e054cb99c3497da8b79a48f104c28.tar.bz2 scummvm-rg350-d61b1045682e054cb99c3497da8b79a48f104c28.zip |
Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
svn-id: r21534
Diffstat (limited to 'base/engine.h')
-rw-r--r-- | base/engine.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/base/engine.h b/base/engine.h index da01a34eb9..a786a73cc3 100644 --- a/base/engine.h +++ b/base/engine.h @@ -66,9 +66,6 @@ public: */ virtual int go() = 0; - /** Get the path to the game data directory. */ - virtual const char *getGameDataPath() const; - /** Specific for each engine: prepare error string. */ virtual void errorString(const char *buf_input, char *buf_output); |