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| author | Paul Gilbert | 2016-08-31 20:20:10 -0400 |
|---|---|---|
| committer | Paul Gilbert | 2016-08-31 20:20:10 -0400 |
| commit | dd4fee37e35fab40076b6e9070a9a0ab987750a9 (patch) | |
| tree | 4f8c6d7b5ddf047686385223a4eca95ee601b72d /common/archive.h | |
| parent | 15ebf3a12aae014f5b6e3cd0125eab4e421aa46b (diff) | |
| download | scummvm-rg350-dd4fee37e35fab40076b6e9070a9a0ab987750a9.tar.gz scummvm-rg350-dd4fee37e35fab40076b6e9070a9a0ab987750a9.tar.bz2 scummvm-rg350-dd4fee37e35fab40076b6e9070a9a0ab987750a9.zip | |
TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
Diffstat (limited to 'common/archive.h')
0 files changed, 0 insertions, 0 deletions
