diff options
author | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
commit | adcfd2cc5f64157bd5135e5a90b29443036233f2 (patch) | |
tree | 1ee0bbc7c06e93a9c584892b2261322dd32779fa /common/advancedDetector.cpp | |
parent | 7bb9b05f551b81f3c34dacf3bea80ae7fd726fbc (diff) | |
download | scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.gz scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.bz2 scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.zip |
Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
Diffstat (limited to 'common/advancedDetector.cpp')
-rw-r--r-- | common/advancedDetector.cpp | 63 |
1 files changed, 61 insertions, 2 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index ca0b9b547f..e7b72b6474 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -50,6 +50,25 @@ namespace AdvancedDetector { static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform); +GameList genGameList(const Common::ADParams ¶ms) { + if (params.singleid != NULL) { + GameList gl; + + const PlainGameDescriptor *g = params.list; + while (g->gameid) { + if (0 == scumm_stricmp(params.singleid, g->gameid)) { + gl.push_back(GameDescriptor(g->gameid, g->description)); + + return gl; + } + g++; + } + error("Engine %s doesn't have its singleid specified in ids list", params.singleid); + } + + return GameList(params.list); +} + void upgradeTargetIfNecessary(const Common::ADParams ¶ms) { if (params.obsoleteList == 0) return; @@ -85,6 +104,10 @@ PluginError detectGameForEngineCreation( GameList detectedGames = detectFunc(fslist); + // We have single ID set, so we have a game if there are hits + if (params.singleid != NULL && detectedGames.size()) + return kNoError; + for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid() == gameid) { return kNoError; @@ -106,6 +129,7 @@ GameDescriptor findGameID( } GameDescriptor gs; + if (params.obsoleteList != 0) { const Common::ADObsoleteGameID *o = params.obsoleteList; while (o->from) { @@ -135,6 +159,26 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa return gd; } +/** + * Makes gameid in form of + * gameid-plaform-lang + */ +static String generateComplexID(const String id, int listPos, const Common::ADParams ¶ms) { + const ADGameDescription *desc = (const ADGameDescription *)(params.descs + listPos * params.descItemSize); + + String res(id); + + if (desc->platform != kPlatformPC && desc->platform != kPlatformUnknown) { + res = res + "-" + getPlatformAbbrev(desc->platform); + } + + if (desc->language != EN_ANY && desc->language != UNK_LANG) { + res = res + "-" + getLanguageCode(desc->language); + } + + return res; +} + GameList detectAllGames( const FSList &fslist, const Common::ADParams ¶ms @@ -142,8 +186,23 @@ GameList detectAllGames( Common::ADList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown); GameList detectedGames; - for (uint i = 0; i < matches.size(); i++) - detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(params.descs + matches[i] * params.descItemSize), params.list)); + for (uint i = 0; i < matches.size(); i++) { + GameDescriptor desc(toGameDescriptor(*(const ADGameDescription *)(params.descs + matches[i] * params.descItemSize), params.list)); + + if (params.singleid != NULL) { + desc["preferredtarget"] = desc["gameid"]; + desc["gameid"] = params.singleid; + } + + if (params.flags & kADFlagComplexID) { + if (!desc.contains("preferredtarget")) + desc["preferredtarget"] = desc["gameid"]; + + desc["preferredtarget"] = generateComplexID(desc["preferredtarget"], matches[i], params); + } + + detectedGames.push_back(desc); + } return detectedGames; } |