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author | Max Horn | 2002-11-14 14:20:41 +0000 |
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committer | Max Horn | 2002-11-14 14:20:41 +0000 |
commit | 75f3f4aff257c5bfe669a2a660b19ade7f36a851 (patch) | |
tree | 75afbea33dbac44b9b04167af12958847f8657c4 /common/main.cpp | |
parent | 895cbec8916bb2a7b9838d5724443d4b61f621bb (diff) | |
download | scummvm-rg350-75f3f4aff257c5bfe669a2a660b19ade7f36a851.tar.gz scummvm-rg350-75f3f4aff257c5bfe669a2a660b19ade7f36a851.tar.bz2 scummvm-rg350-75f3f4aff257c5bfe669a2a660b19ade7f36a851.zip |
set default window title 'ScummVM' while launcher is up
svn-id: r5549
Diffstat (limited to 'common/main.cpp')
-rw-r--r-- | common/main.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/common/main.cpp b/common/main.cpp index fa76617bc1..1df412a552 100644 --- a/common/main.cpp +++ b/common/main.cpp @@ -143,6 +143,7 @@ static void launcherDialog(GameDetector &detector, OSystem *system) int main(int argc, char *argv[]) { GameDetector detector; + OSystem::Property prop; #if defined(UNIX) /* On Unix, do a quick endian / alignement check before starting */ @@ -175,8 +176,12 @@ int main(int argc, char *argv[]) // Create the system object OSystem *system = detector.createSystem(); + // Set initial window caption + prop.caption = "ScummVM"; + system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); + + // Create the GUI manager - // TODO - move this up for the launcher dialog? g_gui = new NewGui(system); // Unless a game was specified, show the launcher dialog @@ -189,8 +194,7 @@ int main(int argc, char *argv[]) return (-1); } - // Set the window caption (for OSystems that support it) - OSystem::Property prop; + // Set the window caption to the game name prop.caption = detector.getGameName().c_str(); system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); |