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author | Max Horn | 2006-04-15 20:36:41 +0000 |
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committer | Max Horn | 2006-04-15 20:36:41 +0000 |
commit | 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch) | |
tree | 635011611fbc8592289b85c0b704d5a0cec057ea /base/plugins.h | |
parent | ad45318328e23b76e346414c62ef4c22d8ebe059 (diff) | |
download | scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.gz scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.bz2 scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.zip |
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
Diffstat (limited to 'base/plugins.h')
-rw-r--r-- | base/plugins.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/base/plugins.h b/base/plugins.h index 8e5efcf2ea..5b758221a2 100644 --- a/base/plugins.h +++ b/base/plugins.h @@ -31,7 +31,6 @@ class Engine; class FSList; -class GameDetector; class OSystem; /** List of games. */ @@ -85,7 +84,7 @@ public: virtual GameDescriptor findGame(const char *gameid) const = 0; virtual DetectedGameList detectGames(const FSList &fslist) const = 0; - virtual Engine *createInstance(GameDetector *detector, OSystem *syst) const = 0; + virtual Engine *createInstance(OSystem *syst) const = 0; }; @@ -107,7 +106,7 @@ public: * - DetectedGameList Engine_##ID##_detectGames(const FSList &fslist) * -> scans through the given file list (usually the contents of a directory), * and attempts to detects games present in that location. - * - Engine *Engine_##ID##_create(GameDetector *detector, OSystem *syst) + * - Engine *Engine_##ID##_create(OSystem *syst) * -> factory function, create an instance of the Engine class. * * @todo add some means to query the plugin API version etc. @@ -131,7 +130,7 @@ public: PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \ PLUGIN_EXPORT GameList PLUGIN_gameIDList() { return Engine_##ID##_gameIDList(); } \ PLUGIN_EXPORT GameDescriptor PLUGIN_findGameID(const char *gameid) { return Engine_##ID##_findGameID(gameid); } \ - PLUGIN_EXPORT Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \ + PLUGIN_EXPORT Engine *PLUGIN_createEngine(OSystem *syst) { return Engine_##ID##_create(syst); } \ PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \ } \ void dummyFuncToAllowTrailingSemicolon() @@ -146,7 +145,7 @@ class PluginRegistrator { friend class StaticPlugin; public: typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid); - typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst); + typedef Engine *(*EngineFactory)(OSystem *syst); typedef DetectedGameList (*DetectFunc)(const FSList &fslist); protected: |