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authorMax Horn2006-04-15 20:36:41 +0000
committerMax Horn2006-04-15 20:36:41 +0000
commit68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch)
tree635011611fbc8592289b85c0b704d5a0cec057ea /common/config-manager.h
parentad45318328e23b76e346414c62ef4c22d8ebe059 (diff)
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
Diffstat (limited to 'common/config-manager.h')
-rw-r--r--common/config-manager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/common/config-manager.h b/common/config-manager.h
index 10313f64d5..d2336a289f 100644
--- a/common/config-manager.h
+++ b/common/config-manager.h
@@ -142,7 +142,9 @@ public:
void flushToDisk();
void setActiveDomain(const String &domName);
- const String & getActiveDomain() const { return _activeDomainName; }
+ Domain * getActiveDomain() { return _activeDomain; }
+ const Domain * getActiveDomain() const { return _activeDomain; }
+ const String & getActiveDomainName() const { return _activeDomainName; }
// void addDomain(const String &domName);
void removeGameDomain(const String &domName);