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author | Max Horn | 2003-10-16 23:16:16 +0000 |
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committer | Max Horn | 2003-10-16 23:16:16 +0000 |
commit | 1e56fb8191784a8edbd8d32d831672ce0c0cff3a (patch) | |
tree | 64f3ad18e3a395776ee66b2adcb5aeab99b25e31 /base/plugins.cpp | |
parent | 1c3301049a9916e744d95cd0f4fe5af441ba1851 (diff) | |
download | scummvm-rg350-1e56fb8191784a8edbd8d32d831672ce0c0cff3a.tar.gz scummvm-rg350-1e56fb8191784a8edbd8d32d831672ce0c0cff3a.tar.bz2 scummvm-rg350-1e56fb8191784a8edbd8d32d831672ce0c0cff3a.zip |
cleanup
svn-id: r10839
Diffstat (limited to 'base/plugins.cpp')
-rw-r--r-- | base/plugins.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp index 9d78f2ffa2..518b588a69 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -74,8 +74,8 @@ extern Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst); #pragma mark - -int Plugin::countTargets() const { - const GameSettings *target = getTargets(); +int Plugin::countSupportedGames() const { + const GameSettings *target = getSupportedGames(); int count; for (count = 0; target->gameName; target++, count++) ; @@ -84,7 +84,7 @@ int Plugin::countTargets() const { const GameSettings *Plugin::findGame(const char *gameName) const { // Find the GameSettings for this target - const GameSettings *target = getTargets(); + const GameSettings *target = getSupportedGames(); assert(gameName); while (target->gameName) { if (!scumm_stricmp(target->gameName, gameName)) { @@ -107,13 +107,13 @@ class StaticPlugin : public Plugin { public: StaticPlugin(const char *name, const GameSettings *targets, EngineFactory ef) : _name(name), _targets(targets), _ef(ef) { - _targetCount = Plugin::countTargets(); + _targetCount = Plugin::countSupportedGames(); } const char *getName() const { return _name; } - int countTargets() const { return _targetCount; } - const GameSettings *getTargets() const { return _targets; } + int countSupportedGames() const { return _targetCount; } + const GameSettings *getSupportedGames() const { return _targets; } Engine *createInstance(GameDetector *detector, OSystem *syst) const { return (*_ef)(detector, syst); @@ -143,8 +143,8 @@ public: const char *getName() const { return _name.c_str(); } - int countTargets() const { return _targetCount; } - const GameSettings *getTargets() const { return _targets; } + int countSupportedGames() const { return _targetCount; } + const GameSettings *getSupportedGames() const { return _targets; } Engine *createInstance(GameDetector *detector, OSystem *syst) const { assert(_ef); |