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authorTorbjörn Andersson2007-01-03 07:56:24 +0000
committerTorbjörn Andersson2007-01-03 07:56:24 +0000
commit85b780baf1ffbb1a3b77b8a6b7916a45364a74c4 (patch)
treee96f5ab7d273f7cc0a97aaabdd3d46dfa386bc84 /common/advancedDetector.h
parent6496482de5884b71fa3d263725c4f0ab41ef32d3 (diff)
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Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971
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