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authorEric Culp2012-06-12 15:03:51 -0400
committerFilippos Karapetis2019-03-10 03:49:29 +0200
commit6d11f46b15f9f69fd6c36c26b672b3f5b91f2142 (patch)
tree5686aeab1788aa99356fc702f9920e3fff27ea86 /base/plugins.h
parent36b4926eb156f00fa7365ece4e2352a8ddd8cd63 (diff)
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BASE: Only reload engine plugins after return to launcher
The other plugins do not need to be reloaded. Reloading the scaler plugins breaks the graphics.
Diffstat (limited to 'base/plugins.h')
-rw-r--r--base/plugins.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/base/plugins.h b/base/plugins.h
index bfeb68ae2d..1daa426202 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -320,6 +320,7 @@ public:
// Functions used only by the cached PluginManager
virtual void loadAllPlugins();
+ virtual void loadAllPluginsOfType(PluginType type);
void unloadAllPlugins();
void unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin = true);
@@ -347,7 +348,8 @@ public:
virtual bool loadPluginFromGameId(const Common::String &gameId);
virtual void updateConfigWithFileName(const Common::String &gameId);
- virtual void loadAllPlugins() {} // we don't allow this
+ virtual void loadAllPlugins() {} // we don't allow these
+ virtual void loadAllPluginsOfType(PluginType type) {}
};
#endif