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author | James Brown | 2004-01-16 16:28:56 +0000 |
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committer | James Brown | 2004-01-16 16:28:56 +0000 |
commit | eeab2bb3bf2b014cdc2a87824dcecc93f341e11c (patch) | |
tree | 8b6ca0a32c4adf504f1a52aa4ff05fa7a9c76b89 /base/gameDetector.cpp | |
parent | 770d94b6071d5cd4ba0f4db7127b032c72c02a47 (diff) | |
download | scummvm-rg350-eeab2bb3bf2b014cdc2a87824dcecc93f341e11c.tar.gz scummvm-rg350-eeab2bb3bf2b014cdc2a87824dcecc93f341e11c.tar.bz2 scummvm-rg350-eeab2bb3bf2b014cdc2a87824dcecc93f341e11c.zip |
Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
Diffstat (limited to 'base/gameDetector.cpp')
-rw-r--r-- | base/gameDetector.cpp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 458b794c3c..ffb02072a5 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -93,42 +93,6 @@ static const char USAGE_STRING[] = ; #endif -struct GraphicsMode { - const char *name; - const char *description; - int id; -}; - -/** - * List of graphic 'modes' we potentially support. Potentially because not all - * backends actually support all the filters listed here. At this point only - * the SDL backend supports all (except for the PalmOS ones of course). - * @todo Remove this explicit list of graphic modes and rather extend the - * OSystem API to allow querying a backend for the modes it supports. - */ -static const struct GraphicsMode gfx_modes[] = { - {"normal", "Normal (no scaling)", GFX_NORMAL}, - {"1x", "Normal (no scaling)", GFX_NORMAL}, -#ifndef __PALM_OS__ // reduce contant data size - {"2x", "2x", GFX_DOUBLESIZE}, - {"3x", "3x", GFX_TRIPLESIZE}, - {"2xsai", "2xSAI", GFX_2XSAI}, - {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, - {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, - {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, - {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, - {"hq2x", "HQ2x", GFX_HQ2X}, - {"hq3x", "HQ3x", GFX_HQ3X}, - {"tv2x", "TV2x", GFX_TV2X}, - {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, -#else - {"flipping", "Page Flipping", GFX_FLIPPING}, - {"buffered", "Buffered", GFX_BUFFERED}, - {"wide", "Wide (HiRes+ only)", GFX_WIDE}, -#endif - {0, 0, 0} -}; - GameDetector::GameDetector() { // Graphics |