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author | Max Horn | 2004-02-25 09:53:36 +0000 |
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committer | Max Horn | 2004-02-25 09:53:36 +0000 |
commit | 5e163a51a45a49c2db0a934979c192a6adc53225 (patch) | |
tree | 2d24023ed0689e7c8e71105c28d65944f53975b9 /common/module.mk | |
parent | a3bdb31870a7810dd10600611aa962837df442ad (diff) | |
download | scummvm-rg350-5e163a51a45a49c2db0a934979c192a6adc53225.tar.gz scummvm-rg350-5e163a51a45a49c2db0a934979c192a6adc53225.tar.bz2 scummvm-rg350-5e163a51a45a49c2db0a934979c192a6adc53225.zip |
fix fullscreen switch code 'properly' (sorry for missing this one, folks). Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
svn-id: r13045
Diffstat (limited to 'common/module.mk')
0 files changed, 0 insertions, 0 deletions