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authorMax Horn2010-05-04 11:59:22 +0000
committerMax Horn2010-05-04 11:59:22 +0000
commit970745e60c41286ff2dc1a448a5e6c39e4581671 (patch)
tree61ba53cd840bb277b36d3c05cc29233f2e0606f5 /common/debug-channels.h
parentb3e404109c31160c978a17ebe497b9bdef9ff51a (diff)
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Move DebugChannel related code to new header
svn-id: r48935
Diffstat (limited to 'common/debug-channels.h')
-rw-r--r--common/debug-channels.h132
1 files changed, 132 insertions, 0 deletions
diff --git a/common/debug-channels.h b/common/debug-channels.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef COMMON_DEBUG_CHANNELS_H
+#define COMMON_DEBUG_CHANNELS_H
+
+#include "common/scummsys.h"
+
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "common/list.h"
+#include "common/singleton.h"
+#include "common/str.h"
+
+
+namespace Common {
+
+// TODO: Find a better name for this
+class DebugManager : public Singleton<DebugManager> {
+public:
+
+ struct DebugChannel {
+ DebugChannel() : channel(0), enabled(false) {}
+ DebugChannel(uint32 c, const String &n, const String &d)
+ : name(n), description(d), channel(c), enabled(false) {}
+
+ String name;
+ String description;
+
+ uint32 channel;
+ bool enabled;
+ };
+
+ /**
+ * Adds a debug channel.
+ *
+ * A debug channel is considered roughly similar to what our debug levels described by
+ * gDebugLevel try to achieve:
+ *
+ * Debug channels should only affect the display of additional debug output, based on
+ * their state. That is if they are enabled, channel specific debug messages should
+ * be shown. If they are disabled on the other hand, those messages will be hidden.
+ *
+ * @see gDebugLevel.
+ *
+ * Note that we have debug* functions which depend both on the debug level set and
+ * specific debug channels. Those functions will only show output, when *both* criteria
+ * are satisfied.
+ *
+ * @param channel the channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.)
+ * @param name the option name which is used in the debugger/on the command line to enable
+ * this special debug level (case will be ignored)
+ * @param description the description which shows up in the debugger
+ * @return true on success false on failure
+ */
+ bool addDebugChannel(uint32 channel, const String &name, const String &description);
+
+ /**
+ * Resets all engine specific debug channels.
+ */
+ void clearAllDebugChannels();
+
+ /**
+ * Enables an debug channel.
+ *
+ * @param name the name of the debug channel to enable
+ * @return true on success, false on failure
+ */
+ bool enableDebugChannel(const String &name);
+
+ /**
+ * Disables an debug channel.
+ *
+ * @param name the name of the debug channel to disable
+ * @return true on success, false on failure
+ */
+ bool disableDebugChannel(const String &name);
+
+
+
+ typedef List<DebugChannel> DebugChannelList;
+
+ /**
+ * Lists all engine specific debug channels.
+ *
+ * @return returns an array with all debug channels
+ */
+ DebugChannelList listDebugChannels();
+
+
+ /**
+ * Test whether the given debug channel is enabled.
+ */
+ bool isDebugChannelEnabled(uint32 channel);
+
+private:
+ typedef HashMap<String, DebugChannel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugChannelMap;
+
+ DebugChannelMap gDebugChannels;
+ uint32 gDebugChannelsEnabled;
+
+ friend class Singleton<SingletonBaseType>;
+ DebugManager() : gDebugChannelsEnabled(0) {}
+};
+
+/** Shortcut for accessing the debug manager. */
+#define DebugMan Common::DebugManager::instance()
+
+} // End of namespace Common
+
+#endif