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author | Torbjörn Andersson | 2015-06-07 21:01:01 +0200 |
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committer | Torbjörn Andersson | 2015-06-07 22:01:50 +0200 |
commit | 247f6d43f84e30f2b17ac75cc9c9b11d66cf016e (patch) | |
tree | 8631335b8c271e5016200852fa21657a43ca6bac /base/version.cpp | |
parent | 6a60653304ba9176e0722570ecda0d762b847962 (diff) | |
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SHERLOCK: Fix animation speed in EA logo
The slowness of the animation was caused by a misunderstanding of
_counter vs frame counter. The nextFrame() function is called every
two frames, so when the cases were set up five frames apart, they
were actually advancing the animation once every ten frames.
Diffstat (limited to 'base/version.cpp')
0 files changed, 0 insertions, 0 deletions