aboutsummaryrefslogtreecommitdiff
path: root/common/advancedDetector.cpp
diff options
context:
space:
mode:
authorMax Horn2007-02-14 00:37:02 +0000
committerMax Horn2007-02-14 00:37:02 +0000
commit265deaffffe878194660fcc147f82d43816dee2b (patch)
treed2a78b1a9b40fa016f4ed11c712321acd226d4bb /common/advancedDetector.cpp
parentd910b545c58977532c44ffd8d879c6a9f9affae3 (diff)
downloadscummvm-rg350-265deaffffe878194660fcc147f82d43816dee2b.tar.gz
scummvm-rg350-265deaffffe878194660fcc147f82d43816dee2b.tar.bz2
scummvm-rg350-265deaffffe878194660fcc147f82d43816dee2b.zip
Added some comments and performed some cleanup in the file based fallback code of the AdvancedDetector
svn-id: r25578
Diffstat (limited to 'common/advancedDetector.cpp')
-rw-r--r--common/advancedDetector.cpp43
1 files changed, 22 insertions, 21 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp
index 242d1b8238..146fd1cc03 100644
--- a/common/advancedDetector.cpp
+++ b/common/advancedDetector.cpp
@@ -431,13 +431,21 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
}
if (params.fileBasedFallback != 0) {
+ // The format of fileBasedFallback is like this:
+ // It points to an array of strings (char pointers), separated into
+ // multiple "rows".
+ // First comes a gameid, then follows a list of filenames that have
+ // to be present in order to generate a match; the row is terminated
+ // by a zero byte.
+ // The whole list is terminated by another zero byte (i.e. a zero gameid).
const char **ptr = params.fileBasedFallback;
- // First we create list of files required for detection
+ // First we create list of files required for detection.
if (allFiles.empty()) {
File testFile;
while (*ptr) {
+ // skip the gameid
ptr++;
while (*ptr) {
@@ -459,23 +467,18 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
}
}
- int maxFiles = 0;
- int matchFiles;
- const char **matchEntry = 0;
- const char **entryStart;
+ int maxNumMatchedFiles = 0;
+ const char *matchedGameid = 0;
ptr = params.fileBasedFallback;
while (*ptr) {
- entryStart = ptr;
+ const char *entryGameid = *ptr++;
fileMissing = false;
- matchFiles = 0;
+ int numMatchedFiles = 0;
- ptr++;
-
- while (*ptr) {
+ for (; *ptr; ptr++) {
if (fileMissing) {
- ptr++;
continue;
}
@@ -487,20 +490,18 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
debug(3, "++ %s", *ptr);
if (!allFiles.contains(tstr) && !allFiles.contains(tstr2)) {
fileMissing = true;
- ptr++;
continue;
}
- matchFiles++;
- ptr++;
+ numMatchedFiles++;
}
if (!fileMissing)
- debug(4, "Matched: %s", *entryStart);
+ debug(4, "Matched: %s", entryGameid);
- if (!fileMissing && matchFiles > maxFiles) {
- matchEntry = entryStart;
- maxFiles = matchFiles;
+ if (!fileMissing && numMatchedFiles > maxNumMatchedFiles) {
+ matchedGameid = entryGameid;
+ maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overriden");
}
@@ -508,14 +509,14 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
ptr++;
}
- if (matchEntry) { // We got a match
+ if (matchedGameid) { // We got a match
for (i = 0; i < gameDescriptions.size(); i++) {
g = gameDescriptions[i];
if (g->filesDescriptions[0].fileName == 0) {
- if (!scumm_stricmp(g->gameid, *matchEntry)) {
+ if (!scumm_stricmp(g->gameid, matchedGameid)) {
// FIXME: This warning, if ever seen by somebody, is
// extremly cryptic!
- warning("But it looks like unknown variant of %s", *matchEntry);
+ warning("But it looks like unknown variant of %s", matchedGameid);
matched.push_back(g);
}