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authorFilippos Karapetis2009-04-01 20:32:45 +0000
committerFilippos Karapetis2009-04-01 20:32:45 +0000
commit1e8bd16c1e89dd2ab528a1e502291c5d1800a4cb (patch)
treec65f18c71ddc6f9926a63ca64a876e6163e3ba2a /common/md5.cpp
parentb6f6fdced4a2d9541b887d52cd8f19f3e6db8890 (diff)
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- Wrapped all the code for custom graphics options around a CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code)
- Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort() - Added some test code for setting palette intensity in KPalette() (currently disabled) svn-id: r39794
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