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author | Torbjörn Andersson | 2018-10-22 18:18:27 +0200 |
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committer | Thierry Crozat | 2018-10-22 22:08:39 +0100 |
commit | 8f3e1b7373edece88bb896add408dd02fe922086 (patch) | |
tree | 857e21625aa391485941a97406009268eab242e1 /common/EventDispatcher.cpp | |
parent | 7da548aa1ea873523014376da24dc624b7209466 (diff) | |
download | scummvm-rg350-8f3e1b7373edece88bb896add408dd02fe922086.tar.gz scummvm-rg350-8f3e1b7373edece88bb896add408dd02fe922086.tar.bz2 scummvm-rg350-8f3e1b7373edece88bb896add408dd02fe922086.zip |
ENGINE: Allow stretch mode on a per-game basis
It was already possible to override the stretch mode per game
in the options dialog, but this was ignored when starting the
game from the launcher due to this bug.
Diffstat (limited to 'common/EventDispatcher.cpp')
0 files changed, 0 insertions, 0 deletions