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author | Max Horn | 2003-09-08 15:38:34 +0000 |
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committer | Max Horn | 2003-09-08 15:38:34 +0000 |
commit | f23a34c9e5cd236c2454c2dee716841d9dd58acd (patch) | |
tree | ea2b309b1146a4d028aa787d6be50f1e44aad914 /common/engine.h | |
parent | ea0fcaaea0287e05cbcb883f83153b15c7ee68e8 (diff) | |
download | scummvm-rg350-f23a34c9e5cd236c2454c2dee716841d9dd58acd.tar.gz scummvm-rg350-f23a34c9e5cd236c2454c2dee716841d9dd58acd.tar.bz2 scummvm-rg350-f23a34c9e5cd236c2454c2dee716841d9dd58acd.zip |
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
Diffstat (limited to 'common/engine.h')
-rw-r--r-- | common/engine.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/common/engine.h b/common/engine.h index bed622bcf2..2ad6c3f638 100644 --- a/common/engine.h +++ b/common/engine.h @@ -49,7 +49,7 @@ enum GameId { class SoundMixer; class GameDetector; class Timer; -struct VersionSettings; +struct TargetSettings; /* FIXME - BIG HACK for MidiEmu */ extern OSystem *g_system; @@ -101,22 +101,22 @@ void checkHeap(); // 1) Clean seperation from the game modules (scumm, simon) and the generic code // 2) Faster (compiler doesn't have to parse lengthy header files) #ifndef DISABLE_SCUMM -extern const VersionSettings *Engine_SCUMM_targetList(); +extern const TargetSettings *Engine_SCUMM_targetList(); extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst); #endif #ifndef DISABLE_SIMON extern Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst); -extern const VersionSettings *Engine_SIMON_targetList(); +extern const TargetSettings *Engine_SIMON_targetList(); #endif #ifndef DISABLE_SKY -extern const VersionSettings *Engine_SKY_targetList(); +extern const TargetSettings *Engine_SKY_targetList(); extern Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst); #endif #ifndef DISABLE_SWORD2 -extern const VersionSettings *Engine_SWORD2_targetList(); +extern const TargetSettings *Engine_SWORD2_targetList(); extern Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst); #endif |