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author | Max Horn | 2007-01-28 10:29:22 +0000 |
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committer | Max Horn | 2007-01-28 10:29:22 +0000 |
commit | d32b1b1b7a64448ab0a456a8b10008c269183c0e (patch) | |
tree | 71ff706108d3f10bb1eb7b5a29ad1213cb86b400 /base/game.cpp | |
parent | 93687d376b0682b1f24878cc071a7196f838ddaa (diff) | |
download | scummvm-rg350-d32b1b1b7a64448ab0a456a8b10008c269183c0e.tar.gz scummvm-rg350-d32b1b1b7a64448ab0a456a8b10008c269183c0e.tar.bz2 scummvm-rg350-d32b1b1b7a64448ab0a456a8b10008c269183c0e.zip |
Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
svn-id: r25242
Diffstat (limited to 'base/game.cpp')
-rw-r--r-- | base/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/game.cpp b/base/game.cpp index cc0cb2c846..a20acaae95 100644 --- a/base/game.cpp +++ b/base/game.cpp @@ -68,7 +68,7 @@ GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) { PluginList::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { result = (*iter)->findGame(gameName.c_str()); - if (result.contains("gameid") && !result["gameid"].empty()) { + if (!result.gameid().empty()) { if (plugin) *plugin = *iter; break; |