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authorJonathan Gray2003-03-18 06:53:47 +0000
committerJonathan Gray2003-03-18 06:53:47 +0000
commit5985310d64045cfea39998dda6ad45577d966392 (patch)
tree92b5212ae5104c4c04b63f22175873399de3bf90 /common/main.cpp
parent0812d3bf444ef6c200d30b4d16d1b095fa571597 (diff)
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add GF_DEFAULT_TO_1X_SCALER
svn-id: r6830
Diffstat (limited to 'common/main.cpp')
-rw-r--r--common/main.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/common/main.cpp b/common/main.cpp
index baaf9a5312..fdb8f9463f 100644
--- a/common/main.cpp
+++ b/common/main.cpp
@@ -197,6 +197,13 @@ int main(int argc, char *argv[]) {
prop.caption = detector.getGameName().c_str();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
+ // See if the game should default to 1x scaler
+ if ((detector._default_gfx_mode) &&
+ (detector._features & GF_DEFAULT_TO_1X_SCALER)) {
+ prop.gfx_mode = GFX_NORMAL;
+ system->property(OSystem::PROP_SET_GFX_MODE, &prop);
+ }
+
// Create the game engine
Engine *engine = Engine::createFromDetector(&detector, system);