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authorNipun Garg2019-03-09 02:41:35 +0530
committerEugene Sandulenko2019-08-13 10:18:02 +0200
commitc1f029c6dcd606b3dbe8e3952ac55f89968ab6c4 (patch)
tree251016525019b20ca6c41a95d4a584483724daee /common/lua/loslib.cpp
parentf019afa94a4638e6132551a570ce3b1d67b62b54 (diff)
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COMMON: Move Lua into Common and make it into...
an engine feature
Diffstat (limited to 'common/lua/loslib.cpp')
-rw-r--r--common/lua/loslib.cpp255
1 files changed, 255 insertions, 0 deletions
diff --git a/common/lua/loslib.cpp b/common/lua/loslib.cpp
new file mode 100644
index 0000000000..055dfdf19e
--- /dev/null
+++ b/common/lua/loslib.cpp
@@ -0,0 +1,255 @@
+/*
+** $Id$
+** Standard Operating System library
+** See Copyright Notice in lua.h
+*/
+
+// FIXME: Get rid of all time.h stuff
+#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
+
+#include <time.h>
+
+#define loslib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+#include "common/system.h"
+#include "common/textconsole.h"
+
+
+static int os_execute (lua_State *L) {
+ // Non-portable call, removed in ScummVM.
+ // FIXME: Is this ever invoked? If so, investigate that code further.
+ lua_pushinteger(L, -1); // signal that an error occurred
+ return 1;
+}
+
+
+static int os_remove (lua_State *L) {
+ // Non-portable call that deletes a file. Removed in ScummVM.
+ // This call is invoked in sword25 when loading games in order to remove the
+ // temporary savegame thumbnail that the original engine code created. We
+ // embed the thumbnail in the savegame instead, so this call is not needed at
+ // all.
+ return 1;
+}
+
+
+static int os_rename (lua_State *L) {
+ // Non-portable call, removed in ScummVM.
+ return 1;
+}
+
+
+static int os_tmpname (lua_State *L) {
+ // Non-portable call, removed in ScummVM.
+ // FIXME: Why do we return an error in tmpname, but for other
+ // removed methods we just do nothing?
+ return luaL_error(L, "unable to generate a unique filename");
+}
+
+
+static int os_getenv (lua_State *L) {
+ // Non-portable call, removed in ScummVM.
+ // FIXME: Is this ever invoked? If so, investigate that code further.
+ lua_pushstring(L, NULL);
+ return 1;
+}
+
+
+static int os_clock (lua_State *L) {
+ // Non-portable call to clock() replaced by invocation of OSystem::getMillis.
+ lua_pushnumber(L, ((lua_Number)g_system->getMillis())/(lua_Number)1000);
+ return 1;
+}
+
+
+/*
+** {======================================================
+** Time/Date operations
+** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S,
+** wday=%w+1, yday=%j, isdst=? }
+** =======================================================
+*/
+
+static void setfield (lua_State *L, const char *key, int value) {
+ lua_pushinteger(L, value);
+ lua_setfield(L, -2, key);
+}
+
+static void setboolfield (lua_State *L, const char *key, int value) {
+ if (value < 0) /* undefined? */
+ return; /* does not set field */
+ lua_pushboolean(L, value);
+ lua_setfield(L, -2, key);
+}
+
+static int getboolfield (lua_State *L, const char *key) {
+ int res;
+ lua_getfield(L, -1, key);
+ res = lua_isnil(L, -1) ? -1 : lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ return res;
+}
+
+
+static int getfield (lua_State *L, const char *key, int d) {
+ int res;
+ lua_getfield(L, -1, key);
+ if (lua_isnumber(L, -1))
+ res = (int)lua_tointeger(L, -1);
+ else {
+ if (d < 0)
+ return luaL_error(L, "field " LUA_QS " missing in date table", key);
+ res = d;
+ }
+ lua_pop(L, 1);
+ return res;
+}
+
+
+static int os_date (lua_State *L) {
+ #ifdef __PLAYSTATION2__ // missing: gmtime & strftime
+ lua_pushnil(L);
+ #else
+ const char *s = luaL_optstring(L, 1, "%c");
+ // FIXME: Rewrite the code below to use OSystem::getTimeAndDate
+ // Alternatively, remove it, if sword25 does not use it.
+ //
+ // The former would mean sacrificing the ability to choose the timezone, *or*
+ // we would have to drive an effort to add time zone support to OSystem (is it
+ // worth that, though???)
