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author | Torbjörn Andersson | 2015-08-31 07:08:20 +0200 |
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committer | Torbjörn Andersson | 2015-08-31 07:10:49 +0200 |
commit | e3be574936e742656904847c551c946eb1d8f314 (patch) | |
tree | 7990710506ca8217261a298ec57d84a701ac570a /common/cosinetables.cpp | |
parent | c8a7e39e0522b32e29ab403188f56bee9cf1da27 (diff) | |
download | scummvm-rg350-e3be574936e742656904847c551c946eb1d8f314.tar.gz scummvm-rg350-e3be574936e742656904847c551c946eb1d8f314.tar.bz2 scummvm-rg350-e3be574936e742656904847c551c946eb1d8f314.zip |
SHERLOCK: Add missing events.getKey() when checking for "pending D keys"
This is consistent with what happens when checking for "pending U
keys", so I think it's correct, but the Scalpel keyboard handling
doesn't work very well at the moment anyway. Probably at least partly
because of the way it mixes char and Common::KeyCode. I haven't
been able to wrap my head around it...
Diffstat (limited to 'common/cosinetables.cpp')
0 files changed, 0 insertions, 0 deletions