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authorJames Brown2004-01-16 16:28:56 +0000
committerJames Brown2004-01-16 16:28:56 +0000
commiteeab2bb3bf2b014cdc2a87824dcecc93f341e11c (patch)
tree8b6ca0a32c4adf504f1a52aa4ff05fa7a9c76b89 /base/gameDetector.cpp
parent770d94b6071d5cd4ba0f4db7127b032c72c02a47 (diff)
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Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
Diffstat (limited to 'base/gameDetector.cpp')
-rw-r--r--base/gameDetector.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 458b794c3c..ffb02072a5 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -93,42 +93,6 @@ static const char USAGE_STRING[] =
;
#endif
-struct GraphicsMode {
- const char *name;
- const char *description;
- int id;
-};
-
-/**
- * List of graphic 'modes' we potentially support. Potentially because not all
- * backends actually support all the filters listed here. At this point only
- * the SDL backend supports all (except for the PalmOS ones of course).
- * @todo Remove this explicit list of graphic modes and rather extend the
- * OSystem API to allow querying a backend for the modes it supports.
- */
-static const struct GraphicsMode gfx_modes[] = {
- {"normal", "Normal (no scaling)", GFX_NORMAL},
- {"1x", "Normal (no scaling)", GFX_NORMAL},
-#ifndef __PALM_OS__ // reduce contant data size
- {"2x", "2x", GFX_DOUBLESIZE},
- {"3x", "3x", GFX_TRIPLESIZE},
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
- {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"hq3x", "HQ3x", GFX_HQ3X},
- {"tv2x", "TV2x", GFX_TV2X},
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
-#else
- {"flipping", "Page Flipping", GFX_FLIPPING},
- {"buffered", "Buffered", GFX_BUFFERED},
- {"wide", "Wide (HiRes+ only)", GFX_WIDE},
-#endif
- {0, 0, 0}
-};
-
GameDetector::GameDetector() {
// Graphics