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author | Martin Kiewitz | 2016-08-13 14:58:07 +0200 |
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committer | Martin Kiewitz | 2016-08-13 14:58:07 +0200 |
commit | c270b30a7937186fecd016b9a74421d633dd90c0 (patch) | |
tree | 9315baae08580c5f51b3bf07d503049680a33837 /common/EventMapper.cpp | |
parent | 409772ea1f1986ff37656ae57a0e2b2eaf8c1b4d (diff) | |
download | scummvm-rg350-c270b30a7937186fecd016b9a74421d633dd90c0.tar.gz scummvm-rg350-c270b30a7937186fecd016b9a74421d633dd90c0.tar.bz2 scummvm-rg350-c270b30a7937186fecd016b9a74421d633dd90c0.zip |
SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5
Pseudo mouse was functionality in SCI1+ games, that allowed the
user to control the mouse via keyboard cursor keys.
This new class only worked, when a tiny difference inside
the keyboard driver happened on kMapKeyToDir calls. We previously
tried to enable this behavior depending on cursor type, but
this didn't work correctly (Larry 5 for example was not detected
as such, but had PseudoMouse support).
Diffstat (limited to 'common/EventMapper.cpp')
0 files changed, 0 insertions, 0 deletions