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author | Bastien Bouclet | 2020-01-01 08:19:48 +0100 |
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committer | Bastien Bouclet | 2020-01-01 08:19:48 +0100 |
commit | 94543467822401b407f4b061268e42d59d6a905b (patch) | |
tree | 09220358172e1e665c66d97e57c368381bab9261 /base/plugins.h | |
parent | 13e0ea0ad47e2863b6e1fa319042507b762621a3 (diff) | |
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ENGINES: Copy the data referenced by QualifiedGameDescriptor
The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.
Fixes #11292.
Diffstat (limited to 'base/plugins.h')
0 files changed, 0 insertions, 0 deletions