+ time_t t = luaL_opt(L, (time_t)luaL_checknumber, 2, time(NULL));
+ struct tm *stm;
+ if (*s == '!') { /* UTC? */
+ stm = gmtime(&t);
+ s++; /* skip `!' */
+ }
+ else
+ stm = localtime(&t);
+ if (stm == NULL) /* invalid date? */
+ lua_pushnil(L);
+ else if (strcmp(s, "*t") == 0) {
+ lua_createtable(L, 0, 9); /* 9 = number of fields */
+ setfield(L, "sec", stm->tm_sec);
+ setfield(L, "min", stm->tm_min);
+ setfield(L, "hour", stm->tm_hour);
+ setfield(L, "day", stm->tm_mday);
+ setfield(L, "month", stm->tm_mon+1);
+ setfield(L, "year", stm->tm_year+1900);
+ setfield(L, "wday", stm->tm_wday+1);
+ setfield(L, "yday", stm->tm_yday+1);
+ setboolfield(L, "isdst", stm->tm_isdst);
+ }
+ else {
+ char cc[3];
+ luaL_Buffer b;
+ cc[0] = '%'; cc[2] = '\0';
+ luaL_buffinit(L, &b);
+ for (; *s; s++) {
+ if (*s != '%' || *(s + 1) == '\0') /* no conversion specifier? */
+ luaL_addchar(&b, *s);
+ else {
+ size_t reslen;
+ char buff[200]; /* should be big enough for any conversion result */
+ cc[1] = *(++s);
+ reslen = strftime(buff, sizeof(buff), cc, stm);
+ luaL_addlstring(&b, buff, reslen);
+ }
+ }
+ luaL_pushresult(&b);
+ }
+ #endif
+ return 1;
+}
+
+
+static int os_time (lua_State *L) {
+ // FIXME: Rewrite the code below to use OSystem::getTimeAndDate.
+ // Alternatively, remove it, if sword25 does not use it.
+ #ifdef __PLAYSTATION2__ // missing: mktime
+ lua_pushnil(L);
+ #else
+ time_t t;
+ if (lua_isnoneornil(L, 1)) /* called without args? */
+ t = time(NULL); /* get current time */
+ else {
+ struct tm ts;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ lua_settop(L, 1); /* make sure table is at the top */
+ ts.tm_sec = getfield(L, "sec", 0);
+ ts.tm_min = getfield(L, "min", 0);
+ ts.tm_hour = getfield(L, "hour", 12);
+ ts.tm_mday = getfield(L, "day", -1);
+ ts.tm_mon = getfield(L, "month", -1) - 1;
+ ts.tm_year = getfield(L, "year", -1) - 1900;
+ ts.tm_isdst = getboolfield(L, "isdst");
+ t = mktime(&ts);
+ }
+ if (t == (time_t)(-1))
+ lua_pushnil(L);
+ else
+ lua_pushnumber(L, (lua_Number)t);
+ #endif
+ return 1;
+}
+
+
+static int os_difftime (lua_State *L) {
+ // FIXME: difftime is not portable, unfortunately.
+ // So we either have to replace this code, or just remove it,
+ // depending on whether sword25 actually uses it.
+ #ifndef __PLAYSTATION2__ // missing: difftime
+ lua_pushnumber(L, difftime((time_t)(luaL_checknumber(L, 1)),
+ (time_t)(luaL_optnumber(L, 2, 0))));
+ #endif
+ return 1;
+}
+
+/* }====================================================== */
+
+
+static int os_setlocale (lua_State *L) {
+ // Non-portable call to set the numeric locale. Removed in ScummVM, as it's
+ // not used in sword25.
+ return 1;
+}
+
+
+static int os_exit (lua_State *L) {
+ // FIXME: Using exit is not portable!
+ // Using OSystem::quit() isn't really a great idea, either.
+ // We really would prefer to let the main run loop exit, so that
+ // our main() can perform cleanup.
+ if (0 == luaL_optint(L, 1, EXIT_SUCCESS))
+ g_system->quit();
+ error("LUA os_exit invokes with non-zero exit value");
+}
+
+static const luaL_Reg syslib[] = {
+ {"clock", os_clock},
+ {"date", os_date},
+ {"difftime", os_difftime},
+ {"execute", os_execute},
+ {"exit", os_exit},
+ {"getenv", os_getenv},
+ {"remove", os_remove},
+ {"rename", os_rename},
+ {"setlocale", os_setlocale},
+ {"time", os_time},
+ {"tmpname", os_tmpname},
+ {NULL, NULL}
+};
+
+/* }====================================================== */
+
+
+
+LUALIB_API int luaopen_os (lua_State *L) {
+ luaL_register(L, LUA_OSLIBNAME, syslib);
+ return 1;
+}