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author | Max Horn | 2012-02-22 15:33:29 +0100 |
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committer | Max Horn | 2012-02-26 15:19:31 +0100 |
commit | 215b41b244e042019f82cb507463d7e13672a6d0 (patch) | |
tree | d1860eb2e1a17f7d03e6d4243d7c65f223ecc18f /common/gui_options.cpp | |
parent | d3c4243ab5aa8438645340dca1900e678d8fd6ba (diff) | |
download | scummvm-rg350-215b41b244e042019f82cb507463d7e13672a6d0.tar.gz scummvm-rg350-215b41b244e042019f82cb507463d7e13672a6d0.tar.bz2 scummvm-rg350-215b41b244e042019f82cb507463d7e13672a6d0.zip |
COMMON: Move RenderMode and GUIOptions functionality into separate files
Diffstat (limited to 'common/gui_options.cpp')
-rw-r--r-- | common/gui_options.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/common/gui_options.cpp b/common/gui_options.cpp new file mode 100644 index 0000000000..5b7d939dc4 --- /dev/null +++ b/common/gui_options.cpp @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/gui_options.h" + +#include "common/config-manager.h" +#include "common/str.h" + +namespace Common { + +const struct GameOpt { + const char *option; + const char *desc; +} g_gameOptions[] = { + { GUIO_NOSUBTITLES, "sndNoSubs" }, + { GUIO_NOMUSIC, "sndNoMusic" }, + { GUIO_NOSPEECH, "sndNoSpeech" }, + { GUIO_NOSFX, "sndNoSFX" }, + { GUIO_NOMIDI, "sndNoMIDI" }, + + { GUIO_NOLAUNCHLOAD, "launchNoLoad" }, + + { GUIO_MIDIPCSPK, "midiPCSpk" }, + { GUIO_MIDICMS, "midiCMS" }, + { GUIO_MIDIPCJR, "midiPCJr" }, + { GUIO_MIDIADLIB, "midiAdLib" }, + { GUIO_MIDIC64, "midiC64" }, + { GUIO_MIDIAMIGA, "midiAmiga" }, + { GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" }, + { GUIO_MIDITOWNS, "midiTowns" }, + { GUIO_MIDIPC98, "midiPC98" }, + { GUIO_MIDIMT32, "midiMt32" }, + { GUIO_MIDIGM, "midiGM" }, + + { GUIO_NOASPECT, "noAspect" }, + { GUIO_EGAUNDITHER, "egaUndither" }, + + { GUIO_RENDERHERCGREEN, "hercGreen" }, + { GUIO_RENDERHERCAMBER, "hercAmber" }, + { GUIO_RENDERCGA, "cga" }, + { GUIO_RENDEREGA, "ega" }, + { GUIO_RENDERVGA, "vga" }, + { GUIO_RENDERAMIGA, "amiga" }, + { GUIO_RENDERFMTOWNS, "fmtowns" }, + { GUIO_RENDERPC9821, "pc9821" }, + { GUIO_RENDERPC9801, "pc9801" }, + + { GUIO_NONE, 0 } +}; + +bool checkGameGUIOption(const String &option, const String &str) { + for (int i = 0; g_gameOptions[i].desc; i++) { + if (option.contains(g_gameOptions[i].option)) { + if (str.contains(g_gameOptions[i].desc)) + return true; + else + return false; + } + } + return false; +} + +bool checkGameGUIOptionLanguage(Language lang, const String &str) { + if (!str.contains("lang_")) // If no languages are specified + return true; + + if (str.contains(getGameGUIOptionsDescriptionLanguage(lang))) + return true; + + return false; +} + +const String getGameGUIOptionsDescriptionLanguage(Language lang) { + if (lang == UNK_LANG) + return ""; + + return String("lang_") + getLanguageDescription(lang); +} + +String parseGameGUIOptions(const String &str) { + String res; + + for (int i = 0; g_gameOptions[i].desc; i++) + if (str.contains(g_gameOptions[i].desc)) + res += g_gameOptions[i].option; + + return res; +} + +const String getGameGUIOptionsDescription(const String &options) { + String res; + + for (int i = 0; g_gameOptions[i].desc; i++) + if (options.contains(g_gameOptions[i].option[0])) + res += String(g_gameOptions[i].desc) + " "; + + res.trim(); + + return res; +} + +void updateGameGUIOptions(const String &options, const String &langOption) { + const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption; + + if ((!options.empty() && !ConfMan.hasKey("guioptions")) || + (ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) { + ConfMan.set("guioptions", newOptionString); + ConfMan.flushToDisk(); + } +} + + +} // End of namespace Common |