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authorMax Horn2003-09-08 15:38:34 +0000
committerMax Horn2003-09-08 15:38:34 +0000
commitf23a34c9e5cd236c2454c2dee716841d9dd58acd (patch)
treeea2b309b1146a4d028aa787d6be50f1e44aad914 /common/engine.h
parentea0fcaaea0287e05cbcb883f83153b15c7ee68e8 (diff)
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renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
Diffstat (limited to 'common/engine.h')
-rw-r--r--common/engine.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/common/engine.h b/common/engine.h
index bed622bcf2..2ad6c3f638 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -49,7 +49,7 @@ enum GameId {
class SoundMixer;
class GameDetector;
class Timer;
-struct VersionSettings;
+struct TargetSettings;
/* FIXME - BIG HACK for MidiEmu */
extern OSystem *g_system;
@@ -101,22 +101,22 @@ void checkHeap();
// 1) Clean seperation from the game modules (scumm, simon) and the generic code
// 2) Faster (compiler doesn't have to parse lengthy header files)
#ifndef DISABLE_SCUMM
-extern const VersionSettings *Engine_SCUMM_targetList();
+extern const TargetSettings *Engine_SCUMM_targetList();
extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_SIMON
extern Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst);
-extern const VersionSettings *Engine_SIMON_targetList();
+extern const TargetSettings *Engine_SIMON_targetList();
#endif
#ifndef DISABLE_SKY
-extern const VersionSettings *Engine_SKY_targetList();
+extern const TargetSettings *Engine_SKY_targetList();
extern Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_SWORD2
-extern const VersionSettings *Engine_SWORD2_targetList();
+extern const TargetSettings *Engine_SWORD2_targetList();
extern Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst);
#endif