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authorMax Horn2006-03-28 09:42:54 +0000
committerMax Horn2006-03-28 09:42:54 +0000
commit9f93e5bb81a54a98eb7957209662f152e2962679 (patch)
treeffd439f7aa7347bd7ba806c2131be458a7112ef1 /common/config-manager.cpp
parent950c3451a2dbadffa6437e98a20eb3a4163216e2 (diff)
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Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
Diffstat (limited to 'common/config-manager.cpp')
-rw-r--r--common/config-manager.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/common/config-manager.cpp b/common/config-manager.cpp
index ee49a4babf..17f7d3bd62 100644
--- a/common/config-manager.cpp
+++ b/common/config-manager.cpp
@@ -198,7 +198,7 @@ void ConfigManager::loadFile(const String &filename) {
continue;
// If no domain has been set, this config file is invalid!
- if (domain.isEmpty()) {
+ if (domain.empty()) {
error("Config file buggy: Key/value pair found outside a domain in line %d", lineno);
}
@@ -265,14 +265,14 @@ void ConfigManager::flushToDisk() {
}
void ConfigManager::writeDomain(FILE *file, const String &name, const Domain &domain) {
- if (domain.isEmpty())
+ if (domain.empty())
return; // Don't bother writing empty domains.
String comment;
// Write domain comment (if any)
comment = domain.getDomainComment();
- if (!comment.isEmpty())
+ if (!comment.empty())
fprintf(file, "%s", comment.c_str());
// Write domain start
@@ -282,7 +282,7 @@ void ConfigManager::writeDomain(FILE *file, const String &name, const Domain &do
Domain::const_iterator x;
for (x = domain.begin(); x != domain.end(); ++x) {
const String &value = x->_value;
- if (!value.isEmpty()) {
+ if (!value.empty()) {
// Write comment (if any)
if (domain.hasKVComment(x->_key)) {
comment = domain.getKVComment(x->_key);
@@ -308,7 +308,7 @@ bool ConfigManager::hasKey(const String &key) const {
if (_transientDomain.contains(key))
return true;
- if (!_activeDomain.isEmpty() && _gameDomains[_activeDomain].contains(key))
+ if (!_activeDomain.empty() && _gameDomains[_activeDomain].contains(key))
return true;
DomainMap::const_iterator iter;
@@ -321,7 +321,7 @@ bool ConfigManager::hasKey(const String &key) const {
}
bool ConfigManager::hasKey(const String &key, const String &dom) const {
- assert(!dom.isEmpty());
+ assert(!dom.empty());
assert(isValidDomainName(dom));
if (dom == kTransientDomain)
@@ -335,7 +335,7 @@ bool ConfigManager::hasKey(const String &key, const String &dom) const {
}
void ConfigManager::removeKey(const String &key, const String &dom) {
- assert(!dom.isEmpty());
+ assert(!dom.empty());
assert(isValidDomainName(dom));
if (dom == kTransientDomain)
@@ -361,12 +361,12 @@ const String & ConfigManager::get(const String &key, const String &domain) const
// 3) All global domains
// 4) The defaults
- if ((domain.isEmpty() || domain == kTransientDomain) && _transientDomain.contains(key))
+ if ((domain.empty() || domain == kTransientDomain) && _transientDomain.contains(key))
return _transientDomain[key];
- const String &dom = domain.isEmpty() ? _activeDomain : domain;
+ const String &dom = domain.empty() ? _activeDomain : domain;
- if (!dom.isEmpty() && _gameDomains.contains(dom) && _gameDomains[dom].contains(key))
+ if (!dom.empty() && _gameDomains.contains(dom) && _gameDomains[dom].contains(key))
return _gameDomains[dom][key];
DomainMap::const_iterator iter;
@@ -385,7 +385,7 @@ int ConfigManager::getInt(const String &key, const String &dom) const {
// For now, be tolerant against missing config keys. Strictly spoken, it is
// a bug in the calling code to retrieve an int for a key which isn't even
// present... and a default value of 0 seems rather arbitrary.
- if (value.isEmpty())
+ if (value.empty())
return 0;
int ivalue = (int)strtol(value.c_str(), &errpos, 10);
@@ -412,11 +412,11 @@ bool ConfigManager::getBool(const String &key, const String &dom) const {
void ConfigManager::set(const String &key, const String &value, const String &dom) {
assert(isValidDomainName(dom));
- if (dom.isEmpty()) {
+ if (dom.empty()) {
// Remove the transient domain value
_transientDomain.remove(key);
- if (_activeDomain.isEmpty())
+ if (_activeDomain.empty())
_globalDomains[kApplicationDomain][key] = value;
else
_gameDomains[_activeDomain][key] = value;
@@ -428,7 +428,7 @@ void ConfigManager::set(const String &key, const String &value, const String &do
else {
if (_globalDomains.contains(dom)) {
_globalDomains[dom][key] = value;
- if (_activeDomain.isEmpty() || !_gameDomains[_activeDomain].contains(key))
+ if (_activeDomain.empty() || !_gameDomains[_activeDomain].contains(key))
_transientDomain.remove(key);
} else {
_gameDomains[dom][key] = value;
@@ -480,14 +480,14 @@ void ConfigManager::registerDefault(const String &key, bool value) {
void ConfigManager::setActiveDomain(const String &domain) {
- assert(!domain.isEmpty());
+ assert(!domain.empty());
assert(isValidDomainName(domain));
_activeDomain = domain;
_gameDomains.addKey(domain);
}
void ConfigManager::removeGameDomain(const String &domain) {
- assert(!domain.isEmpty());
+ assert(!domain.empty());
assert(isValidDomainName(domain));
_gameDomains.remove(domain);
}
@@ -496,8 +496,8 @@ void ConfigManager::renameGameDomain(const String &oldName, const String &newNam
if (oldName == newName)
return;
- assert(!oldName.isEmpty());
- assert(!newName.isEmpty());
+ assert(!oldName.empty());
+ assert(!newName.empty());
assert(isValidDomainName(oldName));
assert(isValidDomainName(newName));
@@ -507,7 +507,7 @@ void ConfigManager::renameGameDomain(const String &oldName, const String &newNam
}
bool ConfigManager::hasGameDomain(const String &domain) const {
- assert(!domain.isEmpty());
+ assert(!domain.empty());
return isValidDomainName(domain) && _gameDomains.contains(domain);
}