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author | Max Horn | 2003-12-10 00:15:20 +0000 |
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committer | Max Horn | 2003-12-10 00:15:20 +0000 |
commit | bb760a5b735944794ae2d14f5b839bd98b290ca4 (patch) | |
tree | 7437f46fc0d54ff482b366b109465639a13840d2 /common/savefile.cpp | |
parent | 0f7f124de231b465e00a97b1f1a68a11ccafd7d5 (diff) | |
download | scummvm-rg350-bb760a5b735944794ae2d14f5b839bd98b290ca4.tar.gz scummvm-rg350-bb760a5b735944794ae2d14f5b839bd98b290ca4.tar.bz2 scummvm-rg350-bb760a5b735944794ae2d14f5b839bd98b290ca4.zip |
detect zlib in configure script; use it by default, if available
svn-id: r11544
Diffstat (limited to 'common/savefile.cpp')
-rw-r--r-- | common/savefile.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/common/savefile.cpp b/common/savefile.cpp index 01185b6527..5333e367ae 100644 --- a/common/savefile.cpp +++ b/common/savefile.cpp @@ -23,15 +23,6 @@ #include "common/util.h" #include "common/savefile.h" - -// FIXME HACK -// Enable this to activate transparent zlib compression of all savegames -// Note that doing that makes ScummVM produce savegames which can't trivially -// be read by non-zlib enabled versions. However, one can always decompress -// such a savegame by using gzip, so this shouldn't be a bad problem. -//#define USE_ZLIB - - #ifdef USE_ZLIB #include <zlib.h> #endif |