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author | Bastien Bouclet | 2020-01-04 17:21:53 +0100 |
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committer | Bastien Bouclet | 2020-01-04 17:49:32 +0100 |
commit | f17a7a96da9f51c5c4735ff34f985516157fcbef (patch) | |
tree | aff5df2f68b56925ad2a95779a80317d1ddf1a91 /base/module.mk | |
parent | cb2bb8fac7356e5f8231f855a8aa26d32ea9befa (diff) | |
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BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.
This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529
This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.
Fixes #11300.
Diffstat (limited to 'base/module.mk')
0 files changed, 0 insertions, 0 deletions