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authorMax Horn2003-09-08 17:13:40 +0000
committerMax Horn2003-09-08 17:13:40 +0000
commit6455c819896d58782f9ec195e0b716a1df32c296 (patch)
treeba0d5a4c7fe2381177fe7d119f90e748204798da /common/main.cpp
parent90ec1dc34ea403c0e23ff820d5ca20a7b9ca0140 (diff)
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more plugin related work
svn-id: r10098
Diffstat (limited to 'common/main.cpp')
-rw-r--r--common/main.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/common/main.cpp b/common/main.cpp
index 8f67fc3300..2ef2d76a4f 100644
--- a/common/main.cpp
+++ b/common/main.cpp
@@ -32,13 +32,14 @@
#include "common/config-file.h"
#include "common/engine.h"
#include "common/gameDetector.h"
+#include "common/plugins.h"
#include "common/scaler.h" // For GFX_NORMAL
#include "gui/newgui.h"
#include "gui/launcher.h"
#include "gui/message.h"
-Config *g_config = 0;
-NewGui *g_gui = 0;
+Config *g_config = 0;
+NewGui *g_gui = 0;
#if defined(QTOPIA)
// FIXME - why exactly is this needed?
@@ -151,7 +152,6 @@ static void launcherDialog(GameDetector &detector, OSystem *system) {
}
int main(int argc, char *argv[]) {
- GameDetector detector;
OSystem::Property prop;
#if defined(UNIX)
@@ -179,8 +179,13 @@ int main(int argc, char *argv[]) {
// Read the config file
g_config = new Config(scummhome, "scummvm");
g_config->set("versioninfo", gScummVMVersion);
+
+ // Load the plugins
+ g_pluginManager = new PluginManager();
+ g_pluginManager->loadPlugins();
// Parse the command line information
+ GameDetector detector;
detector._saveconfig = false;
detector.updateconfig();
detector.parseCommandLine(argc, argv);
@@ -215,7 +220,7 @@ int main(int argc, char *argv[]) {
}
// Create the game engine
- Engine *engine = Engine::createFromDetector(&detector, system);
+ Engine *engine = detector.createEngine(system);
// print a message if gameid is invalid
if (engine == NULL)