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author | Eugene Sandulenko | 2010-06-15 10:44:51 +0000 |
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committer | Eugene Sandulenko | 2010-06-15 10:44:51 +0000 |
commit | 859212df2523e8b15076d968018dbf98618fd60f (patch) | |
tree | e3f7ff62c58c9ac8a762791c0a1801b75fe1f14a /common/error.cpp | |
parent | db6673c408865b201808e01ab5db796f2e794058 (diff) | |
download | scummvm-rg350-859212df2523e8b15076d968018dbf98618fd60f.tar.gz scummvm-rg350-859212df2523e8b15076d968018dbf98618fd60f.tar.bz2 scummvm-rg350-859212df2523e8b15076d968018dbf98618fd60f.zip |
Implement translation support for ScummVM GUI.
Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
Diffstat (limited to 'common/error.cpp')
-rw-r--r-- | common/error.cpp | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/common/error.cpp b/common/error.cpp index d51774fd3e..6d1e349287 100644 --- a/common/error.cpp +++ b/common/error.cpp @@ -26,6 +26,8 @@ #include "common/error.h" #include "common/util.h" +#include "common/translation.h" + namespace Common { /** @@ -38,24 +40,24 @@ struct ErrorMessage { }; static const ErrorMessage _errMsgTable[] = { - { kInvalidPathError, "Invalid Path" }, - { kNoGameDataFoundError, "Game Data not found" }, - { kUnsupportedGameidError, "Game Id not supported" }, - { kUnsupportedColorMode, "Unsupported Color Mode" }, + { kInvalidPathError, _s("Invalid Path") }, + { kNoGameDataFoundError, _s("Game Data not found") }, + { kUnsupportedGameidError, _s("Game Id not supported") }, + { kUnsupportedColorMode, _s("Unsupported Color Mode") }, - { kReadPermissionDenied, "Read permission denied" }, - { kWritePermissionDenied, "Write permission denied" }, + { kReadPermissionDenied, _s("Read permission denied") }, + { kWritePermissionDenied, _s("Write permission denied") }, // The following three overlap a bit with kInvalidPathError and each other. Which to keep? - { kPathDoesNotExist, "Path not exists" }, - { kPathNotDirectory, "Path not a directory" }, - { kPathNotFile, "Path not a file" }, + { kPathDoesNotExist, _s("Path not exists") }, + { kPathNotDirectory, _s("Path not a directory") }, + { kPathNotFile, _s("Path not a file") }, - { kCreatingFileFailed, "Cannot create file" }, - { kReadingFailed, "Reading failed" }, - { kWritingFailed, "Writing data failed" }, + { kCreatingFileFailed, _s("Cannot create file") }, + { kReadingFailed, _s("Reading failed") }, + { kWritingFailed, _s("Writing data failed") }, - { kUnknownError, "Unknown Error" } + { kUnknownError, _s("Unknown Error") } }; const char *errorToString(Error error) { @@ -66,7 +68,7 @@ const char *errorToString(Error error) { } } - return "Unknown Error"; + return _("Unknown Error"); } } // End of namespace Common |