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authorYotam Barnoy2010-11-15 13:37:06 +0000
committerYotam Barnoy2010-11-15 13:37:06 +0000
commitfdc2a2cd81ca3547f72a21a12c23ee56cf50faa4 (patch)
tree9491240ce9b84a0ea2842f0e1cd87a9f5060dd41 /common/config-manager.h
parent457127d2a6aba99a33b3d1212f1406a8c40dc29e (diff)
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CONFIGMAN: added defragmentation methods for one-plugin-at-a-time
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem. svn-id: r54243
Diffstat (limited to 'common/config-manager.h')
-rw-r--r--common/config-manager.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/common/config-manager.h b/common/config-manager.h
index 350b88b531..1c4eb1c2d2 100644
--- a/common/config-manager.h
+++ b/common/config-manager.h
@@ -141,6 +141,9 @@ public:
const DomainMap & getGameDomains() const { return _gameDomains; }
DomainMap & getGameDomains() { return _gameDomains; }
+ static void defragment(); // move in memory to reduce fragmentation
+ void copyFrom(ConfigManager &source);
+
private:
friend class Singleton<SingletonBaseType>;
ConfigManager();