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author | Max Horn | 2003-03-01 22:04:48 +0000 |
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committer | Max Horn | 2003-03-01 22:04:48 +0000 |
commit | f4e147e5d24ce3c74bf467dcd3737dbedfa27c82 (patch) | |
tree | fcd4adc99d3366b85f8e68012361c1002e44cc85 /common/gameDetector.h | |
parent | 956e5e2b3dfe7658732ee036862e347e4c8c13aa (diff) | |
download | scummvm-rg350-f4e147e5d24ce3c74bf467dcd3737dbedfa27c82.tar.gz scummvm-rg350-f4e147e5d24ce3c74bf467dcd3737dbedfa27c82.tar.bz2 scummvm-rg350-f4e147e5d24ce3c74bf467dcd3737dbedfa27c82.zip |
removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
svn-id: r6652
Diffstat (limited to 'common/gameDetector.h')
-rw-r--r-- | common/gameDetector.h | 33 |
1 files changed, 7 insertions, 26 deletions
diff --git a/common/gameDetector.h b/common/gameDetector.h index 1849e3de8c..640a059136 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -35,35 +35,16 @@ enum { }; enum GameId { - GID_TENTACLE = 1, - GID_MONKEY2, - GID_INDY4, - GID_MONKEY, - GID_SAMNMAX, - GID_MONKEY_EGA, - GID_LOOM256, - GID_ZAK256, - GID_INDY3_256, - GID_LOOM, - GID_FT, - GID_DIG, - GID_MONKEY_VGA, - GID_CMI, - GID_MANIAC, - GID_ZAK, - //GID_MANIAC64, - //GID_ZAK64, - GID_PUTTDEMO, + GID_SCUMM_FIRST = 1, + GID_SCUMM_LAST = GID_SCUMM_FIRST + 99, // Simon the Sorcerer - GID_SIMON_FIRST = 100, - GID_SIMON_LAST = GID_SIMON_FIRST + 36, - - // BASS - GID_BASS - + GID_SIMON_FIRST, + GID_SIMON_LAST = GID_SIMON_FIRST + 99 }; +// TODO: the GameFeatures really should be moved to scumm/scumm.h, too +// but right now, gameDetector.h still uses GF_ADLIB_DEFAULT, so we can't. enum GameFeatures { // SCUMM features GF_NEW_OPCODES = 1 << 0, @@ -120,7 +101,7 @@ struct Languages { int id; }; -extern const VersionSettings version_settings[]; +extern const VersionSettings *version_settings; class GameDetector { |