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author | Max Horn | 2003-11-10 01:04:12 +0000 |
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committer | Max Horn | 2003-11-10 01:04:12 +0000 |
commit | e34f2b8b3321a576c2ae612470d07cb3e7bc91f5 (patch) | |
tree | 350146bd56be39f91232ed50f7fa2d3330011ab3 /base/engine.h | |
parent | 63c6944492ad4bfa0ffbc811e4d1bad9f8452008 (diff) | |
download | scummvm-rg350-e34f2b8b3321a576c2ae612470d07cb3e7bc91f5.tar.gz scummvm-rg350-e34f2b8b3321a576c2ae612470d07cb3e7bc91f5.tar.bz2 scummvm-rg350-e34f2b8b3321a576c2ae612470d07cb3e7bc91f5.zip |
cut down on unnecessary GameDetector references
svn-id: r11239
Diffstat (limited to 'base/engine.h')
-rw-r--r-- | base/engine.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/base/engine.h b/base/engine.h index 9d77668c40..a37cd08198 100644 --- a/base/engine.h +++ b/base/engine.h @@ -30,9 +30,7 @@ extern const char *gScummVMBuildDate; // e.g. "2003-06-24" extern const char *gScummVMFullVersion; // e.g. "ScummVM 0.4.1 (2003-06-24)" class SoundMixer; -class GameDetector; class Timer; -struct GameSettings; class Engine { public: @@ -44,7 +42,7 @@ protected: const Common::String _gameDataPath; public: - Engine(GameDetector *detector, OSystem *syst); + Engine(OSystem *syst); virtual ~Engine(); // Invoke the main engine loop using this method |