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author | Colin Snover | 2017-08-05 22:28:03 -0500 |
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committer | Colin Snover | 2017-09-03 20:58:09 -0500 |
commit | be64c6ba8b5f4a81e6703b5a6325b7a7112c14d4 (patch) | |
tree | 89a0ee84cd390cd303a5cd7673c55e6ef4ce251e /common/EventDispatcher.cpp | |
parent | cc3088c5294ae9cc2e3eff995baa0fc70a61c704 (diff) | |
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SCI32: Fix closing a Robot when its Plane has been destroyed already
This can happen during game restores in at least Lighthouse, which
has a Robot on the menu screen whose plane is deleted prior to
a call to kRestoreGame32 (which closes the Robot).
Diffstat (limited to 'common/EventDispatcher.cpp')
0 files changed, 0 insertions, 0 deletions