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author | Yotam Barnoy | 2010-11-15 13:37:06 +0000 |
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committer | Yotam Barnoy | 2010-11-15 13:37:06 +0000 |
commit | fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4 (patch) | |
tree | 9491240ce9b84a0ea2842f0e1cd87a9f5060dd41 /common/config-manager.h | |
parent | 457127d2a6aba99a33b3d1212f1406a8c40dc29e (diff) | |
download | scummvm-rg350-fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4.tar.gz scummvm-rg350-fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4.tar.bz2 scummvm-rg350-fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4.zip |
CONFIGMAN: added defragmentation methods for one-plugin-at-a-time
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
Diffstat (limited to 'common/config-manager.h')
-rw-r--r-- | common/config-manager.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/common/config-manager.h b/common/config-manager.h index 350b88b531..1c4eb1c2d2 100644 --- a/common/config-manager.h +++ b/common/config-manager.h @@ -141,6 +141,9 @@ public: const DomainMap & getGameDomains() const { return _gameDomains; } DomainMap & getGameDomains() { return _gameDomains; } + static void defragment(); // move in memory to reduce fragmentation + void copyFrom(ConfigManager &source); + private: friend class Singleton<SingletonBaseType>; ConfigManager(); |